Article: 19251 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jbooth411@aol.com (JBooth411) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 9 May 1996 23:36:47 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 31 Sender: root@newsbf02.news.aol.com Message-ID: <4mudkf$4fv@newsbf02.news.aol.com> References: NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article , bill_l@magicnet.net (Bill Leonard) writes: >Yep, that's right... a Mac user... and an SGI user... no need to be a LW >looser, er, I mean, user. Plently of other excellent software out there. 3d on the mac? Not for under $7000.... >Steph summed it up best when he said that there is enough lacking in LW to >make it not cost effective in a production environment, due to the >necessary workarounds. > Gee, I like my paycheck.. Seems to work great for us.. I wonder why we got rid of all our 3ds seats? Lets face it - LW is a great tool, and just because you can't use it - or don't want to - doesn't make it anything less. If your not interested in lightwave, then why are you comming on our list and disrupting things? I certainly don't have time to go onto comp.graphics.apps.strata and talk about how much strata sucks.. (oh I'm sorry, I forgot you like to go into a seperate program to do a boolean...).. Please either contribute something usefull, or leave.. Jason Booth Second Nature, Inc. "I'm programing a raytracer that only outputs in ASCII art! I'LL BE RICH!!!!" Article: 19252 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jbooth411@aol.com (JBooth411) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Polygon reduction plug-in Date: 10 May 1996 00:04:15 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 24 Sender: root@newsbf02.news.aol.com Message-ID: <4muf7v$516@newsbf02.news.aol.com> References: <4msf4n$ckv@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4msf4n$ckv@newsbf02.news.aol.com>, billhrgtn@aol.com (Bill Hrgtn) writes: > >Did I remember seeing someone mention that 5.0 has a poly reduction >plug-in??? I could really use that right now. That alone would be worth >the upgrade price. > >Anybody try it yet?? How does it work? > >Bill Well, it's not all that. Its usefull for merging co-planar polygons, thats about it.. If your doing game work, stick with modeling in low poly's from the start.. Jason Booth Second Nature, Inc. "I'm programing a raytracer that only outputs in ASCII art! I'LL BE RICH!!!!" Article: 19253 Path: news2.cais.com!news.cais.net!news.mathworks.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: Juancarlos Camargo Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Photorealism Date: Fri, 10 May 1996 23:03:49 +0000 Organization: Aria Design - Houston, TX Lines: 20 Message-ID: <3193CB55.D89@earthlink.net> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> NNTP-Posting-Host: hercules.cs.uregina.ca Summary: A few questions about RealSoft's Real3D. Keywords: Real3D student education Xref: news2.cais.com comp.graphics.misc:10001 comp.graphics.animation:35459 comp.graphics.rendering.raytracing:10564 comp.graphics.apps.lightwave:19254 comp.graphics.packages.3dstudio:16418 Hi, I'd like to get a few opinions about RealSoft's Real3D... I'm a hobbiest (and a student) and just like playing around with all the cool CG effects like explosions, particles, morphing, etc. I own (or have access to) the latest versions of Imagine, trueSpace, Lightwave, and 3D Studio and was wondering if it would be worth the $495 US to also get Real3D ? Does Real3D have a lot of the things 3DS MAX does such as volumetric lights, particles/smoke/fire/wind, etc ? Also, how well does it import/export from/to the other programs listed above ? (object compatibility, etc) Finally, besides the included documentation, how much other stuff is available on the 'net and elsewhere ? (eg.s Web pages of tricks/tips/tutorials, books, etc) Thanks for any info and please email (or CC) any replies. ps. I'm looking for mail-order stores in Canada or the U.S. that have academic pricing on 3D graphics & animation software. If you know of any, please email me with the contact info. I will post a summary if it looks like it'll be useful for others. Thanks! Article: 19255 Path: news2.cais.com!news.cais.net!van-bc!uniserve!news.sol.net!uwm.edu!news.inap.net!news.wwa.com!news From: cjtsui Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 Docs ? Date: Thu, 09 May 1996 23:13:27 -0700 Organization: cjpost Lines: 15 Message-ID: <3192DE87.2CB9@wwa.com> References: NNTP-Posting-Host: pool1-001.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) Mark Dunakin wrote: > > I was trying to find the plug-in docs on the CD of LW 5.0 but was unable to > find them. I guess I'll try looking for them again. I found some stuff, but I > wanted to find some docs explaining how each of the different plug-ins work. > I was going to print them out and put `em in a folder so as to make for easy > refferencing......If someone finds out where to look, i'd sure be happy.... > thanx.........md hmm, I haven't gotten 5.0 final yet but I hope they include docs for the plugins. 4.0 didn't and that really sucks for beginning animators. thats my main gripe with NewTek, they sometimes think that people will figure things out on their own. ALL plugins that come with the program should have docs as if they were normal features!! Article: 19256 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jbooth411@aol.com (JBooth411) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Where Oh Where Is LIGHTSPEED????? Date: 10 May 1996 00:49:16 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 36 Sender: root@newsbf02.news.aol.com Message-ID: <4muhsc$5uf@newsbf02.news.aol.com> References: <4msqfk$rbv@orb.direct.ca> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4msqfk$rbv@orb.direct.ca>, kharmel@Direct.CA (Kurt Harmel) writes: > >Well it's the 10th of May and no issue #6 of Lightspeed. >I called to ask what was happening and the response I got >was, "I duh know." Apparently a another letter will be sent out >in a week explaining the delay. I guess I will recieve it in >two. Does this mean that I won't see LS for at least another month? >I know these guys have been bogged down with other products >they're producing, but shouldn't the committment to the subscribber >who has already paid for a product come first? Perhaps they are in >desparate need of fresh capital, I couldn't say; but I wish someone >would have told us before now what was going on. I don't mean to >sound mean spirited, but if someone doesn't ask, how will we know? > > > I'm just guessing here - but I think the problem could be that not many people seem to want to do video tutorials.. I did one, and I can tell you I'll be writing for LWpro if I do any more tutorials. I have no problem with lightspeed - and video is definately a better medium to learn by, but you get $50 more for a LWpro tutorial, and you don't have to deal with all the hassles of video production.. You just type it up.. From what I know of Manny, expect to eventualy get your tape - I doubt he'd be the type of guy to take the money and run.. Jason Booth Second Nature, Inc. "I'm programing a raytracer that only outputs in ASCII art! I'LL BE RICH!!!!" Article: 19257 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!bloom-beacon.mit.edu!apollo.hp.com!netnews From: Pat Borjon Subject: BONES: World coordinates question(sort of) Sender: usenet@apollo.hp.com (Usenet News) Message-ID: Date: Fri, 10 May 1996 04:52:07 GMT X-Url: news:comp.graphics.apps.lightwave Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii Nntp-Posting-Host: hpbs4526.boi.hp.com Mime-Version: 1.0 X-Mailer: Mozilla 1.12 (X11; I; HP-UX B.09.10 9000/382) Organization: Hewlett-Packard Company Lines: 12 One of the first things i do when i add a bone to a scene to make a alpha char. walk is rot pitch 90 degrees so that it stands upright like a leg... from this angle tho, 2 of the axis of rot take on same qualities cuz of(i guess) gimbal lock(as the ref man states it). What i would like to do is set up the bones in this position, then tell Lightwave that THIS set of rot angles is 0,0,0 degrees. then my old heading could now become my new(needed) bank angle...pitch, of course, would stay the same. any clues...? Article: 19258 Path: news2.cais.com!news From: B Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Classes ??? Date: Thu, 09 May 1996 22:02:09 -0400 Organization: Capital Area Internet Service, Inc. Lines: 23 Message-ID: <3192A3A1.349E@pacificnet.net> References: <4mu7js$h74@lantana.singnet.com.sg> NNTP-Posting-Host: pm1-16.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) cheers wrote: > > hi, > > I am posting this from Singapore and wondering > if there is classes held locally on teaching Lightwave3D > Cause we might want to move to this area of software ??? > > pls either Email or page this no. > > 9-5594902 > > cheers > chng Hey!: Classes have been offered from time to time from AMG, the publishers of LWPro and VTU Magizines. They are curently planeing a U.S. tour, a different city each week. I have tought classes with them in the past and they can range from an OK experince to very informitive. It all depends on who is teaching and how the class reacts. I have just recive the new version of LightWave so I wont be teaching anything untill I learn it inside and out. I don't know of any one who is currently teaching on your side of the planet. Of course if the price was right..... Brad Hayes Article: 19259 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news3.ottawa.istar.net!istar.net!infoshare!passport.ca!news2.insinc.net!pegasus.odyssee.net!news From: Gordon Cameron Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Thu, 09 May 1996 23:23:10 -0400 Organization: SoftImage, Inc. Lines: 67 Message-ID: <3192B69E.5FE8@odyssee.net> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> <4mrk06$fai@nnrp1.new Reply-To: gocam@odyssee.net NNTP-Posting-Host: pool25_5.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) Xref: news2.cais.com comp.graphics.animation:35462 comp.graphics.apps.lightwave:19259 comp.graphics.packages.3dstudio:16420 Hi Steph, I can't let this one go unchallenged either ;-} First off I'll say that I am in R&D for SI in Montreal, so you know that I can't give a truly objective opinion. We *are* aware of the things people have been commenting on for the first release of SI on NT, and we're trying really hard to try and work on something that is cool on *both* IRIX and NT - the goal is to have things just as efficient on one as the other - sometimes this is difficult, but we're making inroads, I think (folks can judge for themselves). Most of us work on a daily basis on both platforms. I really hope folks have a chance to check out the next SI 3.5 showing at E3. This version is certainly not just an 'emulated' SGI SoftImage, as I hope will be apparent. (for example, FYI - all realtime shade views in this are raw OpenGL on NT, along with the standalone performance viewer - no smoke, mirrors or GL emulation). Anyway, I'll shut up now - I'm not a marketing person ! Comments below.... > : SI actually runs faster on NT machines than it does on the SGI. The advantage > : is that SI NT is cheaper and faster than SI IRIX. It is far from cludgy. The > > This cannot go unchallenged. SI/NT is not multithreaded, so it can't take > advantage of multiprocessing. Just to be precise, the Channels component has always been, and remains to be fully parallel (heavyweight threads :-), on both NT and IRIX, but I take your point - we're trying to improve things tho', so watch this space (or a marketing one somewhere!). Also - see E3 for some answers to your above point. By the way, as a good example of where we're going, the Channels component is now written (and designed) to be optimised on both platforms, and even although the functionality is equivalent, the underlying guts are very different. This is how we're going. > And I've used it on equivalent machines, > and the SGI version is a little faster (about 15%). This can be chalked > up to the fact that SI is not NT native, but is running an IRIX emulator. > > It might be a different story when SI is fully NT compliant. See above comments. Much of the new code is both IRIX and NT native as you put it. I have no interest in working on something that is substandard on one or the other, or goes through some slow-down layer. Check out, for example, the Intergraph's running 3.5 to see how it runs compared to SGIs. I think that it runs quite nicely thankyou on BOTH. I'd love to say more about what's happening, but I really can't - if you're going to E3, please have a looky for yourself, and be sure to ask lots of difficult questions! > Hopefully, SI will be the first of many software developers to expand > their market. I know that things are far from perfect, but we're trying hard to make them better, and produce cool, fast software for NT and IRIX. These, of course, are my opinions, and not that of my employer, etc etc etc... -Gordon. -- ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day ~ Gordon_Cameron@siggraph.org \ so much is happening - although ~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure ~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........ Article: 19260 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!netnews2.nwnet.net!arclight.uoregon.edu!enews.sgi.com!decwrl!tribune.usask.ca!mongol.sasknet.sk.ca!news.uregina.ca!HERCULES.CS.UREGINA.CA!daviso From: daviso@HERCULES.CS.UREGINA.CA (Shane Davison) Newsgroups: comp.graphics.apps.lightwave Subject: Hair!? Date: 10 May 1996 04:33:02 GMT Organization: UofR Lines: 27 Message-ID: <4mugtu$jd7@sue.cc.uregina.ca> NNTP-Posting-Host: hercules.cs.uregina.ca Summary: Simulating hair in LW. Keywords: hair lightwave Does anyone know of a (free) hair plugin for LW4 (Intel) ? I managed to manually put together a reasonable fascimile of hair (or grass) blowing in the wind and it's not that difficult but the process is quite tedious. I'm sure it could be automated. Here are the basic steps I envisioned: 1a. Randomly place lots of points all over the to-be-harry surface. b. Convert points to single-point-polys. 2. Extrude the polys along a curved path including slight variations and accounting for the location/orientation of the surface. 3. Hair movement based on wind (etc) could be simulated through the use of morph targets (modified versions with similar structure). I've seen a few images from "Fiber Factory" (?) and they looked *great* but I've heard that it's Amiga-only (and likely more than my hobbiest budget can afford). Any ideas? Also, a friend asked me to check around for more procedural textures to be used with LW. Has Steve Worley ported his yet? Any others? Lastly, I know some people that use Imagine and they have some of the most realistic architectural renderings I've ever seen. Check out their web page at: http://www.unibase.com/~4dsol/ Article: 19261 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.inap.net!news.enteract.com!ix.netcom.com!news From: bianco@ix.netcom.com(bia) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: 9 May 1996 01:24:07 GMT Organization: Netcom Lines: 16 Message-ID: <4mrhfn$f8v@dfw-ixnews1.ix.netcom.com> References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <4mp26m$1td@tepe.tezcat.com> So what percent of people do you think troll the "crack" newsgroups >looking for cracks. No doubt there are a lot, but how many compared >to the total number of people who might consider "bootlegging" LW. >Then there is the issue of getting the program code itself. Do you >lock your car? is this newsgroup considered a "crack newsgroup"? I've never seen one posted. The file size would make it conspicuous enough. bianco Article: 19262 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 Docs ? Date: 10 May 1996 02:23:22 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 21 Sender: root@newsbf02.news.aol.com Message-ID: <4muncq$86v@newsbf02.news.aol.com> References: <3192DE87.2CB9@wwa.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com Mark Dunakin wrote: > > I was trying to find the plug-in docs on the CD of LW 5.0 but was unable to > find them. I guess I'll try looking for them again. I found some stuff, but I > wanted to find some docs explaining how each of the different plug-ins work. There's about a *paragraph* on each in the manual, and a whole whopping half a page on something as interesting and powerful as MetaBalls. Really, it has been brought up before, but the manuals need a rethink. Most of the user guide is a rehash of the reference manual, when what it should really be is many more tutorials and real-world examples of the features. Especially the new features. --Brian ====== http://members.aol.com/virtualbri/ ====== == Home of the rather large and mostly complete == ===== LightWave 3D Internet Resource Lists ===== Article: 19263 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 96 07:43:13 GMT Organization: Earthlink Network, Inc. Lines: 17 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> NNTP-Posting-Host: max1-so-ca-42.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35468 comp.graphics.apps.lightwave:19263 comp.graphics.packages.3dstudio:16421 On 5/8/96 2:56PM, in message <319118A8.6389@osu.edu>, Jeff Jasper wrote: > MAX uses a new renderer. It is nothing like the old one. > > Jeff > -- > Sr. Programmer 3 > Advanced Computing Center for the Arts and Design > Emerging Technology Studio Max's renderer is the same as 3DS'. It has some new features, but it's still the same renderer. Just because it can now do things like volumetric lights doesn't mean it's a new renderer, it means it's got things added to it. -- -=Fred=- Article: 19264 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Fri, 10 May 96 07:45:23 GMT Organization: Earthlink Network, Inc. Lines: 33 Message-ID: References: <4mqss1$nvm@newsbf02.news.aol.com> NNTP-Posting-Host: max1-so-ca-42.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/9/96 1:14AM, in message , Bill Leonard wrote: > In article <4mqss1$nvm@newsbf02.news.aol.com>, jbooth411@aol.com > (JBooth411) wrote: > > > Hey guys, remember, Bill is a Mac user, who as far as I recall doesn't > > even use lightwave, so what would he know? > > Yep, that's right... a Mac user... and an SGI user... no need to be a LW > looser, er, I mean, user. Plently of other excellent software out there. > > Steph summed it up best when he said that there is enough lacking in LW to > make it not cost effective in a production environment, due to the > necessary workarounds. > > > Jason Booth > > Second Nature, Inc. > > "I'm programing a raytracer that only outputs in ASCII art! I'LL BE > > RICH!!!!" > > Bill Leonard - bill_l@magicnet.net > cyber.lab g.f.x. > Orlando, Florida "Man will never fly." unknown person two days before the Wright Brothers' first flight. "Lightwave isn't good enough for big movies." unknown person two days ago. -- -=Fred=- Article: 19265 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 96 07:49:36 GMT Organization: Earthlink Network, Inc. Lines: 45 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <4mtmp1$oar@nntpd.lkg.dec.com> NNTP-Posting-Host: max1-so-ca-42.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35469 comp.graphics.apps.lightwave:19265 comp.graphics.packages.3dstudio:16422 On 5/9/96 2:06PM, in message <4mtmp1$oar@nntpd.lkg.dec.com>, leimberger@marbls.enet.dec.com wrote: > > |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry > needs, > |>> another market > |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS. > |>> > |>> -- > |>> Ben Cannon. artherd@a.crl.com > |>> > |> > |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS > any > |>higher. Actually, Bill Gates is probably about the only one who could > afford > |>to use an SGI. And how evil is SGI? After all, as soon as they bought out > |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just > because > |>they wanted to protect their doomed computer market. > |> > |>-- > |> -=Fred=- > |> > |> > I have to agree with Fred. NT is gaining market share pretty fast. As for it > being a toy, next to IRIX/Unix ect, I don't see the logic in that statement. > My only problem with NT is that it is resource hungry, and coming from the > Amiga that is a concern. I use VMS every day and NEVER have a problem. The > same person that developed VMS did NT. Once you get past memory protection, > multitasking, multithreading, portability, security, networking,and your > stable it is only a matter of drivers. The Acceptance NT has gathered would > tend to indicate that this should be no problem. Not to mention the number > of > platforms NT is moving to. > > -bill Bill, one thing to add is that Unix is more of a resource hog than NT. -- -=Fred=- Article: 19266 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 10 May 1996 03:41:47 GMT Organization: Netcom Lines: 14 Message-ID: <4mudtr$eia@dfw-ixnews1.ix.netcom.com> References: <4mqss1$nvm@newsbf02.news.aol.com> NNTP-Posting-Host: lax-ca38-01.ix.netcom.com X-NETCOM-Date: Thu May 09 10:41:47 PM CDT 1996 > >Steph summed it up best when he said that there is enough lacking in LW to >make it not cost effective in a production environment, due to the >necessary workarounds. Gee Bill, you just proved that your stupidity is exceeded only by your ignorance. GT Article: 19267 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 10 May 1996 03:47:47 GMT Organization: Netcom Lines: 25 Message-ID: <4mue93$pq7@dfw-ixnews7.ix.netcom.com> References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <4mro1u$9b9@vixen.cso.uiuc.edu> <4mt2cm$co1@news.nstn.ca> NNTP-Posting-Host: lax-ca38-01.ix.netcom.com X-NETCOM-Date: Thu May 09 10:47:47 PM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35470 comp.graphics.apps.lightwave:19267 comp.graphics.packages.3dstudio:16423 ---->The Lightwave users for TV effects and the like are >using custom and upgraded versions of Lightwave costing ten thousand dollars >and more. running on expensive hardware. the modeling is rarely done in >software, but digitized like most highend models. you think casper was modeled >in software, please. >really noam, get a life.<----- Hate to break it to you, but the LightWave used by TV effects houses is the very same version that's shipping right now. There is no special production version of LW. As far as modeling goes, LW tv produced effects almost never use digitised models. Everything used in seaQuest, and for that matter even the Voyager ship from Star Trek was all hand modeled in the LW modeler. GT > Article: 19268 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!sun4nl!xs4all!hell!3dee Date: Wed, 08 May 96 15:30:49 GMT+1 Newsgroups: comp.graphics.apps.lightwave Distribution: world Subject: Re: Do I need EDO ?? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: 3dee@hell.xs4all.nl (Dimitri Boschma) Message-ID: <3dee.0thr@hell.xs4all.nl> Organization: -=The Hell BBS=- Call: +31-70-3468783 Lines: 21 In a message of 06 May 96 Richard Willkomm wrote to All: RW> Can someone tell me if a Pentium system with 256/512 Pipelined RW> burst cache is faster/slower as the same system with EDO-RAM ?? RW> Is there a noticable difference with EDO ?? RW> I figured that since you already have the Pipelined Cache there's RW> really no need to add more cache in the form of EDO-RAM. As far as i know, you never can tell up front if a system is going to perform better with EDO-ram. I have seen a list with benchmarks from different systems, some with EDO, some with PB Cache, some with both. For some sytems EDO was an advantage, but on the whole, you can't tell. There are way to many things the performance depends on, my advice would be, save your money, for a fast HD, or more memory. More memory, Now that's a performance booster. Try to get at least 64MB You will love it.. Rolf Meijer. -- Via Xenolink 1.982, XenolinkUUCP 1.1 Article: 19269 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!usenet From: Tavis Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Thu, 09 May 1996 12:46:34 -0700 Organization: Quadrant Imaging/Fx Lines: 12 Message-ID: <31924B9A.1CEE@advantage.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmnmh$4pj@dfw-ixnews8.ix.netcom.com> <318FC3ED.2AC1@osu.edu> <31922A86.6E2F@hooked.net> Reply-To: David@advantage.com NNTP-Posting-Host: 204.244.122.216 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Macintosh; I; PPC) Xref: news2.cais.com comp.graphics.animation:35472 comp.graphics.apps.lightwave:19269 comp.graphics.packages.3dstudio:16424 Ken Robertson wrote: > No software has ever (or likely will ever) be able to do everything that it's competitors do. > There never will be a hardware platform that performs like everyone wants it to for the cost > everyone wants to pay. > > What matters is the results an animator can produce with whatever tools he/she has at their > disposal. > > Ken Robertson Agreed, not to mention the "grass is always greener". Article: 19270 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!csulb.edu!csus.edu!news From: david zbriger Newsgroups: comp.graphics.apps.lightwave Subject: avi Date: 10 May 1996 07:29:14 GMT Organization: California State University Sacramento Lines: 4 Message-ID: <4mur8a$mb7@news.csus.edu> NNTP-Posting-Host: dzbriger@apollo.sfsu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Everytime I try to save an animation as an .avi, it says that "Module doesn't support animation!" Can somebody tell me that means and how I can fix it? Thanx a lot. Article: 19271 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet From: justin@nyc.pipeline.com(Michael Austin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: FS:Perception Video Board Date: 10 May 1996 03:20:17 GMT Organization: Pipeline Lines: 15 Message-ID: <4muclh$ro5@news1.t1.usa.pipeline.com> References: <4mtk60$m9k@news.icanect.net> NNTP-Posting-Host: 38.8.149.3 X-PipeUser: justin X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael Austin) X-Newsreader: Pipeline v3.5.0 On May 09, 1996 20:25:07 in article , 'kombat@icanect.net (Robert Bodek)' wrote: >All documentation is included in the original How much did you pay for this thing? I bought one in January NEW for 1595.00 >The price is $1600. >E-mail me if interested. >Or call me at: (305) 864-3080 > >kombat@icanect.net (Robert Bodek) -- M.Austin Article: 19272 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.inap.net!news.enteract.com!ix.netcom.com!news From: vidworks@ix.netcom.com(Bob Bennett) Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave Subject: Re: Crosstalk on Flyer?!? Date: 9 May 1996 02:47:27 GMT Organization: Netcom Lines: 34 Message-ID: <4mrmbv$k7n@dfw-ixnews7.ix.netcom.com> References: <3191177A.4271@ux1.cso.uiuc.edu> <4mr6tv$r23@newsbf02.news.aol.com> NNTP-Posting-Host: wsx-nc4-59.ix.netcom.com X-NETCOM-Date: Wed May 08 9:47:27 PM CDT 1996 Xref: news2.cais.com rec.video.production:42675 rec.video.desktop:20307 comp.graphics.apps.lightwave:19272 In <4mr6tv$r23@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes: > >Here's some sad truth for you... >[about a TOASTER problem]: Tim was fairly defensive - he said that there is no problem - that there is an 'acceptable' amount of crosstalk built into the system spec. Chris said something along the lines of 'So, basically our users are screwed.' Tim didn't see it that way, but didn't offer any solution at all. So - you're probably seeing an acceptable problem! >Lee Stranahan ... sounds like a problem I had with a new car in '89. The dealer said, "Yeah, that's a complaint we've had with that car. We can't fix it. It's not a 'problem', but it is a complaint." But I don't believe that crosstalk in the Toaster is simply a "complaint". Not ALL Toasters exhibit the problem. That means that some are built differently (read: defective) and need to be brought back into spec. The best "solution" to this problem is what I've advocated for EVERY Video Toaster (and FLYER) user since my first 3 1/2 week "out of production" repair: ALWAYS keep TWO of every NewTek part on hand: one for day-to-day use. The second one for the long repair turn around and sometimes fights trying to get the first one fixed. If you're fortunate, the second one won't go bad (and put you out of business) until after the first one arrives back. Another hint: check the "repaired" unit completely before putting the spare parts back in the box. You may have to go back a few times before it's right. BTW, anyone got an extra Toaster 2000 card for sale cheap?????? Article: 19273 Path: news2.cais.com!news.cais.net!news.mathworks.com!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!bt!usenet From:  scs@oyster. (Stuart Smith) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: 10 May 1996 08:26:25 GMT Organization: BT Labs, Martlesham Heath, Ipswich, UK Lines: 27 Message-ID: <4muujh$q0p@pheidippides.axion.bt.co.uk> References: <4m60j6$ne6@nnrp1.news.primenet.com> <4m78an$8st@newsbf02.news.aol.com> NNTP-Posting-Host: oyster.zoo.bt.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: Alexandra.app (Version 0.82) stranahan@aol.com (Stranahan) wrote: >Forgive my math - but didn't the numbers of the 500 Mhz Raptor vs 200 Mzh >P6 amount to a 3x speed increase for a 4x price increase? > >Did I miss something? Seriously..... > >A 500 Mhz Alpha is a fast machine - they will have 600Mhz machines by >fall, I bet....but price/performance is a crucial thing - no? We had a demo of the 600's at work yesterday. Sex on a stick. Hmmm where are those lottery numbers :-) Stu Article: 19274 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!en.com!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!ns2.mainstreet.net!news.PBI.net!news.netvoyage.net!usenet From: tpeirce@netvoyage.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do I need EDO ?? Date: Fri, 10 May 1996 01:24:13 -0700 Organization: none Lines: 24 Message-ID: <3192FD2D.6A02@netvoyage.net> References: <4mqs8b$npc@newsbf02.news.aol.com> NNTP-Posting-Host: anamax-43.anaheim.netvoyage.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) The 2% is the speed difference when I test swapped the two memory types and ran the LW benchmarks. With the pipeline cache the EDO is redunant IMO. JBooth411 wrote: > > In article , > oxleyd@logica.co.uk (David Oxley) writes: > > > > >According to magazine articles, EDO RAM is about 2% faster than non-EDO. > >Also, it's enough to have 256K PB cache; 512K doesn't give any > significant > >improvement over 256K, but both give ~28% improvement over none at all. > > > > > > That should be 20% faster.. EDO ram makes a noticable difference, even > with a great cache... > > Jason Booth > Second Nature, Inc. > "I'm programing a raytracer that only outputs in ASCII art! I'LL BE > RICH!!!!" Article: 19275 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!sgigate.sgi.com!news1.best.com!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet From: mikeling@nyc.pipeline.com(Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: How do I manually split a 3 point polygon? Date: 10 May 1996 05:14:16 GMT Organization: Pipeline Lines: 16 Message-ID: <4mujb8$52a@news1.t1.usa.pipeline.com> References: <4mtgnh$3ih@news1.t1.usa.pipeline.com> NNTP-Posting-Host: 38.8.150.2 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 On May 09, 1996 19:23:29 in article , 'mikeling@nyc.pipeline.com(Michael C. Ling)' wrote: >How do I manually split a 3 point polygon? The automatic spliting sometimes >splits the polygon against the contour I am working on. > Talking to myself... It turns out I can get the results I want with the solid drill function. Thanks to everyone who will have or already have responded to my question. -- M C L - Article: 19276 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: 10 May 1996 05:37:37 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 54 Sender: root@newsbf02.news.aol.com Message-ID: <4mv2p1$aia@newsbf02.news.aol.com> References: Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com This is what I deserve for even reading this thread. Craig writes: > Indeed I love to rant and I thrive on getting replies from the >morons(myself, and others) who reply to them. In fact, i'm so odd that many >of my pets get very stimulated from your posts also. You make me laugh by >follwing them up saying, "blah blah blah i'm big and mighty and smell like >cat penis". . . I never stated that posts such as these are useless.. in >fact they help you understand the repliers own psyche and just how stupid of >a person they are. >In fact.. I predict you have the mentality of a nickle jar of pickled cum.. >Damn, I have more useless things to do than write this shit, so when you >reply I'll simply reply and have more fun.. woop.. time to go talk to the >animal rights activists. > > >At 05:22 PM 5/9/96 -0400, you wrote: >>> I totally relize that my posting had no relevance nor did it add to >>>the discussion.. i don't care if i'm a hypocrit but your ignorance of simply >>>reacting to the most pointless part of a letter pisses me off.. >> >>Well, try to focus your pointless anger into something more constructive than >>name calling. Idiotic posts like his and yours piss *me* off, and I've >>already said about all I will on this thread, if you bothered to follow the >>newsgroup lone enough. Or are you just one of those people who pop in, rant >>a bit, then disappear to the hole you crawled out of? >> >>> Ohh you're welcome big balled one.. >> >>You make me laugh. >>--Brian >> >> >---------------------------------------------------------------- >Craig Modzelesky >Lightwave 3D Animator >Earth Crisis 860-568-1502 >---------------------------------------------------------------- --Brian ====== http://members.aol.com/virtualbri/ ====== == Home of the rather large and mostly complete == ===== LightWave 3D Internet Resource Lists ===== Article: 19277 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!netnews2.nwnet.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!unicorn.demon.co.uk From: Rafe Purnell Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design Subject: Re: Artist Needed for Game Date: Fri, 10 May 1996 11:12:11 +0000 Organization: Unicorn Glade Lines: 7 Sender: Rafe Purnell Message-ID: References: Reply-To: darkeye@unicorn.demon.co.uk NNTP-Posting-Host: unicorn.demon.co.uk X-NNTP-Posting-Host: unicorn.demon.co.uk X-Newsreader: Virtual Access by Ashmount Research Ltd, http://www.ashmount.com Xref: news2.cais.com comp.graphics.apps.lightwave:19277 rec.games.programmer:91192 comp.graphics.animation:35474 rec.games.design:16203 Well said that man !!!!!!!!!11!! Here Here !!! Article: 19278 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!) Message-ID: Organization: Compulink Information eXchange References: <1132.6703T1293T1827@interlog.com> Date: Fri, 10 May 1996 12:10:25 GMT X-News-Software: Ameol32 Lines: 20 > I have read some of Phil's work, and can only assume that the post > referred to > missed the mark as an attempt at Trans-Atlantic humor. Actually gkeenan818@aol.com is from Glasgow, Scotland. I checked. So no transatlantic cultural differences at all. In fact the Scots invented most British humour anyway. And TV. Am I getting off topic? :?) --- ------------------------------------------------------------- Phil South "nuqDaq yuch Dapol" Home Page http://www.webscape.co.uk/phil/ Webscape Ltd http://www.webscape.co.uk ------------------------------------------------------------- Article: 19279 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.msfc.nasa.gov!sgigate.sgi.com!news.cs.indiana.edu!news.nstn.ca!bignews.cycor.ca!usenet From: dgrant@peinet.pe.ca (Dennis Grant) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: 10 May 1996 12:12:54 GMT Organization: Private Internet Connection Lines: 27 Message-ID: <4mvbs6$m36@storm.cycor.ca> References: <4m4pv7$ihn@web3.tcd.ie> <705.6694T1328T1581@pixelfx.demon.co.uk> <31914c21.64924023@news.iserv.net> <4mu2m1$o06@madeline.INS.CWRU.Edu> NNTP-Posting-Host: dgrant.peinet.pe.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsReader: Interworks_GRn 3.0 January 12, 1996 In article <4mu2m1$o06@madeline.INS.CWRU.Edu> aq722@cleveland.Freenet.Edu (John Gregor) writes: > > Not to mention that for every month that Newtek keeps prolonging the > Amiga's agony, its another month that those same resources could be better > spent adding features to the PC version. > Hey, wait a minute, I take *grave* exception to that statement. There are lots of Amiga users still, and the ultimate fate of the Amiga is still far from determined - either way. LW is one of the few remaining "mainstream" packages that is availible for Amigas, and for that very reason, NewTek gets my money. Did you ever think that maybe the continued loyalty of Amiga users is the only reason why there is still a PC version to add features to? That the one thing that NewTek has that the 3D studio people don't is access to the Amiga market? Get your head out of your ass. Just because you don't use it, doesn't mean there's no demand. -- -------------------------- Dennis Grant dgrant@cycor.ca http://www.cycor.ca/TCave/ Article: 19280 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!fu-berlin.de!news.belwue.de!news.uni-stuttgart.de!news.rhrz.uni-bonn.de!usenet From: bernd@NeRo.Uni-Bonn.DE (Bernd Kreimeier) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 Pricing Date: 10 May 1996 11:48:37 GMT Organization: University of Bonn, Dept. of Comp. Sc. VI, Germany Lines: 23 Distribution: world Message-ID: References: <19960509.77E4690.10DE2@bbs.newtek.com> NNTP-Posting-Host: harlie.nero.uni-bonn.de In-reply-to: chuck@bbs.newtek.com's message of Thu, 9 May 96 18:45:31 In article <19960509.77E4690.10DE2@bbs.newtek.com> chuck@bbs.newtek.com (Chuck Baker) writes: > From: chuck@bbs.newtek.com (Chuck Baker) > On Wed 8-May-1996 19:12 , VirtualBri > V> >doing much of it in-house) were unable to implement linking to our FTP > V> site; > V> NewTek's FTP site > V> Um, OK, what was unimplementable about that? Interesting.... > V> --Brian > Good question. We wondered, too, since it worked fine when we did it here. Site specific problems usually indicate a broken DNS/NIS installation. I can't think of any other cause but failing the lookup of "ftp.newtek.com". They could have easily tried the IP instead. b. Article: 19281 Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet From: sales@mt-inc.com (MicroTech) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Speed Question Date: 10 May 1996 13:26:20 GMT Organization: MCSNet Internet Services Lines: 33 Message-ID: <1465.6703T611T793@mt-inc.com> References: <4l9r3g$bj9@news.electrotex.com> <4mafke$1hg6@mule2.mindspring.com> NNTP-Posting-Host: mtinc.pr.mcs.net X-Newsreader: THOR 2.22 (Amiga;TCP/IP) On 08-May-96 11:22:50, Ernie Wright (erniew@access.digex.net) posted: > What's amazing to me is that my inexpensive 133 MHz Pentium is very > likely more than half the speed of last year's 275 MHz 21064 Alphas. > - Ernie No, the 21064 machines were from 2 years ago. Last year, the new CPU's were the 21164, not the 21064. That's when we bought our 266 21164 machine, which is around 6 times faster than the P133 I have at home, and a little more than twice as fast as the previous generation of 21064 275 machines. This year, the 'new' chips are 21164A. I really wish DEC would go to names for their CPU's instead of numbers. The term "DEC Alpha CPU" is as generic and meaningless as "Intel Processor". In the latter case, you could be referring to a 286, 386, 486, P5, or P6. The names Pentium and Pentium Pro are a lot more distinct in people's minds. Regards, John Crookshank MicroTech -- ______________________________________________________________ / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \ | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer | | Desktop Video Systems Dealer | JVC Professional Video Products | | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer | |------------------------------|---------------------------------| | sales@mt-inc.com http://www.mt-inc.com/ | \______________________________________________________________/ Article: 19282 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet From: marlon@voicenet.com (Marlon Beltz) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LIGHTWAVE 5.0 Date: Fri, 10 May 1996 13:09:01 GMT Organization: Digitech Solutions, Inc. Lines: 27 Message-ID: <31933fc9.68278829@netnews.voicenet.com> References: <19960508.798A5B8.F5F8@bbs.newtek.com> Reply-To: marlon@3dsim.com NNTP-Posting-Host: philly254.voicenet.com X-Newsreader: Forte Agent .99e/32.227 On Wed, 8 May 96 17:22:08, chuck@bbs.newtek.com (Chuck Baker) wrote: > > >What did the H look like in Modeler 5.0? Was the extra polygon actually >present there? If not, you may simply be seeing a problem with OpenGL display >of objects which contain convex polygons, which is frequently the case with >objects made from TrueType fonts. The OpenGL display will be faulty, but the >final rendered image will not show the artifact, if this is the case. Nope, they are really there and have to be edited out. I've had the same problem. Article: 19283 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: pfrench@newtek.com (Pat Brouillette) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Flyer HQ-6 quality video Date: Fri, 10 May 1996 16:17:38 GMT Organization: Sound Advice Limited's Internet Access for KC Lines: 7 Message-ID: <4mvisl$fp@guitar.sound.net> References: <4mmpvq$s52@corn.cso.niu.edu> <4mqqlv$nau@newsbf02.news.aol.com> NNTP-Posting-Host: 199.79.203.173 X-Newsreader: Forte Free Agent 1.0.82 amigo@vaughn.com (Jose Alvarez) wrote: > Well... 8 MB/sec is no where near the 30 MB/sec needed to do lossless >video! what gives? Actually, your TV recieves closer to 10 MB/sec as a composite signal. Article: 19284 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!vixen.cso.uiuc.edu!usenet From: zike@ux1.cso.uiuc.edu Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave Subject: Re: Crosstalk on Flyer?!? Date: Fri, 10 May 1996 10:40:08 -0700 Organization: University of Illinois at Urbana Lines: 57 Message-ID: <31937F78.7C27@ux1.cso.uiuc.edu> References: <3190F0B9.151C@airmail.net> <3191177A.4271@ux1.cso.uiuc.edu> <31916337.3A6A@airmail.net> <4mrpg8$7ol@peru.it.earthlink.net> NNTP-Posting-Host: rm18a-32.comm.uiuc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Xref: news2.cais.com rec.video.production:42695 rec.video.desktop:20317 comp.graphics.apps.lightwave:19284 rpowers@earthlink.net wrote: > > Lance Gray wrote: > > >zike@ux1.cso.uiuc.edu wrote: > > > I first noticed it when using the IFFtoClip arexx routine from the > >editor folder. > > > Interesting...I've used the IFF2Clip script numerous times! I'd > >hate to think that this is where my problem started! > >______________________________________________________________________ > >> more often when I was just editing clips and fading to black. NewTek tried to tell me it was my 23 to 15 pin adaptor I was using with my > >Multisync monitor, so I hooked up a 1084S. WRONG > >> New-Tek!!! They then told me that it was the center frequency adjustment, so they faxed me the > >> instructions and I went through all the steps. Wrong New-Tek!!! I have autohued and Flyer > >> calibrated 20 times and still get some faint image of the preview buffer bleeding through the > >> program output. We need HELP!!! > > > Unfortunantly, Lee Stranahan's insight on Toaster things is > >probably very correct! There's something we're not being told! > > > I've had the Flyer since .9 and used the toaster for 2 years > >prior to the Flyer with this problem only once with the YC+ board....but > >I KNOW for a fact this is only something that has just started > >happening. Reason being, I've used the fade at the end of numerous > >projects so it will do an AUTOMATIC fade to black---I've NEVER seen this > >until a couple of days ago! I mean...it's real obvious...not just a > >minor bleed through! On top of the fact that absolutely nothing has > >changed in my setup...and I have been using the 1084S the entire time! > >But of course, from what it sounds like...NewTek will be of no help! > > >I've checked all the cables, etc. unplugged & re-plugged and have yet > >to find the real reason! Again, I'm open to suggestions---I really > >thought the original problem would be solved with the infamous "just > >autohue again" but NOPE! This hacks me!?! > > >_______________________________________________________________________ > >Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped** > > > "If you are insulted because of the name of CHRIST, you are blessed, > > for the spirit of GOD rests on you." 1 Peter 14 > >________________________________________________________________________ > > I think this is a problem that is inherent in the YC+ board. I have > had this problem since adding the YC+ to my system. I think it is > only really noticable with black. I called the tech at YC+ and he > told me it was normal to have this with the YC+ board. I would totally agree with the Y/C+ board being the problem except I am not using any Y/C board on my system. Using the Kitchen Sync, Toaster 4000, Flyer and that is it. I didn't start noticing it until about a month ago....Greg Zike Article: 19285 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet From: steve@axtell.com (Steve Axtell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: MGA Impression Plus ,NT,LW5 & OpenGL Date: Fri, 10 May 1996 15:03:55 GMT Organization: Fishnet Internet Services Lines: 31 Message-ID: <4mvj7r$1uf@mackrel.fishnet.net> References: <4moplc$3ul@mackrel.fishnet.net> <4mt4c0$co1@news.nstn.ca> <31925be2.152818251@news.digex.net> NNTP-Posting-Host: 206.153.230.2 X-Newsreader: Forte Free Agent 1.0.82 Dave what are these reasons? MGA Impression Plus is now saying to use NT drivers from Microsoft for their Video card! Their own drivers don't support hardware acceleration anymore. I guess the Impression Plus has been DC'd and the Millenium is replacing it. BUmmer! Ax davep@access.digex.net (Dave Paige) wrote: >what@do.you.want. (Mack) wrote: >>if you have true open gl in you software and the open gl installed in your >>version of nt (service pack 2 and above i think, and definately pack 3), >>the matrox will accelerate at up to 800x 600 16 bit colour with it's most >>recent driver. >> >Open GL is available in Windows NT with or without any service packs. >It's even available in version 3.5. >There are other good reasons for installing the service packs though, >and the latest service pack is 4. >Dave Paige >Alfheim Imaging >dave@access.digex.net Steve Axtell / Axtell Expressions, Inc. (805) 642-7282 steve@axtell.com WEB SITE http://www.axtell.com Article: 19286 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet From: steve@axtell.com (Steve Axtell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Hair!? Date: Fri, 10 May 1996 15:10:08 GMT Organization: Fishnet Internet Services Lines: 38 Message-ID: <4mvjjg$1uf@mackrel.fishnet.net> References: <4mugtu$jd7@sue.cc.uregina.ca> NNTP-Posting-Host: 206.153.230.2 X-Newsreader: Forte Free Agent 1.0.82 Fiber Factory is available for Intel also. Call them and order it. It will save years of your life if you are making hair! Ax daviso@HERCULES.CS.UREGINA.CA (Shane Davison) wrote: >Does anyone know of a (free) hair plugin for LW4 (Intel) ? >I managed to manually put together a reasonable fascimile of >hair (or grass) blowing in the wind and it's not that difficult >but the process is quite tedious. I'm sure it could be automated. >Here are the basic steps I envisioned: >1a. Randomly place lots of points all over the to-be-harry surface. > b. Convert points to single-point-polys. >2. Extrude the polys along a curved path including slight variations > and accounting for the location/orientation of the surface. >3. Hair movement based on wind (etc) could be simulated through > the use of morph targets (modified versions with similar structure). >I've seen a few images from "Fiber Factory" (?) and they looked >*great* but I've heard that it's Amiga-only (and likely more than >my hobbiest budget can afford). Any ideas? >Also, a friend asked me to check around for more procedural textures >to be used with LW. Has Steve Worley ported his yet? Any others? >Lastly, I know some people that use Imagine and they have some of >the most realistic architectural renderings I've ever seen. Check >out their web page at: >http://www.unibase.com/~4dsol/ Steve Axtell / Axtell Expressions, Inc. (805) 642-7282 steve@axtell.com WEB SITE http://www.axtell.com Article: 19287 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!tudelft.nl!news From: Wiek luijken Newsgroups: comp.graphics.apps.lightwave Subject: extrusion with scale or rotation...help ! Date: Fri, 10 May 1996 17:46:38 +0200 Organization: Delft University of Technology Lines: 14 Message-ID: <319364DE.3C30@student.io.tudelft.nl> Reply-To: io535305@student.io.tudelft.nl NNTP-Posting-Host: io61.pstngw.tudelft.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Win95; I) Hi ! I've been trying to get an extrusion with a varying scale or rotation on the path of the shape. The only way I can find (with a complex path) is the use of skin. But I think that's not the way to go. It's so trivial in 3ds to do it. Surely there must be a way ! I couldn't find it in the manuals either (and no I'm not blind 8) I would appreciate any help anyone could offer, Wiek Luijken student industrial design engineering at the university of technology in Delft, Holland Article: 19288 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: otsp@aol.com (OTSP) Newsgroups: comp.graphics.apps.lightwave Subject: Re: HollywoodFX w/ Lightwave and Flyer Date: 10 May 1996 12:12:39 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Message-ID: <4mvptn$g71@newsbf02.news.aol.com> References: <31912ca5.1268547@news2.microserve.net> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <31912ca5.1268547@news2.microserve.net>, vidbiz@microserve.net (GBG) writes: >Has any one tried using HollwoodFX with Lightwave 4.0 and Flyer >Clips.(4.1) >The version I have (1.32) supposedly worked with the Flyer "beta" >release. I called the makers of Hollywood F/X, and they told me (I had the same problem, by the way) that they are just finishing up the version that will work with 4.0 & the Flyer. As long as we have registered, we will receive the upgrades in the mail. I called about two weeks ago, and they said 2 or 3 weeks. We'll see. Bob Ridge On the Spot Productions BBBB OOO BBBB BB BB OO OO BB BB BBBB OO OO BBBB BB BB OO OO BB BB BBBB OOO BBBB Article: 19289 Path: news2.cais.com!news.cais.net!van-bc!news.mindlink.net!uniserve!news.sol.net!uwm.edu!hookup!news.nstn.ca!bignews.cycor.ca!usenet From: dgrant@peinet.pe.ca (Dennis Grant) Newsgroups: comp.graphics.apps.lightwave Subject: [Amiga] Screamernet Questions Date: 10 May 1996 16:01:43 GMT Organization: Private Internet Connection Lines: 24 Message-ID: <4mvp97$p55@storm.cycor.ca> NNTP-Posting-Host: dgrant.peinet.pe.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsReader: Interworks_GRn 3.0 January 12, 1996 OK, so I bought LW 3.5 Amiga (and I'm scraping up the cash for 5.0) and lo! there's this nifty SN button at the top of the screen. There is, however, nothing that I could find in the manual that had anything to do with Screamernet. Nor could I find anything on any of the instal disks. What's the deal? Did Screamernet not come as part of LW 3.5, or was it an extra option? As well: I understand that SN uses TCP/IP as it's communications protocol. Well, all my machines are connected to the Internet, and have they're very own IP addresses and DNS names. Can SN be adapted to work over an existing TCP/IP network, or does it have to be specifically configured (with specific IP adresses?) -- -------------------------- Dennis Grant dgrant@cycor.ca http://www.cycor.ca/TCave/ Article: 19290 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: BEST 5.0 UPGRADE PRICE? Date: Fri, 10 May 96 11:46:43 Organization: NewTek Technical Support Lines: 140 Distribution: world Message-ID: <19960510.78E64F0.AE04@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Thu 9-May-1996 0:00 , Craig Modzelesky wrote: CM> What constitues a user to be able to upgrade? Would the usage of another CM> 3D rendering program allow one to purchase an upgrade for LW? I know CM> that's how it works for word processors.. CM> Thanks, CM> Craig We do offer a competitive upgrade program, details below in our pricelist: NewTek MSRP Prices: Part No: Title: Retail ($US): VT4000 Video Toaster 4000, Amiga $2395.00 SW401UP Video Toaster System 4.1, Amiga, Upgrade $ 549.00 FL4000 Video Toaster Flyer, Amiga $4995.00 LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00 xx=platform Intel, DEC Alpha, MIPS) LW500AM-up LightWave 3D 5.0, Amiga, Upgrade $ 295.00 See qualifications* LW500xx-up LightWave 3D 5.0, Upgrade $ 495.00 xx=platform (available for Intel, DEC Alpha, MIPS) LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 895.00 xx=platform See qualifications** (available for Intel, DEC Alpha, MIPS, Amiga) LW500SG- Lightwave 3D 5.0 SGI Call Xaos sw/up/cu For all SGI products call XAOS Tools, at 415-487-7000 LW500xx/n LightWave 3D Site Licenses, base price Call NewTek xx=platform available for Amiga, Intel, DEC Alpha, MIPS Sales n=number of licenses * Amiga Upgrade: Pricing good only for users of existing Amiga LightWave 3D as standalone or Video Toaster supplied versions. ** Competitive Upgrade: Packages eligible for competitive upgrade include 3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage, Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial number required. Prices and specifications are subject to change without notice. For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111 (913-228-8000, outside the USA). Check your nearest Dealer for products and upgrade pricing and discounts. EMAIL ordering (upgrades): customerservice@newtek.com Dealer/Distributorship info: 1-800-368-5441 (913-228-8000) or email: sales@newtek.com (US and Canada) isales@newtek.com (International) NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615 ============================================================ NewTek Educational and Government Prices: Part No: Title: Retail ($US): VT4000 Video Toaster 4000, Amiga $1949.00 SW401UP Video Toaster System 4.1, Amiga, Upgrade $ 449.00 FL4000 Video Toaster Flyer, Amiga $4059.00 LW500xx-sw LightWave 3D 5.0 (available for Amiga, $ 895.00 xx=platform Intel, DEC Alpha, MIPS) LW500AM-up LightWave 3D 5.0, Amiga, Upgrade $ 295.00 See qualifications* LW500xx-up LightWave 3D 5.0, Upgrade $ 295.00 xx=platform (available for Intel, DEC Alpha, MIPS) LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 795.00 xx=platform See qualifications** (available for Intel, DEC Alpha, MIPS, Amiga) LW500SG- Lightwave 3D 5.0 SGI Call Xaos sw/up/cu For all SGI products call XAOS Tools, at 415-487-7000 LW500xx/n LightWave 3D Site Licenses, base price Call NewTek xx=platform available for Amiga, Intel, DEC Alpha, MIPS Sales n=number of licenses * Amiga Upgrade: Pricing good only for users of existing Amiga LightWave 3D as standalone or Video Toaster supplied versions. ** Competitive Upgrade: Packages eligible for competitive upgrade include 3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage, Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial number required. Students, staff, and faculty of accredited academic institutions, and employees of military and administrative governmanet agencies are permitted to purchase products listed above as academic/government sales at discount prices. Proof of current enrollment or employment will be required at the time of purchase. Prices and specifications are subject to change without notice. For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111 (913-228-8000, outside the USA). Check your nearest Dealer for products and upgrade pricing and discounts. EMAIL ordering (upgrades): customerservice@newtek.com Dealer/Distributorship info: 1-800-368-5441 (913-228-8000) or email: sales@newtek.com (US and Canada) isales@newtek.com (International) NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615 ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 19291 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!in1.uu.net!news.usa.net!news.usa.net!not-for-mail From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.apps.lightwave Subject: Reciprocating Motion??? Date: 10 May 1996 10:30:52 -0600 Organization: Internet Express (800-592-1240 customer service) Lines: 21 Message-ID: <4mvqvs$gss@earth.usa.net> NNTP-Posting-Host: earth.usa.net Pepper@dashi.dell.com said: > Does anybody have any suggestions for setting up IK for >reciprocating motion (ie a engine piston or train drive wheel)? The "Full Time IK" feature will allow the "rod" to track the crankshaft or drive wheel automatically (Fantastic new feature, that!). The reciprocating motion of the piston will have to be manually keyframed, however, (unless I'm missing something.) This is easy to do by looking at the rod/wheel intersection while adjusting the position of the piston -- also the "Auto Key Create" feature really helps here. -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK #5134* Article: 19292 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!in1.uu.net!news.usa.net!earth!jgjones From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Advanced Tutorial #6 - Bones Help Date: 10 May 1996 16:33:00 GMT Organization: Internet Express (800-592-1240 customer service) Lines: 13 Message-ID: <4mvr3s$snt@shiva.usa.net> References: NNTP-Posting-Host: earth.usa.net X-Newsreader: TIN [version 1.2 PL2] Giorgioa@ix.netcom.com said: >What do I need to do to get the light to stay attached to the bones... Reference guide. p157. Read more about it. -Jim, had to actually read the manuals again, Jones Nibbles & Bits jgjones@usa.net Article: 19293 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.crl.com!usenet From: Ken Robertson Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 09:51:05 -0700 Organization: Velocity Inc. Lines: 12 Message-ID: <319373F9.766A@hooked.net> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> NNTP-Posting-Host: 165.113.230.41 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Xref: news2.cais.com comp.graphics.animation:35486 comp.graphics.apps.lightwave:19293 comp.graphics.packages.3dstudio:16437 > Max's renderer is the same as 3DS'. It has some new features, but it's still > the same renderer. Just because it can now do things like volumetric lights > doesn't mean it's a new renderer, it means it's got things added to it. > -- > -=Fred=- I don't know how different the Max renderer is from the old 3ds engine, but I've rendered (sp?) the same animations under both packages, and the results from max are extraordinarily different. Maybe they beefed up the scanline algorithims??? Ken Robertson Article: 19294 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: bassenauer@aol.com (Bassenauer) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Hair!? Date: 10 May 1996 12:45:37 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <4mvrrh$gpv@newsbf02.news.aol.com> References: <4mvjjg$1uf@mackrel.fishnet.net> Reply-To: bassenauer@aol.com (Bassenauer) NNTP-Posting-Host: newsbf02.mail.aol.com Hi, the hair- plugin is about 150 $ for Intel and 100 $ for Amiga. Just mail to metro grafx, 653 Newton Dr. Lake Orion, MI 488362 USA for an actual offer. By the way, Jon Tindals (the owner) support is quiet good. Q: want to run Lw 3.5 Amiga on a gfx board, nothing goes. Newtek never has responded to my question. Does anybody has an upgrade-patch? want to keep contact with LW-User (PC + Amiga). Have an ray-traced day. Michael Article: 19295 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: bassenauer@aol.com (Bassenauer) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 10 May 1996 13:02:27 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4mvsr3$h59@newsbf02.news.aol.com> References: <4mue93$pq7@dfw-ixnews7.ix.netcom.com> Reply-To: bassenauer@aol.com (Bassenauer) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:35487 comp.graphics.apps.lightwave:19295 comp.graphics.packages.3dstudio:16439 Ha Haa Harrr Maybe there are some digitized models (cause there are built so perfect). Could it be that you just dont know to build realistic models? The next thing is to set up up the scene, lighting and textures of models. This is the real part of the job. Read the manual if you have one. Article: 19296 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: bassenauer@aol.com (Bassenauer) Newsgroups: comp.graphics.apps.lightwave Subject: LW3.5 Amiga on Piccolo gfx board Date: 10 May 1996 13:08:07 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <4mvt5n$h91@newsbf02.news.aol.com> Reply-To: bassenauer@aol.com (Bassenauer) NNTP-Posting-Host: newsbf02.mail.aol.com Does anybody has an Idea how to run LW 3.5 on gfx-boards? Was there an upgrade patch from newtek which I missed? I tried EGS, Cybergfx with no results. Please help. Render On!!!! Article: 19297 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: camcollect@aol.com (CamCollect) Newsgroups: comp.graphics.apps.lightwave Subject: NEEDED: JetSki & Jeep LWO Date: 10 May 1996 13:17:45 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <4mvtnp$hd4@newsbf02.news.aol.com> Reply-To: camcollect@aol.com (CamCollect) NNTP-Posting-Host: newsbf02.mail.aol.com NEEDED: Kawaski Jet Ski and Jeep Wrangler Lightwave Objects Greg Milneck, Jr. The Video Company Baton Rouge, LA, USA camcollect@aol.com Article: 19298 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 14:30:53 -0400 Organization: The Ohio State University Lines: 14 Message-ID: <31938B5D.3AC1@osu.edu> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts26-16.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35494 comp.graphics.apps.lightwave:19298 comp.graphics.packages.3dstudio:16442 fwtep@earthlink.net wrote: > > Max's renderer is the same as 3DS'. It has some new features, but it's still > the same renderer. Just because it can now do things like volumetric lights > doesn't mean it's a new renderer, it means it's got things added to it. No it's not, most of it has been redone. check out their web page the devote a section to changes and improvements to the renderer. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19299 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newshub.csu.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 Docs ? Message-ID: Date: 10 May 96 10:19:48 PST Organization: Tierra-Miga BBS Lines: 25 BOn Thu 9-May-1996 7:35p, B Hayes wrote: BH> Mark Dunakin wrote: BH> > BH> > I was trying to find the plug-in docs on the CD of LW 5.0 but was unable BH> to BH> > find them. I guess I'll try looking for them again. I found some stuff, BH> but I BH> > wanted to find some docs explaining how each of the different plug-ins BH> work. BH> > I was going to print them out and put `em in a folder so as to make for BH> easy BH> > refferencing......If someone finds out where to look, i'd sure be BH> happy.... BH> > thanx.........md BH> Mark That would be Page 155 for layout and 335 for modeler in the refrence BH> manual. BH> Brad Hayes BH> http://pacificnet.net/~bjhayes --------- I saw those there, but was looking for something that gave more of a detailed look at each of the plug-ins. Those ones seem to me to be more of just an explination of the plug-ins with no real working info on them....... thanx........md Article: 19300 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW is an Island Date: Fri, 10 May 96 13:33:51 Organization: NewTek Technical Support Lines: 111 Distribution: world Message-ID: <19960510.78F8FB0.C894@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Thu 9-May-1996 6:10 , VirtualBri wrote: V> >Personally, I'm not sure why some folks get so wound up about how they V> >approach this. Very regularly we get messages which amount to "The world V> will V> >end if you don't do this!", or "What's the matter with you! Why are you V> >standing still!" (the latter usually begin about three days after a new V> >release and continue steadily until the next). V> Well, Chuck, as one who has been catagorized as posting in the "The V> world's will end if you don't do this!" class, I've got some answers for V> you. V> When the carrot doesn't work, sometimes you have to bring in the stick. V> It's nothing personal against NewTek; it happens all the time. If you ask V> nice enough, enough times, and nothing happens, it's time for a new V> strategy. V> If a company thinks everything is hunky-dory, they're not going to do V> anything. Pardon me if this sounds obvious, but if it really is that V> obvious, then why is it that companies time and time again need reminding? V> Everyone at an individual level at NewTek is a good person, and has the V> best intentions at heart. But when you get enough people together into a V> coporation, it becomes a gigantic slothful mess. It's almost a forgone V> conclusion. V> As a customer, we sometimes have to remind you, "Hey, pay attention to me! V> Remember me, the guy who pays for this stuff?" And if we spend months V> asking nicely, like for a real version of 4.0, and we don't get it, then V> it's time for the stick. Sometimes it takes a while, or in the case of V> the Deskstation Alpha Debacle, things turn sour fast. V> And everytime we do get something, like new ads, 5.0 which ships about V> when they said it would, great new features, we shut up for a while. But V> we don't forget, especially after a long period of indolence from a V> company. I wasn't happy with NewTek's appearance at NAB. I said how it V> was going to go before hand, and mostly was correct. And I said what was V> wrong with what NewTek did after. But I'm willing to sit back a while V> and watch because some good things do seem to be happening. V> So what you sluff off as a "hobby", often is a deliberate strategy to get V> a company to do what they should be doing anyway. Believe me, I *hate* V> doing it. But often it gets results. And I look forward to the day when V> I don't have to do it in order to get things done. V> --Brian The hobby comment referred to this section: C> folks who come here just to C> say that LightWave is no good compared to what they are using and everyone C> should abandon LW. Equally perplexing are those messages from folks who C> assert that LightWave can't be used for some particular purpose, which it C> just happens to be used for I should have structured my paragraphs a little differently to make that clear. Sorry. Secondly, the selected quotes sound as though I was strictly dismissive of feedback and messages from folks who are expressing that they are upset, which wasn't the case, as the final paragraph mentioned: C> That's not to say we shouldn't hear angst, when we've C> caused angst. I've forwarded a great many messages from our online C> services, with my own note attached to the effect that someone's ticked at C> us, we deserve it, and we blasted well oughta do something about it. From what I recall of your messages here in the newsgroup, if you were categorized somewhere it would be there, in "frustrated for good reason". Matter of fact, for the last year that quote pretty much describes my job here, as pursued in providing support via the BBS and Compuserve. As the resources became available to do so we've expanded to AOL, and now to some of the newsgroups, and we will continue to expand our online presence so that we can be listening, and acting on what we hear, from whichever direction our users are trying to talk to us. Also, I can't think of a time since the Commodore torpedo struck amidships that anyone here has thought everything was hunky-dory, nor has there been any indolence. There has been a shortage of the resources and personnel to get things done as quickly as we (or our customers) would like, or at all, in some cases. This has improved to the extent that we've added programmers to both the LightWave team and our video products team, but marketing and sales are still very small compared to the "hey-day". Like anyone else, we have to work with the resources we have, and with the demise of our then only-platform, we had to plan and husband those resources carefully. That picture is improving rapidly. It has been commented in this newsgroup that LightWave is a stepchild so far as NewTek's marketing is concerned, that our main marketing thrust is our video production products such as the Toaster and the Flyer. Contrariwise: my observation is that during the last year and a half, our rather small marketing staff has devoted almost all its energy to LightWave, especially in selecting shows to exhibit and attend. We've got our work cut out for us in several areas, obviously; assuming that we don't know that, don't care, and are not moving forward just as fast as we can, is simply not correct. What is correct is that we need to communicate a whole lot better (and more) than we have up to now, and having the product manager and Tech Support monitor this newsgroup is just one of the steps along the way. . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 19301 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Saving Frames as Flyer Clip Date: Fri, 10 May 96 14:30:34 Organization: NewTek Technical Support Lines: 38 Distribution: world Message-ID: <19960510.7914838.D290@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Thu 9-May-1996 3:54 , rpowers wrote: r> I tried to do this for the first time with the 4.0 lightwave that came r> with the 4.1 flyer cd and it didn't work. I selected the proper drive r> name as it says in the manual (not FA0: but the other name). r> Lightwave kept crashing. If the scene has been saved with SaveAnim turned on and FlyerClip selected as the AnimType, then when you reload the scene and attempt to render the system will crash. You can edit the scene file in a text editor to remove the SaveAnimType line, or edit the parameter to 0. This allows you to load the scene, select the render type, then render. If this is not the case, please provide the full details of the system and of exactly the steps you are taking as you attempt to render. r> And also the icon for loading Lightwave r> directly doesn't work. I have to go into the Flyer switcher and then r> to Lightwave. If anyone knows anything about these bugs please help. r> Thanks, r> Robert. We have a replacement for LWStart posted on our BBS and our FTP site. Be advised, the purpose of LWStart is to maximize RAM for a rendering session. If you know you will be making objects, just use StartToaster; if you use LWStart, and then need to load Modeler, you will need to first go to the Switcher screen, hit F8 to load the Editor, then you can re-enter LightWave and load Modeler. ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 19302 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet From: mike@vishnu.eco.twg.com (This space intentionally left blank) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NewTek Price List Date: 10 May 1996 17:58:42 GMT Organization: The Wollongong Group Lines: 110 Message-ID: <4n004i$34k@scoop.eco.twg.com> References: <19960425.7965F00.C247@bbs.newtek.com> <4mdg5t$lou@scoop.eco.twg.com> NNTP-Posting-Host: vishnu.eco.twg.com In article , wturber@primenet.com (Walter (Jay) Turberville (III)) writes: >In article <4mdg5t$lou@scoop.eco.twg.com> mike@vishnu.eco.twg.com (This space intentionally left blank) writes: >>From: mike@vishnu.eco.twg.com (This space intentionally left blank) >>Subject: Re: NewTek Price List >>Date: 3 May 1996 17:35:57 GMT > >>In article <19960425.7965F00.C247@bbs.newtek.com>, chuck@bbs.newtek.com (Chuck Baker) writes: >>>NewTek MSRP Prices: >>> >>>Part No: Title: Retail ($US): > >> > >>>LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00 >>> xx=platform Intel, DEC Alpha, MIPS) > >>This is a pretty steep jump in price from the 4.0 release. Is 4.0 still >>going to be available for Intel for those of us who want to learn 3D, and >>perhaps use it for some things, but can't justify spending as much on one >>piece of software as on everything else on the machine? > >>CorelDRAW old versions stay available for those with less stringent >>requirements, and/or smaller wallets. This serves as an excelent >>introductory path to the product. I bought CorelDRAW 3.0 ($99), found that >>I could make money with it, and upgraded to 5.0 (upgrade price was about >>$300. 6.0 has nothing I want and runs on OS's I'm not willing to run at the >>moment so I'm sticking with 5.0). > >Hmmm ... CorelDraw 6 has two 3D programs. Corel Dream and - I forget... >Anyway, the second program is for doing Logo animations quickly and easily. I >never use these programs, but since you are considering some other budget >packages, maybe this would suit you. Corel Dream is based on RayDream or is >RayDream. I'm not sure which. CorelDream is RayDream 4. I have RayDream 3 and I am seriously unimpressed. It was a complete and total waste of money. Its output is pretty, but the user interface is not at all intuitive and the documentation draws signifigant vacuum...resulting in a more-or-less unusable program. After many hours of struggle I still can't produce what I want. Thus, Corel's inclusion of RayDream 4 was NOT an inducement for me to upgrade. ;^) Neither was the Windows 95 "support". I don't run Windows 95 and with any luck I never will. NT I can stomach, but not 95...it's a crippled NT with better DOS support. Who needs it except MS marketing? The alternatives I'm investigating at the moment are Truespace 2 (very usable interface, decent output, decent features, price about $500), and Imagine (just starting to look at this one...I've heard good things from lots of people, and the $200 WEB deal is very attractive ($200 for the 4.0 DOS version, with a $200 upgrade deal to the Windows version when it comes out, for a total of $400). I've been playing with POVray for a long time now, and while it's an excelent raytracer, it's slow (it *only* raytraces) and there are no good modelers for it (Moray is best, but still inadequate). If anyone has any thoughts on these I'd love to hear them! >The street price of LW 5.0 is around $1200. I bet you can still find 4.0 >around. I'll see. I've seen at least on "used" offer, but never heard back when I responded. Don't know if it had already sold, or if my questions about the dongle, the license and the manuals being included in the "offer to sell the Lightwave 4.0 CD-ROM" put him off... >Also, consider Martin Hash's Animation program. This is a "lite" >version of Animation Master and costs around $200-300. They have a WWW site. >Do a search on Yahoo - I don't have the address handy. Thanks, I'll do that...though I'll probably use Altavista...it's much more complete and responds much faster! :^) >>How about it Newtek? Something for everybody? A clear entry point and >>upgrade path for a larger and growing market, or just the creme-de-la-creme >>with all the new folks going with vendors that are more entry-friendly and >>perhaps sticking with them because of the upgrade path? > >> -- Mike "bigger market = more sales" Bartman -- > > >I agree with the idea. I just don't know if it makes sense from a user >support standpoint. Corel will still fix bugs in the older versions, but I wouldn't insist on this in Lightwave. "As-is" is OK with me...most of the bugs in 4.0 have been found and either fixed or worked around already...and at least I will know what I'm getting. The standard DEC response of "upgrade to the current release and see if it's still there" would be adequate for what I want and would eliminate support overhead for the "expired but still for sale" versions. Maybe dropping the price a little on the old and unsupported version would encourage purchase by those like me with more time than money for 3D? Put the docs on the CD-ROM and you can skip the paper too! -- Mike "even at $3 a CD there a good margin..." Bartman -- ============================================================================== | I didn't really say all the things that I said. You probably didn't read | | what you thought you read. Statistics show that this whole thing is more | | than likely just a hideous misunderstanding. | ============================================================================== ============================================================================== The best substitute for experience is being sixteen. ------------------------------------------------------------------------------ Article: 19303 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.eng.convex.com!newshost.convex.com!warrenv From: warrenv@convex.com (Warren Vosper) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Date: 10 May 1996 20:33:41 GMT Organization: Convex Technology Center of Hewlett Packard, Richardson, Tx USA Lines: 52 Message-ID: <4n0975$3tu@newshost.convex.com> References: <4mmtbh$o5i@nnrp1.news.primenet.com> <4mobr9$d92@newshost.convex.com> <4mqo99$sqm@nnrp1.news.primenet.com> <4mtgig$740@newshost.convex.com> <4mt NNTP-Posting-Host: mikey.convex.com X-Newsreader: TIN [version 1.2 PL2] Xref: news2.cais.com comp.graphics.animation:35497 comp.graphics.apps.lightwave:19303 comp.graphics.packages.3dstudio:16446 Steph Greenberg (steph@primenet.com) wrote: : Warren Vosper wrote: : : Steph Greenberg (steph@primenet.com) wrote: : : : Warren Vosper wrote: : : : : Steph Greenberg (steph@primenet.com) wrote: : : : : : Um, yes and no. The *chip* is faster, but I'm not sure if any of the Alphas : : : : : has a full speed 64 bit bus (PCI is 32 bit) or a true 64 bit OS (fewer clock : : : : : cycles) or 64 bit memory. Not that all SGI software takes advantage of all : : : : : that, but most of the 3D software does, and you really notice the difference : : : : : when interacting with large scenes. : : : : DEC's unix OS has been 64 bit since the alpha was introduced. : : : DEC's unix OS isn't Windows NT, is it? : : no, and SGI's unix isn't NT either is it? but it : : is 64 bit. you didn't specify you were talking about NT in : : the above quote were you? : Let me specify, 64 bit bus, and the OS that the software will run on, : which is NT. How's that. An Alpha machine running NT is at a disadvantage : both to its native own flavor of unix and SGI's IRIX. I agree about the disadvantage and what you said now makes better sense since you clarified you were talking about NT. your original post just said 'or a true 64 bit OS'. : : : Also, most of the Alpha machines people are discussing on this list : : : are not DECs, and they're PCI based to boot. : : huh? I wasn't aware of another company selling a machine : : called the 'Alpha` other than DEC (Digital Equipment Corp). : Than you are sorely uninformed. Many companies are using DEC Alpha : based machines, and models I can think of are Raptor3, Carrera, : and Alpine, but I know there are more. Alpha is the name of the : chip, it may also be a name for a machine from DEC. When we say : Alpha machines, we are talking about Alpha chip based machines. : Better? yes, when you say `Alpha' you`re talking about the entire machine (motherboard, cpu, disk, etc). when I talk about 'Alpha' I mean the cpu only. yes, I'm aware of the Raptors, etc. -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= warren vosper HP-Convex Technology Center warrenv@convex.com 3000 Waterview Parkway (214)497-4928 Richardson, TX 75080 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Article: 19304 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.interport.net!usenet From: Christopher Piazza Newsgroups: comp.graphics.apps.lightwave Subject: explosions Date: Fri, 10 May 1996 16:48:29 +0000 Organization: Interport Communications Corp. Lines: 18 Message-ID: <3193735D.5D8A@interport.net> NNTP-Posting-Host: piac.port.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) I'd first like to apologize for this post because I know this was discussed here recently, but I'm having trouble retrieving messages more than a few days old from my news host. I think I read somewhere that there is a plugin available that will take the first object in a scene file and explode it. Can someone tell me what it is? Thanks, chris. ....................................... Christopher Piazza 3D Modeling and Animation piac@interport.net http://www.users.interport.net/~piac/ ....................................... Article: 19305 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.eng.convex.com!newshost.convex.com!warrenv From: warrenv@convex.com (Warren Vosper) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 is shipping (intel)! Date: 10 May 1996 20:55:39 GMT Organization: Convex Technology Center of Hewlett Packard, Richardson, Tx USA Lines: 13 Message-ID: <4n0agb$3tu@newshost.convex.com> References: <4me71o$gu1@www.gatecom.com> <4mu4ma$18m@newsbf02.news.aol.com> NNTP-Posting-Host: mikey.convex.com X-Newsreader: TIN [version 1.2 PL2] ToastRGuy (toastrguy@aol.com) wrote: : We are a dealer in Colorado and have recieved both full and upgrade : versions of LightWave 5.0, from our regular distributers. what's the difference (other than price) between the full and upgrade versions? -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= warren vosper HP-Convex Technology Center warrenv@convex.com 3000 Waterview Parkway (214)497-4928 Richardson, TX 75080 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Article: 19306 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: toastrguy@aol.com (ToastRGuy) Newsgroups: comp.graphics.apps.lightwave Subject: Zip Drive with an Amiga... How'd that work again? Date: 10 May 1996 17:46:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4n0dg2$m5t@newsbf02.news.aol.com> References: <4msnqq$clv@alpha.sky.net> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader A couple of months ago somebody posted how to mount a SCSI Zip Drive on an Amiga. I thought I saved it, but... Anybody know the trick? Thanks a bunch, in advance Don ________________________________________________________________________ Don James The Computer Room Colorado's Desktop Video Specialists 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973 Article: 19307 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!news.mel.aone.net.au!usenet From: Oliver Day Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any experience with NEC or Mitsubishi 37" data-grade monitors ? Date: Sat, 11 May 1996 07:19:59 +1100 Lines: 36 Message-ID: <3193A4EF.1577@c031.aone.net.au> References: <31890F15.530C@guruworld.no> NNTP-Posting-Host: d3-1.cpe.melbourne.aone.net.au Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.01Gold (Win95; I) Erich Nøkling wrote: > > Does anyone have any experience with the NEC or > Mitsubishi 37" Multisync monitors ? > > I am very interested in performance in these fields: > > -Greyscale color balance and adjustments > -Performance of the internal linedoublers/scanconverters > (artifacts, image improvment) > -Performance with external linedoublers > -Image sharpness > -Image geometry > -Image contrast and shadow detail > -Performance with S-VHS input > > As I can get these monitors at dealer prices (30%-50% off): > Is the image quality superior to regular 37"-35" > televisions or rear projectors ? > > Thanks in advance ! Post or e-mail. > > Erich Nøkling > erichn@guruworld.no The nec eats the mitsibishi on pretty much every count by plenty. Definately better image than a cheap rear project box. The ultimate is one of the sony 40" rvp1272(?) boxes or their barco(801)_ equivalent with an external line doubler for video . I know extron and inline units are good. If its not for data display but just for video, it would be between the nec and the slightly smaller but better picture sony crt monitors. way way way cheaper, but the pricey rear project multiscan boxes are the way to go if you really want good image quality from a pc video card. I used the barco 67" unit yesterday: I want one! Ithink anyone would be happy with the new nec though. good luck Article: 19308 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 10 May 1996 20:28:58 GMT Organization: Netcom Lines: 27 Message-ID: <4n08ua$ho3@dfw-ixnews6.ix.netcom.com> References: <4mue93$pq7@dfw-ixnews7.ix.netcom.com> <4mvsr3$h59@newsbf02.news.aol.com> NNTP-Posting-Host: lax-ca13-27.ix.netcom.com X-NETCOM-Date: Fri May 10 3:28:58 PM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35499 comp.graphics.apps.lightwave:19308 comp.graphics.packages.3dstudio:16450 In <4mvsr3$h59@newsbf02.news.aol.com> bassenauer@aol.com (Bassenauer) writes: > >Ha Haa Harrr >Maybe there are some digitized models (cause there are built so perfect). >Could it be that you just dont know to build realistic models? >The next thing is to set up up the scene, lighting and textures of models. >This is the real part of the job. Read the manual if you have one. > Are you for real? Do you have any clue what so ever as to how TV shows using LW actually work, and how they generate their scenes? Those models that you refer to as "so perfect" where built mostly by myself and one other person. I can certainly model with the best of them, and I don't use any kind of digitizing device. I've done 3 seasons of seaQuest, built ships for Voyager, built and composited hot air ballons for the TV show Legend, plus done high res game models on the side, and now work at Digital Domain doing feature CGI. From what experience are you referring to anyway? Have you actually done any real work? Do you know what a computer is? GT Article: 19309 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!ip21-135.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: [Amiga] Screamernet Questions Date: 10 May 1996 15:20:02 -0700 Organization: Primenet Services for the Internet Lines: 46 Sender: root@primenet.com Message-ID: References: <4mvp97$p55@storm.cycor.ca> X-Posted-By: ip21-135.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4mvp97$p55@storm.cycor.ca> dgrant@peinet.pe.ca (Dennis Grant) writes: >From: dgrant@peinet.pe.ca (Dennis Grant) >Subject: [Amiga] Screamernet Questions >Date: 10 May 1996 16:01:43 GMT >OK, so I bought LW 3.5 Amiga (and I'm scraping up the cash for 5.0) and lo! >there's this nifty SN button at the top of the screen. >There is, however, nothing that I could find in the manual that had anything >to do with Screamernet. >Nor could I find anything on any of the instal disks. >What's the deal? Did Screamernet not come as part of LW 3.5, or was it an >extra option? >As well: I understand that SN uses TCP/IP as it's communications protocol. >Well, all my machines are connected to the Internet, and have they're very >own IP addresses and DNS names. >Can SN be adapted to work over an existing TCP/IP network, or does it have to >be specifically configured (with specific IP adresses?) >-- >-------------------------- >Dennis Grant >dgrant@cycor.ca >http://www.cycor.ca/TCave/ That button was for use with "Screamernet" which was purchased with Raptors I believe. What most people refer to as Screamernet is actually Screamernet II which was included with LW 4.0 for the first time. Your SN button on 3.5 will only help if you have a Raptor I think. I don't know about the original Screamernet, but Screamernet II works by simply passing text files to a common directory that can be seen by the OS. So basically, all it needs is drive sharing. Any protocol/scheme that allows the "mounting" of another machine's drive ought to work. I use NetBUI which is the Microsoft Network protocol. I'm sure Netware would work and I suspect that NFS will also. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19310 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!cs.utexas.edu!news.unt.edu!news From: tekell@art.unt.edu (steve) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW is an Island Date: 10 May 1996 22:34:53 GMT Organization: UNT Visual Arts Lines: 53 Distribution: world Message-ID: <4n0gad$erv@hermes.acs.unt.edu> References: <19960508.7799658.10722@bbs.newtek.com> NNTP-Posting-Host: lab2tcpc2.art.unt.edu Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 >I see considerable numbers of those types of messages here in the newsgroups, >as well as, mysteriously to me, folks who come here just to say that LightWave >is no good compared to what they are using and everyone should abandon LW. >Equally perplexing are those messages from folks who assert that LightWave >can't be used for some particular purpose, which it just happens to be used >for ("LW is no good for character animation!" Will Vinton Studios had their >choice of anything on the market or near it, and selected LightWave for the >M&Ms and Raid commercials. What didn't they know? Who forgot to brief them? >Why are they still smiling all the way to the bank?). I hope Will Vintons success doesn't make NewTek think that LW has *great* character animation tools. I get sick of people using WV as example of why LW is good for character animation. These guys' background is in stopmotion and claymation - I am sure they could pull off great stuff with just about any decent app. That doesn't make LW tools anywhere near as strong as Softimage, Alias, etc. Just because it is used for something doesn't mean it's *great* at it. Anyway this is a little off base from where I was saying LW is an island. I was also thinking of stuff like UV coords and NURBs. I am really glad LW5.0 has metaNurbs - they are a damn good natural evolution of tools. But the anti NURB attitude is an example of the LW island. What if you wanted to buy a NURB model - well you could use it as a NURB model in all other serious apps, but not LW. Since you say Newtek is listening I'll thrown in my maybe not so humble 2cents. I think the modeling and rendering aspects of LW are very strong. The thing I dislike the most is some of the aspects of Layout. *I* would like an all in one sceneinfo&hierarchytree/kf-editer/envolope-editer on a floating window that I can keep open and move to a second screen. I tend to get large numbers of objects and have a hard time keyframing them in LW compared to other animation apps (not including TrueSpace which is even worse). I have said this before but I think AdobeAfterEffects is a good example of how to present all the time based info with kf&envolope editing. You have a object list of folders which contain folders/lists of all keyframable info. The corresponding f-curve appear to the right on a timeline - just add in you Hierarchy tree in the obvious "folder" fashion. Open up "object1" see its children and its geomtries/channels with there f=curves to the right along the timeline. Open up a child and see its geomtries and edit them at the same time. Max's trackview is also good. Opening and closing the same widows in LW over and over gives me a headache. Let's you decide to make a change to a dozen objects. In AE I could window select all the kfs and change them at once in alot of cases. anyway, I guess everybody has their wishes, this is one of my biggest and one of the reasons I would switch to Max, or ?. steve Article: 19311 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!ip21-135.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: 10 May 1996 15:38:03 -0700 Organization: Primenet Services for the Internet Lines: 29 Sender: root@primenet.com Message-ID: References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <4mp26m$1td@tepe.tezcat.com> bianco@ix.netcom.com(bia) writes: >From: bianco@ix.netcom.com(bia) >Subject: Re: Lightwave Crack >Date: 9 May 1996 01:24:07 GMT >>So what percent of people do you think troll the "crack" newsgroups >>looking for cracks. No doubt there are a lot, but how many compared >>to the total number of people who might consider "bootlegging" LW. >>Then there is the issue of getting the program code itself. Do you >>lock your car? >is this newsgroup considered a "crack newsgroup"? I've never seen one >posted. The file size would make it conspicuous enough. >bianco No this isn't. But then it is virtually impossible to control what happens on a newsgroup. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19312 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cs.utexas.edu!ennfs.eas.asu.edu!news.maricopa.edu!rtd.com!news.netzone.com!phx-ip-90.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 02:59:40 -0700 Organization: Center for Advancing Computer Technologies Lines: 63 Message-ID: References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <4mro1u$9b9@vixen.cso.uiuc.edu> NNTP-Posting-Host: phx-ip-90.netzone.com Xref: news2.cais.com comp.graphics.animation:35500 comp.graphics.apps.lightwave:19312 comp.graphics.packages.3dstudio:16451 In article <4mro1u$9b9@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam Ben-Ami) wrote: (In response to my (Joe Monahan's post) [snip] > Actually, we say, "look, Joe doesn't have a clue, hahahaha!" [snip] That doesn't strike me as a very well articulated resonse. > Yeah, good old jimbob came to me yesterday asking for a fully articulated > fish character for jimbob's bait and tackle shop's spot during the NBA > finals. [snip] I didn't understand this response at all. Care to expound? > Quick clue Joe. "alot" isn't a word. [snip] Thanks for the relevant critique! I sometimes use colloquialisms...Sorry if it offends. > English isn't your native language, is it? [snip] No, actually it is. I'm just not anal about it. And - I can usually get my point across even with misspelled words - something you seem to have a problem with. > Or you can just use Joe's TRS-80 running his super duper IRIX 3.0 emulator. > Ooooh. [snip] I don't know what that particular machine is. I use a Power Mac 8100 at home, two SGI Indigo Extremes and a slew of Pentiums at work. Why did you assume otherwise? > Another quick suggestion Joe: don't use words whose spelling you are > unsure about. [snip] I'm NEVER sure about the spelling of words! Just not a good speller I guess. Again, sorry it offends. > Andone final suggestion: give it up. You're clueless. The sooner you realize > this, the sooner you will have taken the first step towards adulthood. [snip] Geez Noam, at least you could give me some specifics! How does one become so mature? Its obvious your not into "leading by example". Do you have some manuals I might borrow? Joe Monahan (I *think* I spelled that right.....) > Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. > http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. > Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon, > Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio... Article: 19313 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW is an Island Date: 10 May 1996 22:27:09 GMT Organization: Digital Equipment Corporation Lines: 34 Distribution: world Message-ID: <4n0frt$iuc@nntpd.lkg.dec.com> References: <4mmnf5$7h7@dfw-ixnews4.ix.netcom.com> <4mqotv$mqb@newsbf02.news.aol.com> <31915a24.6244949@news.alt.net> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com |>>NewTek's marketing is sad (they can't write press releases |> |>The ones posted a few weeks ago from NAB'96 were pathetic. NewTek used |>to be great at marketing, look at the intial Video Toaster coverage in |>mags like Rolling Stone, Time, Newsweek, etc. |> Well, we all seem to forget that back then things were very different for NewTek in general. For one, the Amiga was still being made by CBM. The Toaster could sell itself regardless. It was out there with NO competition at a very lo price and that price included LW. This ment mony was present. Marketing takes money and with what NewTek had to endure with the fall of CBM it is a wonder they survived. It's easy for people to spout their Ideas of marketing, after all talk IS cheap. Teh toaster was easy to market. it was the bell of the ball, no competition in the DTV market within 30,000 price range and offered people the chance to do video that they had only dreamed of. I seem to remember matching sports cars parked out in front of NewTek in one of the many press reports. Back then the press reported on the video toaster because it was NEWS. LW is the best bang for the buck, but it is in an uphill battle . After all look WHO it is competing against. Some of the largest software/hardware companies in the world. They could spend themselves into the poorhouse and still not match the marketing power of these guys. Of course this really needless NewTek bashing (needless because these guys arn't really telling NewTek something they don't already know) goes a long way to undermine the good NewTek does do. BTW as for those pathetic press releases, I don't think NewTek structured them all bt themselves. I'd think that Sun and Apple had some say. They were the type of press release you see in the trade rags every day. I don't think they were to target us. More like to target the CEO's that don't know what 3D is but will pick up on the buzzwords,and investment signifince. A press release we would love would not even be read by the market they were targeted for. -bill Article: 19314 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: 10 May 1996 22:38:30 GMT Organization: Digital Equipment Corporation Lines: 12 Distribution: world Message-ID: <4n0gh6$iuc@nntpd.lkg.dec.com> References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <4mrc8c$2nu@brahms.miracle.net> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com CRACK KILLS! This variation could kill NewTek. Then all those people complaning about dongels would not have to worry. I see post on the 3dS list almost every day looking for the LW crack. I don't think it is because THEY are having dongel problems, aside from the fact they have none. regardless of the reason, if you support the spred of the software crack you are contributing to the ill healh of NewTek. the popularity of the crack on the other list shows the need for the dongle. Sure it can be argued that the crack is available, but the thieves here and there that have access are nothing compared to those that don't. -bill Article: 19315 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: davidh1734@aol.com (DavidH1734) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Any good explode/shatter/atomize plug-ins? Date: 10 May 1996 19:11:15 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4n0iej$nlq@newsbf02.news.aol.com> References: <4mjvn3$qtd@news2.cais.com> Reply-To: davidh1734@aol.com (DavidH1734) NNTP-Posting-Host: newsbf02.mail.aol.com >The Amiga has had a set of macros (Power Macros) that would also >help out if you had an Amiga. Anyone hear of a PC/Alpha port from them? >Have fun, >Dan Yes, an Intel port of PowerMacros has been planned for some time ...along with quite a few very useful surprises. It's a work in progress that's pretty close to completion. Dave CineGraphics Article: 19316 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: 10 May 1996 22:46:08 GMT Organization: Digital Equipment Corporation Lines: 55 Distribution: world Message-ID: <4n0gvg$iuc@nntpd.lkg.dec.com> References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <31910AF0.BE4@pilot.msu.edu> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article , wturber@primenet.com (Walter (Jay) Turberville (III)) writes: |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.com!tbjnws.tbj.dec.com!tkonws.tko.dec.com!news.dec-j!spin-hsd0-tky!spinnews!wnoc-tyo-news!news.nc.u-tokyo.ac.jp!newssinet!daffy!uwvax!uwm.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!n |>From: wturber@primenet.com (Walter (Jay) Turberville (III)) |>Newsgroups: comp.graphics.apps.lightwave |>Subject: Re: Lightwave Crack |>Date: 8 May 1996 15:06:01 -0700 |>Organization: Primenet Services for the Internet |>Lines: 47 |>Sender: root@primenet.com |>Message-ID: |>References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <31910AF0.BE4@pilot.msu.edu> |>X-Posted-By: ip073.phx.primenet.com |>X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] |> |>In article <31910AF0.BE4@pilot.msu.edu> Bryant Reif writes: |>>From: Bryant Reif |>>Subject: Re: Lightwave Crack |>>Date: Wed, 08 May 1996 16:58:24 -0400 |> |>>Johan Otterstrom wrote: |>>> |>>> >I agree. I haven't been able to use my QuickCam for over 2 mos. because of |>>> >my LW dongle. It is NOT trasparant like they say. I had to make a decision |>>> >of what was more valuable to me, LW or the QC. So my QC is sitting on the |>>> >self in its box. It really sucks that I had to make that decision. I |>>> >REALLY shoudn't have to. Some people will say "buy another parallel port |>>> >card". That would work, but that's more $$ out of my pocket that I |>>> >shouldn't be expected to spend. Dongles suck! Their ineffectiveness is |>>> >demonstrated everyday with every "need lightwave crack" message posted. I'd |>>> >rather LW just go w/ serial numbers instead. The fucking pirates will get |>>> >their cracked copies of LW regardless. Let's focus on the USER not the |>>> >stinkin' pirates. |>>> |>>> Somekind of problem using a switchbox? |> |>>Can you attest that this will work? How much will it cost me? Sounds like the |>>'ol "buy another parallel port stupid" suggestion. I probably can't afford |>>either, where does that leave me? I gotta pay for pirates 2-fold. Once when I |>>buy the product, and again when the dongle doesn't behave as promised. And what |>>really sucks about that is that they are completely ineffective. The LW 5.0 |>>crack is already out. Thank god for dongles! We really put it to those pirates, |>>huh? We slowed them down a whole week! ..or less. All the money we invested in |>>dongles, switch boxes and new parallel ports was all worth it in the end! Right? |>> Gimme a break. |> |>>-- |> |>>Bryant Reif | Well it would slow them down a lot more if people wern't supporting the theft with distributon support of the crack. As for paying for theft, I imagine this cost will go up as the theft goes up. -bill Article: 19317 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!interaccess!mfrazin.interaccess.com!mfrazin From: mfrazin@interaccess.com (Shadow) Newsgroups: comp.graphics.apps.lightwave Subject: Getting images to video. Date: Fri, 10 May 1996 17:49:48 -0600 Organization: InterAccess,Chicagoland's Full Service Internet Provider Lines: 6 Message-ID: NNTP-Posting-Host: d229.nb.interaccess.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] I have an intel lw4.0. What is the easiest and best way to get frames to video tape. Current best suggestion has been to rneder on the pc an transport Framestores to amiga and use the vt4000 to record from. Any better ideas?? thanks Article: 19318 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Advanced Tutorial #6 - Bones Help Date: Fri, 10 May 96 20:14:43 GMT Organization: Netcom Lines: 21 Message-ID: References: <4mvr3s$snt@shiva.usa.net> NNTP-Posting-Host: ix-nyc20-04.ix.netcom.com X-NETCOM-Date: Fri May 10 4:23:50 PM CDT 1996 X-Newsreader: Quarterdeck Message Center [2.00] On 5/10/96 12:33PM, in message <4mvr3s$snt@shiva.usa.net>, James Jones/Nibbles and Bits wrote: > Giorgioa@ix.netcom.com said: > > >What do I need to do to get the light to stay attached to the bones... > > Reference guide. p157. Read more about it. When I did the tutorial it was with LW4.0. I just got LW5.0 so I will be getting to this soon. Thanks Again. > -Jim, had to actually read the manuals again, Jones > > Nibbles & Bits > jgjones@usa.net > > Article: 19319 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!nntp.teleport.com!usenet From: memex@teleport.com (Kreg Branden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: BONES: World coordinates question(sort of) Date: Fri, 10 May 1996 23:36:31 GMT Organization: Meme-X Lines: 22 Message-ID: <4n0ju1$g3r@nadine.teleport.com> References: Reply-To: memex@teleport.com NNTP-Posting-Host: ip-pdx07-01.teleport.com X-Newsreader: Forte Free Agent 1.0.82 Pat Borjon wrote: >One of the first things i do when i add a bone to a scene to make a >alpha char. walk is rot pitch 90 degrees so that it stands upright like >a leg... from this angle tho, 2 of the axis of rot take on same qualities >cuz of(i guess) gimbal lock(as the ref man states it). What i would like >to do is set up the bones in this position, then tell Lightwave that THIS >set of rot angles is 0,0,0 degrees. >then my old heading could now become my new(needed) bank angle...pitch, of >course, would stay the same. >any clues...? Here's a workaround. Add a null bone instead of your first bone. (create a null by reducing it's strength to LW 4: 0.0001, LW 5: 0%) Position it where and how you want it. Then add the 'real' bone as a child of the null. You'll have more control. Kreg Branden - Meme-X - Article: 19320 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!netnews.nwnet.net!news.u.washington.edu!uw-beaver!uw-coco!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!news.moscow.com!news From: "Bryan J. Blevins" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5.0 Date: Fri, 10 May 1996 15:42:15 -0800 Organization: PalouseNet Lines: 16 Message-ID: <3193D457.2E42@bei.moscow.com> References: <318F7C20.504C@neta.com> NNTP-Posting-Host: bei.moscow.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) Paul Toohey wrote: > > Just received and installed 5.0 and am very pleased so far. But!! In > layout when creating a scene using an object of the letter "H" created > in modeler using Front Page Bold font, I experienced a problem with the > lower half filling in with a triangle shape on the right side. Does this happen in the GL preview or final render? OpenGL doesn't like concave polygons, and typically fills them in. ---------------------------------------------------------- Bryan J. Blevins Blevins Enterprises, Inc. bblevins@bei.moscow.com WWW http://bei.moscow.com (208)885-3805 I am Homer of Borg! Prepare to be... Ooooooo! Donuts! Article: 19321 Path: news2.cais.com!news.cais.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!telepost.no!usenet From: gr Newsgroups: comp.graphics.apps.lightwave Subject: install problems lw 5.0 Date: Sat, 11 May 1996 00:52:28 -0700 Organization: Telenor Online Public Access Lines: 19 Message-ID: <3194473C.74AF@telepost.no> NNTP-Posting-Host: stavanger304.telepost.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) I have recently got my Lw5.0 upgrade. But after i installed the software, the modeler will not run. I get a message like: " STARTUP FAILURE 213 : MESSAGE FILE MISSING" Lightwave layout are working 100%. and dongel is ok. I am working under windows NT 3.51 I Having reinstalled the program several times with same results. Is there someone that have a clue. gery Article: 19322 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 10 May 1996 20:58:26 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 58 Sender: root@newsbf02.news.aol.com Message-ID: <4n0oni$pil@newsbf02.news.aol.com> References: Reply-To: instntguts@aol.com (InstntGuts) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:35502 comp.graphics.apps.lightwave:19322 comp.graphics.packages.3dstudio:16459 Max's renderer is the same as 3DS'. It has some new features, but it's still the same renderer. Just because it can now do things like volumetric lights doesn't mean it's a new renderer, it means it's got things added to it. -- -=Fred=- Fred, this is getting tiresome. You first uploaded a troll for flames by stating that "why do you always hear about Lightwave being used for film and TV, but never 3D Studio? Shh... listen to the crickets." Then, when I uploaded an enormous--and even then, an incomplete list--of 3DS's screen credits, you said, er, um, hmm, didn't know that, and you effectively changed the subject. When I mentioned that Ron Thornton considered (even briefly) switching from LW to 3DS, you stated flatly "that is not true" -- then when I gave corroborating evidence, you backpedaled and admitted, publicly, *that you didn't know what you were talking about.* Let's see... in your latest message, in response to my comment that "anyone who can't get professional results out of 3DS, MAX, Alias, Softimage, and/or LW simply doesn't know how to use the software," you responded with, "well, then, I guess I've never seen anyone who knows how to use 3DS4 or MAX properly." (Maybe you should get out more often, Fred.) And now your above quote, stating flatly that MAX's renderer is the same as 3DS's. Let's see, the Kinetix web site has a technical paper called "Improvements to 3D Studio MAX's renderer." You might consider checking it out. You might also consider that 3DS4 literally couldn't render volumetric effects without being completely re-coded, or that many 3DS users have commented on the noticeable differences in the look of the renderer, or that the materials editing and texturing in MAX is greatly expanded, which shows up in the look of the renderer. (And, since I beta-tested MAX since last October, I can vouch personally for the look of the renderer being different.) But, once again, you're anxious to prove to the world that you don't know what you're talking about. Hey Fred, did you ever stop to consider why Lightwave may have a poor reputation and commensurately poor sales outside of a relatively small Hollywood niche, regardless of the actual high quality of the software and its rendered output? Maybe, just maybe, it's because a vocal minority of people like you, desperate to defend their underdog software at all costs, actually end up giving it a bad reputation. And maybe, just maybe, you might consider *supporting* Lightwave and NewTek in a positive fashion, rather than trying to attack the competition by propagating nonsense. You might consider pondering that for a moment, before posting your uninformed messages. -- Jon Bell A 3DS4, MAX, Alias and Softimage user, and a fan (really!) of Lightwave's graphics Article: 19323 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet From: mikeling@nyc.pipeline.com(Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 10 May 1996 18:48:24 GMT Organization: Pipeline Lines: 7 Message-ID: <4n031o$57r@news1.t1.usa.pipeline.com> References: NNTP-Posting-Host: 38.8.150.2 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 This conversation doesn't seem nearly as interesting after I received LW 5.o in the mail. Metanurbs and metaballs are getting myattention now. -- M C L - Article: 19324 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 11 May 1996 01:50:05 GMT Organization: Digital Equipment Corporation Lines: 36 Distribution: world Message-ID: <4n0rod$l15@nntpd.lkg.dec.com> References: <4moio6$p0n@news.ox.ac.uk> <4mshl2$dgi@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com Xref: news2.cais.com comp.graphics.animation:35505 comp.graphics.apps.lightwave:19324 comp.graphics.packages.3dstudio:16460 In article <4mshl2$dgi@newsbf02.news.aol.com>, instntguts@aol.com (InstntGuts) writes: |>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!nntp-hub2.barrnet.net!netsys.com!su-news-feed4.bbnplanet.com!enews.sgi.com!lll-winken.llnl.gov!uwm.edu!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.n |>From: instntguts@aol.com (InstntGuts) |>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio |>Subject: Re: MAX or Lightwave? How about some MAX here folks. |>Date: 9 May 1996 06:33:06 -0400 |>Organization: America Online, Inc. (1-800-827-6364) |>Lines: 8 |>Sender: root@newsbf02.news.aol.com |>Message-ID: <4mshl2$dgi@newsbf02.news.aol.com> |>References: <4moio6$p0n@news.ox.ac.uk> |>Reply-To: instntguts@aol.com (InstntGuts) |>NNTP-Posting-Host: newsbf02.mail.aol.com |>Xref: nntpd.lkg.dec.com comp.graphics.animation:34460 comp.graphics.apps.lightwave:18314 comp.graphics.packages.3dstudio:15723 |> |>textures. For $200 it really cannot be beat and will run (albeit without |>virtual memory) in 8Mb of RAM.> |> |>Phil, if this stuff is so cool (I haven't seen Imagine), is there any |>possibility they would port it to other programs, such as 3D Studio MAX? |> |>-- Jon, Imagine has many really neat textures included, and they are really nice. They come with the program, then Steve Worley developed ESSENCE for imagine. Essence vol 1, and vol 2 are third party textures for Imagine. they are really great. They offer utility textures that allow you modify exsisting surfaces that normally could not be done, like apply a gradiant to a surface. (really a simplistic example) and then there are ones like crumple, diamond deck, water textures, radar scope(you get a green scope with an animated graduated sweep, and it takes anims as input to control blips(you see a blip not the input blip. He has some in LW and is said to be porting them over. Could he for MAX I can't say. He's on the web though I don't have it here now. -bill Article: 19325 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix From: vidworks@ix.netcom.com(Bob Bennett) Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave Subject: Re: Crosstalk on Flyer?!? Date: 11 May 1996 01:01:59 GMT Organization: Netcom Lines: 29 Message-ID: <4n0ou7$lre@dfw-ixnews8.ix.netcom.com> References: <3190F0B9.151C@airmail.net> <3191177A.4271@ux1.cso.uiuc.edu> <31916337.3A6A@airmail.net> <4mrpg8$7ol@peru.it.earthlink.net> <31937F78.7C27@ux1.cso.uiuc.edu> NNTP-Posting-Host: wsx-nc1-25.ix.netcom.com X-NETCOM-Date: Fri May 10 8:01:59 PM CDT 1996 Xref: news2.cais.com rec.video.production:42724 rec.video.desktop:20342 comp.graphics.apps.lightwave:19325 In <31937F78.7C27@ux1.cso.uiuc.edu> zike@ux1.cso.uiuc.edu writes: >> >> I think this is a problem that is inherent in the YC+ board. . . . >I would totally agree with the Y/C+ board being the problem except I am not using any Y/C board on my system. Using the Kitchen Sync, Toaster 4000, Flyer and that is it. I didn't start noticing it until about a month ago....Greg Zike Buckle your seat belts. It's hard to believe this, but . . . "It is possible for a Video Toaster board to go bad" . . . extensive research over the last 5 years PROVES it! What's even harder to believe is that there are still some people who are using their VT systems to make money regularly who have not yet purchased the 2nd most essential component: BACKUP HARDWARE! Essential for all NewTek components. No, I don't work for NewTek, I work for myself -- and I know I won't be in business long if I depend on NewTek to repair problems in a timely fashion. Bob Article: 19326 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cgigroup@aol.com (CGI GROUP) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 10 May 1996 22:40:44 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4n0unc$rds@newsbf02.news.aol.com> References: Reply-To: cgigroup@aol.com (CGI GROUP) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:35506 comp.graphics.apps.lightwave:19326 comp.graphics.packages.3dstudio:16461 We have 3ds 4.0 and the new MAX. MAX is nothing like like 3ds. There are tons of menus and options. This is real software folks... The thing I can say for sure, I like Lightwave better. We have been using both packages since version 1 of each. I have had to put up with with the 3ds+486 people in the office for years. Now that LW is able to run on Pentiums, I can design and now render faster than those #*&%$% co-workers. I only wish that LW had as many plug-ins that 3ds has. Rick Article: 19327 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!EU.net!sun4nl!surfnet.nl!news.worldonline.nl!usenet From: RipClaw Newsgroups: comp.graphics.apps.lightwave Subject: Babilon5 Textures Date: Fri, 10 May 1996 22:54:40 -0100 Organization: World Online Lines: 20 Message-ID: <3193D740.1C14@worldonline.nl> NNTP-Posting-Host: drdt1-p82.worldonline.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (Win95; I) Hi... How do you make textures like the ones in B5 or the one suplied with Lightwave "images/space/ (All images) but especialy GunGune.iff" I know you have to draw the panels but how do you make the "leakage/running" rust kind of look.. Is there like a filter that do this for you ?.. Anyone cant help me with a full explaination of how to make textures like this using programs like Photoshop.. If been trying to do this for sometime now but no luck.. No money for "Ron Thornton" video tapes to there is sence in helping me by tell me to buy the tapes.. Please reply on my email address. -- RipClaw - youngbd@worldonline.nl Article: 19328 Path: news2.cais.com!news.cais.net!news.cinenet.net!Bugs From: rickmay@cinenet.net (Rick May) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 11 May 96 00:25:17 GMT Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500 Lines: 27 Message-ID: <4n119v$hpn@marina.cinenet.net> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> NNTP-Posting-Host: ppp67.cinenet.net X-Newsreader: News Xpress Version 1.0 Beta #4 Xref: news2.cais.com comp.graphics.animation:35507 comp.graphics.apps.lightwave:19328 comp.graphics.packages.3dstudio:16464 In article , fwtep@earthlink.net wrote: ->Max's renderer is the same as 3DS'. It has some new features, but it's still ->the same renderer. Just because it can now do things like volumetric lights ->doesn't mean it's a new renderer, it means it's got things added to it. This is not true. The renderer has been re-written. It may be using some of the same code, but it has been re-written- not just things added... (The quality is better also- I didnt like the old 3DS renders.. ) rick Rick May Independent CG Animator http://www.cinenet.net/users/rickmay ------------------------------------------------------ 3D CG Character Animation Mailing List http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html ------------------------------------------------------ (c) copyright 1996. All rights reserved. No reprinting or quoting outside of this newsgroup or mailing list. ------------------------------------------------------ Article: 19329 Path: news2.cais.com!news.cais.net!news.mathworks.com!uunet!in2.uu.net!winternet.com!guitar.sound.net!news From: Brian@newtek.com (Brian Thomas) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unclean Boolean unions. Date: Sat, 11 May 1996 03:31:15 GMT Organization: NewTek Lines: 13 Message-ID: <4n11f1$314@guitar.sound.net> References: <4mth3k$3tg@news1.t1.usa.pipeline.com> NNTP-Posting-Host: 199.79.203.150 X-Newsreader: Forte Free Agent v0.55 Try doing an Automatic Merge Points (keyboard shortcut 'M') mikeling@nyc.pipeline.com(Michael C. Ling) wrote: >When I joined my chest and abdomen objects together, the seam between the >joined parts was jagged. Also the seam would not dissappear with smoothing. >Also with some operations polygons would dissappear. Any suggestions? > >M C L - Article: 19330 Path: news2.cais.com!news.cais.net!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!uwm.edu!homer.alpha.net!usenet From: syndesis@inc.net (John Foust) Newsgroups: comp.graphics.apps.lightwave Subject: Dealers: InterChange NFRs available... Date: 11 May 1996 03:47:46 GMT Organization: Syndesis Corporation Lines: 26 Message-ID: <4n12l2$2do@homer.alpha.net> NNTP-Posting-Host: s04c.globaldialog.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Syndesis Corporation would like to invite LightWave dealers to participate in our "Spring Dealer Promotion," in which you can get an NFR copy of InterChange for Windows, Syndesis's 3D file format translation software, as well as discounted, resellable evaluation copies of the Syndesis's CDROM collections of 3D models. InterChange for Windows translates between more than forty 3D file formats, including LightWave, 3D Studio, Alias "polyset," stereolithography, Pro/E "render", VRML and many other programs. The three Syndesis CDROM collections contain more than 2,000 models. The Syndesis 3D-ROMs have models in five popular formats, including LightWave objects and scenes. Call (414) 674-5200 for more information. Syndesis Corporation 235 South Main Street Jefferson, WI 53549 USA (414) 674-5200 (414) 674-6363 FAX syndesis@inc.net http://www.webmaster.com/syndesis/ SIGGRAPH 96 Booth 2334 Article: 19331 Path: news2.cais.com!news.cais.net!news.mathworks.com!uunet!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!ns1.win.net!bugs From: D ARMSTRONG Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave crack Date: 11 May 1996 03:33:46 GMT Organization: Win.Net Communications, Inc. Lines: 4 Message-ID: <4n11qq$pcs@ns1.win.net> NNTP-Posting-Host: dial-39.win.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) I have also had problems with dongle. I am against piracy but the dongle is not going to stop it. I have a patch that works great for modeler but I can't get it to work in layout. Can anyone help me? Article: 19332 Path: news2.cais.com!news.cais.net!news.mathworks.com!hunter.premier.net!news.nl.innet.net!INnl.net!news.be.innet.net!bofh.dot!INbe.net!innet From: scop@innet.be (Steve Cop) Newsgroups: comp.graphics.apps.lightwave Subject: Color cycling with image sequencing Date: Sat, 11 May 96 04:08:54 GMT Organization: INnet NV (post doesn't reflect views of INnet NV) Lines: 13 Message-ID: <4n145e$ap3@news.be.innet.net> NNTP-Posting-Host: pool03-19.innet.be X-Newsreader: News Xpress 2.0 Beta #0 Hy, i'm trying to put an image sequence (color cycling) on one of my objects, so when i make a keyframe at 0 and one at 60 the colors change in between them. I tried to load an image sequence but it doesn't show in my images panel. What must i do to have an image sequence that loops perfectely between keyframe 0 and 60 in my object ? Steve Steve Cop scop@innet.be Sonic Solution http://deathstar.netropolis.be/w3ultra/stevecop Article: 19333 Path: news2.cais.com!news.cais.net!news.ac.net!news.bconnex.net!clicnet!news.clic.net!mixnews2!rcogate.rco.qc.ca!Rezonet.net!Vir.com!usenet From: Jean-Eric Hénault Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Wed, 08 May 1996 02:40:45 -0400 Organization: Video S.E.P. Lines: 12 Message-ID: <319041ED.7D3F@montreal.com> References: <4kop1a$4ep@nnrp1.news.primenet.com> <31708b69.4748958@news.alt.net> <4l39er$im3@diane.inforamp.net> <4lcouf$79d@news.ios.com> <317A6764.2BF4@osu.edu> <3179ac6a.936978@news.blarg.net> NNTP-Posting-Host: ipdyne8.vir.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0b3 (Win95; I) To: fwtep@earthlink.net Xref: news2.cais.com comp.graphics.animation:35510 comp.graphics.apps.lightwave:19333 comp.graphics.packages.3dstudio:16467 fwtep > > photorealism there is very little of TV that is CG and that is > > photorealistic. Have you every watched B5, Seaquest, Hercules, and > > etc and watched an effect shot and say wow that looks real? It may > > look neat or cool but very rarely does it actually look real. > > > > I think the best effects are those you don't see. Although you can notice what is CGI in B5 or Hercules, can you tell the difference between CGI and motion-controlled models in Star Trek Voyager ? I think Voyager and DS9 have SFX of far better quality than any of the shows previously mentionned. They have more budget and higher standards that go with them. Jean-Eric Hénault Article: 19334 Path: news2.cais.com!news.cais.net!news.ac.net!news.bconnex.net!clicnet!news.clic.net!mixnews2!rcogate.rco.qc.ca!Rezonet.net!Vir.com!usenet From: Jean-Eric Hénault Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Wed, 08 May 1996 02:55:09 -0400 Organization: Video S.E.P. Lines: 42 Message-ID: <3190454D.5966@montreal.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> NNTP-Posting-Host: ipdyne8.vir.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0b3 (Win95; I) To: Ben Cannon Xref: news2.cais.com comp.graphics.animation:35511 comp.graphics.apps.lightwave:19334 comp.graphics.packages.3dstudio:16468 > Softimage is accually not one of the SGI's best apps, take a look at Discreate Logic's > FLINT or FLAME (or maybe INFERNO, if you've got $200,000 for an Onyx :) now THERE's a > program!! Alias, Wavefront, there are all kinds of SGI applications that just KILL > anything available on the PC. Obviously, you don't know what you are talking about. Have you at least ever tried to use FLINT or FLAME before ? If you had you would know what I am talking about. Just try to make a simple cube turn in circle. Now how about a real-looking character that dances and run on command... Those are the kinds of things SoftImage does best. Not even Alias, WaveFront, or Flame for that matter even comes close. Although some of the most realistic looking characters ever done in 3D were modelled with Alias, most were animated and rendered with SI and MentalRay. > >The new Glint chip cards are > >doing more than a SGI Iris2 is. > > Sience when? > One of my friends works at SoftImage as a tester and also has the chance to test some of the new cards on NT. A lot of the new cards costing between $1,000 and $3,000 actually move graphics faster than an Indigo Extreme 2, costing about 10 times as much. > >Why are you spending the money when > >you aren't getting more value for the dollar?? > > Go ahead, just TRY and manipulate a complex 3-diminsional goroud shaded, textured, and > lit object, in real time, at a decent framerate on a PC. :) 4+ year oldSGI Indigos can do > that. ;) I don't know on what planet you've been living on for the past 4 years, but there are new PC cards on the market now that will ring circles around any SGI. The new Trinity board ($10,000) will do things that will rival million dollars ONYX systems. > > PCs running WindozeNT replacing UNIX, just what thecomputer industry needs, another market > segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS. > IRIX has some neat features, but NT brings a lot more developpment a lot faster to market. You want the latest technology? It will be availlable on NT first. NT also gives you the choice of hardware. Want a Dec Alpha, a MIPs, a PowerPC or a simple Pentium or Pentium Pro? It runs them all. NT also has a lot more applications availlable than IRIX. Although IRIX still has exclusivity on some of the best apps (Alias/Wavefront) in the market, it's only a matter of time before even those venerable packages get ported to NT. The arrival or Windows Cairo, the future version of NT should be the final nail in IRIX's coffin as we say in french... Jean-Eric Hénault Animator Article: 19335 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: toastrguy@aol.com (ToastRGuy) Newsgroups: comp.graphics.apps.lightwave Subject: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail Date: 10 May 1996 23:47:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 53 Sender: root@newsbf02.news.aol.com Message-ID: <4n12km$svt@newsbf02.news.aol.com> References: <4mk63t$alk@newshost.vvm.com> X-Newsreader: AOL Offline Reader Thought you all should know...if you get an e-mail with subject line of "Good Times" DO NOT OPEN IT OR READ IT. I found the attached in the GENUKI DIGEST that I receive. It will explain. URGENT - READ IMMEDIATELY I received this email message from a colleague of mine. I have not independently verified the authenticity of the warning, but I respect his judgment, so I thought it best to send this along. There is a computer virus that is being sent across the Internet. If you receive an e-mail message with the subject line "Good Times", DO NOT read the message, DELETE it immediately. Please read the messages below. Some miscreant is sending e-mail under the title "Good Times" nation wide, if you get anything like this, DON'T DOWN LOAD THE FILE! It has a virus that rewrites your hard drive, obliterating anything on it. Please be careful and forward this mail to anyone you care about. The FCC released a warning last Wednesday concerning a matter of major importance to any regular user of the Internet. Apparently a new computer virus has been engineered by a user of AMERICA ON LINE that is unparalleled in its destructive capability. Other more well-known viruses such as "Stoned", "Airwolf" and Michaelangelo" pale in comparison to the prospects of this newest creation by a warped mentality. What makes this virus so terrifying, said the FCC, is the fact that no program needs to be exchanged for a new computer to be infected. It can be spread through the existing e-mail systems of the Internet. Once a Computer is infected, one of several things can happen. If the computer contains a hard drive, that will most likely be destroyed. If the program is not stopped, the computer's processor will be placed in an nth-complexity infinite binary loop which can severely damage the processor if left running that way too long.Unfortunately, most novice computer users will not realize what is happening until it is far too late. Luckily, there is one sure means of detecting what is now known as the "Good Times" virus. It always travels to new computers the same way in a text email message with the subject line "Good Times". Avoiding infection is easy once the file has been received not reading it! The act of loading the file into the mail server's ASCII buffer causes the "Good Times" mainline program to initialize and execute. The program is highly intelligent it will send copies of itself to everyone whose e-mail address is contained in a receive-mail file or a sent-mail file, if it can find one. It will then proceed to trash the computer it is running on. The bottom line here is if you receive a file with the subject line "Good Times", delete it immediately! Do not read it". Rest assured that whoever's name was on the "From" line was surely struck by the virus. Warn your friends and local system users of this newest threat to the Internet! It could save them a lot of time and money. ________________________________________________________________________ Don James The Computer Room Colorado's Desktop Video Specialists 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973 Article: 19336 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.maricopa.edu!rtd.com!news.netzone.com!phx-ip-155.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 08:53:52 -0700 Organization: Center for Advancing Computer Technologies Lines: 68 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> , fwtep@earthlink.net wrote: > On 5/8/96 1:55AM, in message , > Joe Monahan wrote: > > > Its really quite simple mjm, > > > > Your comparing old SGI technology (You mean Indigo2 I assume, since there > > is no such thing as Iris2) to new PC technology - Apples and Oranges. You > > know WHY SoftImage has such a good reputation as an animation application? > > Cause its almost interactive rendering speeds. But thats on an SGI. Get it > > on a Pentium without 128 MGS RAM and an open GL accelerator and it looses > > all its advantage. Just another sluggish, cludgy modeling/animating app. > > And after you get your system up to snuff compare it to NEW SGI technology > > like the R5000 chip in the Indy - in both cost and performance. Then spend > > your time scratching your head and asking why your animations still look > > like shit - cause you don't have SoftImage's real rendering engine ported > > to NT yet and Studio MAX still has the same sorry renderer that Studio > > has. So go out and price out LightWorks or Pixar's rendering engine, then > > see how your price comparisons work out - You guys buy ever line that > > those liers at Microsoft shove at you..... > > > > Joe > > > > OK Joe, I'll go over all of your good points > first..........................Well, that takes care of your good points. > Now onto the bad points: An R5000 chip is still slower and more expensive than > the Alpha chips that have been around for almost a year. The new Alpha chips > will be so much faster, they'll have to slow down just to laugh at the R5000 in > the rearview mirror. No one's talking about running SoftImage on a P5 chip > either--you need the P6. Price/performance, almost ANYTHING beats an SGI. You > can get a P6 with SI starting around $15,000 and it will be way faster than > anything even close to that price with an SGI label on it. > -- > -=Fred=- Article: 19337 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.maricopa.edu!rtd.com!news.netzone.com!phx-ip-155.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 09:03:10 -0700 Organization: Center for Advancing Computer Technologies Lines: 34 Message-ID: References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <4mro1u$9b9@vixen.cso.uiuc.edu> NNTP-Posting-Host: phx-ip-155.netzone.com Xref: news2.cais.com comp.graphics.animation:35520 comp.graphics.apps.lightwave:19337 comp.graphics.packages.3dstudio:16473 > In article <4mro1u$9b9@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam > Ben-Ami) wrote: > > Andone final suggestion: give it up. You're clueless. The sooner you realize > > this, the sooner you will have taken the first step towards adulthood. > [snip] Our discussion is about 3D modeling and animation. I'm setting up a web page that will allow all of you to demonstrate your excellence! Please stay tuned for details on where to send your images! I'm sure many readers of this thread would like to judge the qualifications of the participants by their work! Rather than their blather. I'm sure you'll contribute since your such an expert, right? Joe Monahan New comparison web page: http://www.netzone.com/~jmonahan/sketch.html (Up by Sunday night late) * > > > Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance > Speakers. > > http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for > myself ONLY. > > Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, > Paragon, > > Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, > XLO, PS Audio... Article: 19338 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!gandalf.instanet.com!news From: Paul Bruggeman Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 22:40:57 -0700 Organization: Instant Internet Corp. Lines: 34 Message-ID: <31942869.3C35C833@instanet.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <4mtmp1$oar@nntpd. NNTP-Posting-Host: la32.instanet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; Linux 1.2.13 i586) Xref: news2.cais.com comp.graphics.animation:35522 comp.graphics.apps.lightwave:19338 comp.graphics.packages.3dstudio:16474 leimberger@marbls.enet.dec.com wrote: > > |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry needs, > |>> another market > |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS. > |>> > |>> -- > |>> Ben Cannon. artherd@a.crl.com > |>> > |> > |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS any > |>higher. Actually, Bill Gates is probably about the only one who could afford > |>to use an SGI. And how evil is SGI? After all, as soon as they bought out > |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just because > |>they wanted to protect their doomed computer market. > |> > |>-- > |> -=Fred=- > |> > |> > I have to agree with Fred. NT is gaining market share pretty fast. As for it > being a toy, next to IRIX/Unix ect, I don't see the logic in that statement. NT vs Unix question: foreach i ( *.hrc ) set n = echo $i | sed -e 's/hrc/als' soft2alias $i $n end 200 models later...... How would I do this in NT? I'm a Unix/shell/C programmer with no NT experience... Paul Article: 19339 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW is an Island Date: 11 May 1996 02:06:40 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 35 Sender: root@newsbf02.news.aol.com Message-ID: <4n1apg$3g0@newsbf02.news.aol.com> References: <4n0gad$erv@hermes.acs.unt.edu> Reply-To: stranahan@aol.com (Stranahan) A few points responding a couple of different posts, but first - I believe Chuck is a good honest guy who is doing his best in a company run by morons. It's not Chuck's fault that Tim has lost nearly every key 1st and 2nd generation NewTek employee. It's not Chuck's fault that manipulaitve people who don't understand the company's products or markets are in key management positions. So, this isn't a slam on Chuck - who is trying to explain a lot of inexplicable stuff, and doing a good job. 1) The issue isn't resources - what are the combined salaries of Donetta Colbach, Jim Parsons, and Dwight Parscale? Are there other, more qualified people out there in the world? There are ways - plenty of them - to do better with the resources NewTek has. 2) NewTek didn't market LW when -it should have-...ie a year ago, before Max or SoftImage were announced and shipping. Again, when I worked at NewTek and said we HAD to focus on LightWave at NAB 95, Tim's quote was 'We're not a LightWave company.' He threw together Toaster For Window in about 8 weeks - when I left, he had only a vauge plan and no way to solve that 'product's' numerous problems. 3) The Toaster didn't 'sell itself' - it was sold by people who don't work at NewTek because Tim proved he was full of shit one time too many. It's EASY to SAY it sold itself - you didn't do or see the work that went into making the Toaster a Big Deal. _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19340 Path: news2.cais.com!news.cais.net!news.jsums.edu!neonlights.uoregon.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!news.cyberport.com!news.netzone.com!phx-ip-90.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 01:44:49 -0700 Organization: Center for Advancing Computer Technologies Lines: 12 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <31913eb2.6430666@news.ftech.net> NNTP-Posting-Host: phx-ip-90.netzone.com Xref: news2.cais.com comp.graphics.animation:35523 comp.graphics.apps.lightwave:19340 comp.graphics.packages.3dstudio:16476 In article , fwtep@earthlink.net wrote: > A dual processor Pentium Pro (which is available and a good deal) IS faster > than almost any SGI workstation. > SGI _CAN'T_ produce machines that are even remotely faster than what's > available in the PC world. They haven't for quite a long time now. -=Fred=- Thats funny Fred. really. Joe Article: 19341 Path: news2.cais.com!news.cais.net!news.jsums.edu!neonlights.uoregon.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!news.cyberport.com!news.netzone.com!phx-ip-90.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 02:44:22 -0700 Organization: Center for Advancing Computer Technologies Lines: 81 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> NNTP-Posting-Host: phx-ip-90.netzone.com Xref: news2.cais.com comp.graphics.animation:35525 comp.graphics.apps.lightwave:19341 comp.graphics.packages.3dstudio:16479 In article <319118A8.6389@osu.edu>, jasper.7@osu.edu wrote: > > Your comparing old SGI technology (You mean Indigo2 I assume, since there > > is no such thing as Iris2) to new PC technology - Apples and Oranges. You > > know WHY SoftImage has such a good reputation as an animation [snip] > > to NT yet and Studio MAX still has the same sorry renderer that Studio > > has. So go out and price out LightWorks or Pixar's rendering engine, then > > see how your price comparisons work out - You guys buy ever line that > > those liers at Microsoft shove at you..... > > SI actually runs faster on NT machines than it does on the SGI. No it doesn't. Maybe *OLD* SGIs, but not the new ones - and certainly not the new ones about to be released! > The advantage > is that SI NT is cheaper and faster than SI IRIX. No it isn't. Compare a comparabley equipped NT workstation with sufficient RAM and Microsoft approved Open GL card with the *NEW* Indy's and Indigoes with R5000 and R10000 Mips chips and see where you end up. BUT! Before you do, ask Microsoft WHEN the SoftImage rendering engine will be ported! (Not the cheap one that comes with SoftNT, but the real one that comes with SoftSGI. On second thought, don't ask Microsoft - they'll lie. >It is far from cludgy. The > Extreme NT version is already shipping or VERY close to being shipped. SI is > better known for it's character animation abilities anyway. MAX uses a new > renderer. It is nothing like the old one. SGI software is outragously expensive > which also gives an advantage to NT. Not anymore. Wait for the new product announcements. I think you have a real personal problem > with MS...Did Bill Gates kill your dog or something? I don't have a dog - never did. Mr. Gates has been in court for lots of reasons. He is, in my opinion, a despicable character - the very antithesis of what it means to be human. Buying up private art collections so he can charge royalty fees on their reproduction in books, TV, etc. - Steeling code (QuickTime comes to mind - no he wasn't convicted, but it was widely understood, just not *provable*.) Continually using his monetary/advertising might to stifle entraupanuer's efforts. For example, just recently, when the Internet advisory board looked like it was going to grant SGI the rights to develop the official 3D specs for the internet, MicroSloth came out with a massive white paper detailing their "plans" and asking for time to develop the idea. But they claimed they were far along in its development, hired a slew of lawyers, etc. Thankfully the commision told him to shove off. And trying for nearly a decade now to immitate Apple/Macintoshes operating system - still not getting it right, but using his advertising clout to mislead the populace - its dangerous when someone gets so powerful in a consumer market. And the new free on-line software that comes with Windows95. As soon as you start it, it access info from your computer and sends it direct to MicroSoft - what apps you have, what memory, etc.... Thats just dirty if you ask me. I KNOW he didn't have anything to do with the development of SoftImage. SoftImage is a quality product - something MicroSoft isn't likely to develop. He bought it - and is selling it at a loss. The luxury of being a near monopoly! > He doesn't have hardly > anything to do with SI development anyway, look to Canada, not Redmond for > that. > > Jeff > -- > Sr. Programmer 3 > Advanced Computing Center for the Arts and Design > Emerging Technology Studio Article: 19342 Path: news2.cais.com!news.cais.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!telepost.no!usenet From: gr Newsgroups: comp.graphics.apps.lightwave Subject: INSTALL PROBLEMS LW 5.0 Date: Sat, 11 May 1996 09:31:20 -0700 Organization: Telenor Online Public Access Lines: 24 Message-ID: <3194C0D8.5F31@telepost.no> NNTP-Posting-Host: stavanger313.telepost.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) I have recently got my Lw5.0 upgrade. but, after i installed the software, the modeler will not run. I get a message like " STARTUP FAILURE 213 : MESSAGE FILE MISSING" Lightwave layout are working 100%. and dongel is ok. I am working under windows NT 3.51 Is there someone that have a clue. gery Article: 19343 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!news.ecn.bgu.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.n From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 11 May 1996 06:12:06 GMT Organization: Netcom Lines: 31 Message-ID: <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> References: <31938B5D.3AC1@osu.edu> NNTP-Posting-Host: lax-ca22-05.ix.netcom.com X-NETCOM-Date: Sat May 11 1:12:06 AM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35528 comp.graphics.apps.lightwave:19343 comp.graphics.packages.3dstudio:16482 In <31938B5D.3AC1@osu.edu> Jeff Jasper writes: > >fwtep@earthlink.net wrote: >> >> Max's renderer is the same as 3DS'. It has some new features, but it's still >> the same renderer. Just because it can now do things like volumetric lights >> doesn't mean it's a new renderer, it means it's got things added to it. > >No it's not, most of it has been redone. check out their web page the devote a >section to changes and improvements to the renderer. > >Jeff >-- >Sr. Programmer 3 >Advanced Computing Center for the Arts and Design >Emerging Technology Studio I actually looked at their web page and there is no reference to a new renderer that I could find. It does say "all new renderer" and then goes on to list the improvements, such as multiple textures, plug-in architecture, volume lights, new raytracing, etc. They have made many additions to it, but as far as I could tell, it's still the same scan line renderer with a bunch of new goodies piled on top of it. GT Article: 19344 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet From: ebarba@usa.pipeline.com() Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 11 May 1996 05:00:10 GMT Organization: Pipeline USA Lines: 31 Message-ID: <4n16sq$7p9@news2.h1.usa.pipeline.com> References: <4mtc6b$am1@nnrp1.news.primenet.com> NNTP-Posting-Host: 38.8.231.4 X-PipeUser: ebarba X-PipeHub: usa.pipeline.com X-PipeGCOS: () X-Newsreader: Pipeline v3.5.0 Mr. Leonard and Greenberg are still missing the concept of this comparisson. It really should'nt be a vs. because, as I have stated before, both packages have there advantages. the average guy out there just wants a good honest opinion, and not a war of words. I don't know many Alias or Lightwave users that have had both packages on there desk for three plus years. I have, and have been using Alias for a long time, longer than the software has been marketed to the entertainment industry. I can say with little predjudice, (unlike Mr. Leonard) that there are alot of instances where Lightwave is a better choice for the job. Lightwave is the little engine that could, the more people say "You can't do that with a hobbist package" the more artists like myself (and hats off to the Vinton guys) just keep getting bigger jobs to do with it. Lightwave is getting better with every rev. And yes Mr. Greenberg, belive it or not, Alan, Stuart and Fori are very framiliar with the other "high end" packages. I personally have shown them Alias and Softimage many times. Lightwaves biggest asset, is its ablity to move quickly compared to the other guys. So if your mad that you spent so much money on your equipment, and software (are you listening Bill) and are being beat out at biding time to a Lightwave house, don't bitch and moan, take a honest look and stop suffering from the mother goose syndrome. I think you will be very impressed when you realize what me and the other ex-amblin guys are working on now at DD. We will be doing things for film, and I think there will be some very surprised individuals out there....... -- Eric Barba ericb@d2.com Digital Domain ebarba@usa.pipeline.com Home Article: 19345 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.inreach.com!usenet From: "Thomas M. Schaefer" Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop Subject: Re: Has AMIGA been sold again? Date: Sat, 11 May 1996 13:00:37 -0700 Organization: Strategic Video Lines: 27 Message-ID: <3194F1E5.13B8@inreach.com> References: <4m4pv7$ihn@web3.tcd.ie> <705.6694T1328T1581@pixelfx.demon.co.uk> <31914c21.64924023@news.iserv.net> <4mu2m1$o06@madeline.INS.CWRU.Edu> <4mvbs6$m36@storm.cycor.ca> Reply-To: stratvid@inreach.com NNTP-Posting-Host: 205.138.245.121 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Win95; I) To: Dennis Grant Xref: news2.cais.com comp.graphics.apps.lightwave:19345 rec.video.desktop:20352 I regretably have to agree that it is wise for all Amiga users to begin an orderly transition of capabilities to other platforms. Until March, I wasn't completely sure of this but... Intel's MMX technology implemented in the new P55c Pentiums processors is an Amiga killer. It is a killer for any other platform trying to compete in the audio/video/multimedia market as well. It will mean a $1,200 PC system will have the cababilities of a $12,000 media-enhanced PC workstation. Macromedia, Adobe, and just about everyone doing any hardware or software for media-related PC's is on-board with this. The new version of Microsoft's C and C++ compilers will support it by late summer. Basically, add a $1,000 A-to-D D-to-A converter or a Firewire card and you have a broadcast non-linear hardware set-up. Add Premier or Director and you're ready to edit. As for 3-D animation, more functions will be handled more efficiently by the CPU, allowing graphics card vendors to focus on high end functionality, like Open GL acceleration. For example, Intel claims MMX enhanced Pentiums will accomplish MPEG-II and Active Movie decode in real time without dedicated hardware support. MPEG-I encode will be approaching real-time. It is hard to beat gigantic market forces. It is time to join them. Tom Schaefer Strategic Video http://www.stratvid.com Article: 19346 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: freddric@aol.com (Freddric) Newsgroups: comp.graphics.apps.lightwave Subject: Power_Texture Date: 11 May 1996 04:57:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <4n1kph$7rv@newsbf02.news.aol.com> Reply-To: freddric@aol.com (Freddric) NNTP-Posting-Host: newsbf02.mail.aol.com How does this plugin work in lightwave 5.0. What do you do with the text file it writes. If anyone knows anything please let me know. Thankyou. Article: 19347 Path: news2.cais.com!news.cais.net!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 11 May 1996 05:02:12 -0400 Organization: The Ohio State University Lines: 508 Message-ID: <31945794.5DAF@osu.edu> References: <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts24-12.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35529 comp.graphics.apps.lightwave:19347 comp.graphics.packages.3dstudio:16485 > I actually looked at their web page and there is no reference to a new > renderer that I could find. It does say "all new renderer" and then > goes on to list the improvements, such as multiple textures, plug-in > architecture, volume lights, new raytracing, etc. They have made many > additions to it, but as far as I could tell, it's still the same scan > line renderer with a bunch of new goodies piled on top of it. A Discussion of 3D Studio MAX Rendering Improvements The topic of Rendering is not limited to just the Rendering dialog box and its resulting image. The industry tends to refer to various rendering aspects as "shaders" (stemming from a Renderman tradition). Shaders are not limited to the algorithms used in calculating rendered surfaces (such as Gouraud, Phong, or Metal) but also the material, mapping, atmospheres, lighting, and camera "shaders" used to give surface, placement, mood, illumination, and viewing to the scene. While 3D Studio MAX 's rendering capabilities have been extended in all these areas, items of principal note are: Architectural Improvements (multi-threaded to take full advantage of multiple processors) Animate Anything (animate nearly every parameter by simply pressing the animate button) Extensive Material Enhancements (materials can be of infinite diversity and depth) Mapping Improvements (instant feedback, automatic mapping, sticky mapping) Atmospheric Advancements (includes Volumetric Lighting/Shadows and Volumetric Fog) New Lighting Options (includes Distant lights for accurately simulating sun light) New Camera Options (animate ranges, create dynamic sections with clipping planes) Network Rendering (easier and more flexible than ever, even allows rendering across the Internet!) Architectural Improvements Multi-threaded/Multi-processing ~ Ensures the most power for the dollar The 3D Studio MAX Renderer queries Windows NT to see how many processors are installed and then automatically launches a thread for each processor, giving each thread a scanline to process. This provides a speed boost of up to 1.9x when using a second Pentium Pro processor - almost double the speed! (note that multiple processor improvements are far better with the Pentium Pro than the Pentium) Dual and quad Pentium Pro systems are easily the most cost effective rendering option for our users since the cost of adding extra processors is far less than adding additional systems. Plug-In Renderers Now Possible ~ MAX's Renderer is just the first The 3D Studio MAX Rendering API allows developers to create alternative renderers and make them available to the user as a plug-in option (See Preferences/Rendering/Current Renderer/Assign). This means that while the 3D Studio MAX Renderer is a vast improvement on its DOS predecessor, it is just the first of others to come. Rendering Speed ~ We're still the fastest At this time the 3D Studio MAX Renderer is still being optimized and unfortunately neither meaningful or quotable benchmarks can not be conducted. It should be noted however that even without optimization, the MAX Renderer is just slightly slower in speed to the DOS Renderer on the same (single processor) system - this means that once optimized, the MAX Renderer should be at least as fast as it ever was while being of better quality and having significantly more abilities. The 3D Studio R4 Renderer was ranked the fastest production renderer on the PC and we sould be able to make that claim again with MAX. Rendering Shading Modes ~A bit different 3D Studio R4 provided incremental rendering modes (Flat, Gouraud, Phong, Metal) with the lower modes providing speed and the higher modes quality. In reality these were actually separate renderers, with Flat and Gouraud having optimized tables and procedures for their calculation (that's why they were faster). In contrast, 3D Studio MAX provides three options (Constant, Phong, Metal) that are part of the same renderer. The Constant rendering mode (formally known as Flat) is thus not optimized for speed and renderers in the same amount of time as Phong or Metal modes (Constant was included primarily for the Games Industry that often requires a consistently rendered surfaces without shading.) There is no longer a Gouraud rendering option since it doesn't provide an user value if not optimized for speed (user inquiries have shown it was rarely used in 3D Studio R4 since users did not see the time saved as an equal trade off for the lower quality rendering provided with Gouraud. In addition, ray traced shadows, automatic reflections, and bump maps were not available with Gouraud) Animate Anything Every Parameter is Animateable ~MAX makes animation easy As with everything else in 3D Studio MAX, nearly any parameter can be animated. Animating a material in 3D Studio R4 meant having a morph target or coordinating with a series of image files for the few possible parameters. With MAX, any parameter can be animated by simply pressing the animate button and adjusting the desired value. Animating mapping coordinates was simply not possible in 3D Studio R4 while in MAX the mapping offset values can be animated or easier yet, the mapping can be treated like an object with its own position, rotation, and scale like any other object. Other 3DSR4 impossibilities now made trivial in MAX include animating atmospheres, lighting attenuation, shadow values, and camera ranges. Of course, all animation is function-curve-controllable in MAX, and the expression controller lets you set up relationships between material parameters, mapping coordinates, lighting values, or atmospherics qualities with any other animateable track in the scene. Extensive Material Enhancements Material Shader-Trees ~ Texture1 & Texture2 were just a hint in 3DSR4. Shader Trees are similar to the Renderman method of having hierarchies of materials and maps. These trees provide the building blocks for complex shaders that artists can assemble into infinite varieties of new material types. Unlike Renderman, this is done easily in the standard UI without any user programming. Materials, and even elements within them, can be copied, instanced, or referenced just like any other object in 3D Studio MAX. There is also no limit to the number of materials that may be within any given scene (3D Studio R4 had a limit of 255 materials per scene that was sometimes an obstacle). Materials Types ~ You're not limited to one type of material anymore! The user is no longer limited to a fixed set of options. In MAX, a Material Type is a Plug-In that can define nearly anything. Most users will use the "Standard" material type the majority of the time, although there are several others to choose from for special situations and developers are sure to add more quickly. Each Material Type can use hierarchical "shader trees" and even reference each other in the tree. Materials are plug-ins, so virtually any type of material/illumination model can be plugged into the MAX Renderer in the form of a material type. The following types are currently in MAX: Standard Standard high-level material with 11 mapping channels capable of infinite hierarchical branching of map types. Multi/Sub-Object Allows a material to be a composite of any number of other materials (this is the method to assign different materials to selections of faces). Material assignments are no longer necessarily linked to specific faces since selections can be volumetric in their definition (they do not have to be along exact faces). Top/Bottom A simpler version of Multi for times when a dual material will suffice. Blend Blends any two complete shader trees with each other. This means that two completely-different sets of n-level materials/map trees can be animated through each other (3DSR4's Texture 1 & Texture 2 were basic examples of this). Double-Sided Puts one material tree on the outward-facing side of the object, and a completely different material tree on the inward-facing side. This means that each face can have two materials - a big wish for those trying to conserve geometry. Matte/Shadow This material reveals the environment/background shader behind it, and can receive shadows cast upon it to simulate shadows being cast on the background (for rotoscoping work) - the latter a major wish list item for compositing. 3D Studio MAX does not currently have the 3D Studio R4 ability to use cubic reflection maps (often called CUB's). This would be a material type consisting of 6 maptree channels for the 6 sides of the reflection cube. This is a feature that will be available very soon after FCS. Map Types ~ Never just a bitmap. Currently included with MAX are 11 Map Type (Plug-Ins) which can be assigned to any of the 11 Map Channels within the Standard Material to create infinitely variable 'shader trees'. These shader trees can be composed of any number of maps within maps within maps... .. You can choose any Map Type whenever a map is an option within any Material Plug-In. As with everything else, all map parameters can be animated over time just by turning on the Animate button and clicking on a spinner. These parameters can then be edited as function curves in the TrackView, and they can be used as variables in expressions that link material parameters to any other object animation parameters. Bitmap Includes UVW (mapping) offset, tiling (repeat), mirroring, rotation, multiple blur parameters, and the ability to add animated noise to any bitmap - 13 parameters per bitmap are animateable. Additional controls include pyramidal (mip-map) and summed-area table filtering, output level control, inversion, and offset, and the ability to synch up animated maps to arbitrary timing conditions. Mask Takes a map tree and a mask tree and uses them to create a masked output tree, providing complete mask control at any level (perfect for even the most complex composites.) RGB Tint Takes the output of a map tree and provides animated tinting control on the result. Checker Antialiased procedural checkerboard (with animateable parameters of course), including the ability to take a complete map tree for either of its colors. Mix Takes two map trees as input and mixes them together using either another map tree or an animateable mixing curve. Marble Procedural 3D Marble, with animateable size, vein width, and XYZ/UVW parameters. Each of the marble colors can be replaced with an entire map tree. Noise Procedural 3D noise, with animateable fractal parameters, turbulence, etc. Each of the primary noise colors can be replaced with an entire map tree. Reflect/Refract Provides an automatic cubic reflection for the Reflection and/or Refraction map channels. This can now be softened by any arbitrary (animateable) amount.. Flat Reflection Provides automatic flat reflection maps for the Reflection and/or Refraction map channels. This can now be softened by any arbitrary (animateable) amount.. Gradient Provides procedural linear and radial gradient control, with animateable (thresholdable) fractal noise. The gradient colors can each contain an entire shader tree of other maps, which are then blended together in the gradient itself. Composite Take any number of bitmaps and composites them together using their alpha. This allows n-level composited bitmaps on any of the 11 Map Channels. Map Channels ~ Just the first step in the hierarchy Map Channels are what used to be known in 3D Studio R4 as Map Types (3DSR1& 2 had four and R3&4 had seven different types). Map Channels are fundamentally different because they are just the first level in what could be a very deep shader tree. MAX's standard material provides 11 mappable channels, with each channel capable of having an infinitely deep tree of plug-in effects assigned to it: Ambient New with MAX and similar in use to Diffuse, Ambient allows artists to give darker colors to maps. Diffuse Similar to 3D Studio R4 Texture 1&2 Map Types. Specular Similar to 3D Studio R4 Specular Map Type Shininess Similar to 3D Studio R4 Shininess Map Type Shininess Strength New with MAX, SS allows artists to control the qualities of shine across a surface and not just the intensity. Self-Illumination Similar to 3D Studio R4 Self-Illumination Map Type Opacity Similar to 3D Studio R4 Opacity Map Type Filter Color New with MAX, this is the light transmission color, or the color of light as it passes through a transparent object (such as a stained glass window for example) Bump Similar to 3D Studio R4 Bump Map Type, this version allows negative values thus allowing an bump values to animate from ridges to creases. Reflection Similar to 3D Studio R4 Reflection Map Type Refraction New with MAX, this is a great method to simulate light bending through a transparent material (similar to Digimation's 3DSR4 Refraction Plug-In) Shader Tree Navigator ~ Makes sense of complex materials The Materials Editor can spawn its own Material/Map Navigator to track and select within the possibly complex hierarchy of Materials, Channels, and Maps. The Navigator is a modeless hierarchical list that is similar to Track View and allows the user to graphically traverse the materials. Just click on a map name in the navigator (no matter how deep in the tree) and the materials editor instantly updates to display the parameters for that map. Mapping Improvements Mapping as Objects and Parameters ~ Mapping just got a lot easier There are several improvements to mapping coordinates - a subject that most used to find difficult to master. MAX correctly displays texture maps in real-time for any part of a material and dynamically adjusts the display as the material and/or its mapping coordinates are adjusted (while a texture can be shown for every material in the scene, only one texture per material can be seen at one time). Mapping coordinates can be easily animated by any one of several methods (within the material definition, the UVW mapping information, or by animating the UVW modifier gizmo) Default mapping coordinates are available when creating any objects, and when more control is needed the UVW modifier makes mapping easy by treating the assignment as an object . Cylindrical mapping has a new Cap option which places planar mapping on the flat caps, eliminating the need to break the object apart. New Shrink Wrap mapping has been added to deal much better with non-regular surfaces since it does not have the problem of singularity (swirling) at its poles (as is common with Spherical). Improved projection methods for Spherical (far less swirling at only one pole), Box (better angle calculation), and Planar. 3D procedural maps can now be 'locked' to the vertices of objects (in a technique commonly called "sticky") which makes it possible for objects with 3D maps to be deformed and have the map stick to the deforming vertices - an effect that was not previously possible., and isn't available in most other programs. Finally, mapping is respected as a Plug-In and custom mapping assignment methods are sure to be created by developers to parallel their geometry or even allow the manual adjustment (or painting) of mapping coordinates. Lighting Enhancements 3D Studio MAX has increased the possibilities of lighting substantially: Directional lights have been added that cast parallel rays to simulate a sun-source, and can either use mapped or ray-traced shadows (a sun locator by geographic location will be available soon after FCS). Ray-traced shadows have been enhanced to be sensitive to the color of transparent materials, so the shadows are now correctly colored (e.g. colored shadows resulting from a stained glass window). All lights now have inclusion lists in addition to exclusion lists, and either shadows, illumination or both can be excluded/included. Spotlights and Directional lights can be mapped with animateable procedural trees of maps n-levels deep (which can be used with volumetrics to cast volumetric projection/shadows). All light parameters are fully-animateable, which allows new effects like animated light attenuation over distance (as the brightness of a light increases, so can its range). Atmospheric Advancements Environmental Maps ~ No longer limited to static bitmaps Backgrounds in MAX are much more sophisticated than just the bitmaps allowed in 3D Studio R4 (and most other programs). The Rendering/Environment/Background dialog allows you to specify a Environment Map channel. This channel is similar to those used by materials (and are in fact edited within the Materials Editor), and just like material channels, can branch into as deep of a hierarchy of bitmaps and procedural maps as the user needs. This allows an n-level-deep tree of maps to be applied to the environment and with multiple projections (screen, spherical, shrink-wrap, and cylindrical). Environmental projections allows procedural backgrounds to track with the camera like a real environment. These mappings also allow the environment to encompass the scene, giving feedback to reflections from every direction - something that was only possible with geometry (sky domes and horizon cylinders) in previous releases. This ability allows the background environment to "travel" with a panning camera, unlike a bitmap that remains static. Atmospheres ~ Fast rendering Volumetrics sets MAX apart While 3D Studio R4 had atmospheres (Fog, Distance Cue, and Layered Fog) they were very basic since they were simply a cohesive color overlay that could not be animated. Nothing so limited will be found in MAX. The Rendering/Environment/Atmosphere dialog is a Plug-In UI that allows developers to add an infinite number of atmospheric plug-ins for custom environment effects. Most important to realize is that these effects are now volumetric - they can be constrained to a space and interact with other objects in that space. (A simple example is a smoke filled beam of light that has streaked rays caused by an open hand being placed within its beam.) The second most important thing is that MAX's volumetric lighting is fast compared to the standard methods now employed in the market. The Atmospheric Effects shipping with MAX include: Volumetric Lighting: Any spotlight, omni (point) light, or directional light can be bound to a Volume Light. This provides automatic fogged light effects, with volume shadows cast within the light. Animated noise and wind can be added to the light volume to simulate smoke, dust motes, etc. Important to note is that this includes Volumetric Shadows (shadows are automatically created by objects penetrating the light volume) - a feature not present in many programs touting volumetric lighting. Volumetric Fog: Full 3D fog that can swirl and be everything from chunky to misty. You can navigate through volumetric fog and experience variable wind-speed, direction and uniformity. Fog: Fog has Standard and Layered options (similar to the two in 3D Studio R4), but MAX's fog can also be extended by adding Environment Color Map and Environment Opacity Map channels as well. These map channels work just like the Environmental Map channel, allowing the user to branch into as deep of a hierarchy of bitmaps and procedural maps as needed. Layered fog also has a unique 'horizon noise' option that simulates the effect of steam or organic ground-fog. Note that while MAX does not have an explicit Distance Cue option, it is identical to using black fog (and always was in 3D Studio R4). Note that unlike 3D Studio R4, you are not limited to one atmospheric choice - you can have as many as you like, combining them in an unlimited number of ways in a rendering queue. Also note that these are all Plug-Ins and developers are sure to add more over time. Network Rendering TCP/IP-based WAN network rendering Uses TCP/IP protocol to enable MAX rendering networks to live on the Internet. (Take over computers at night. MAX doesn't have to be running on the slaves for it to fire up... They can be logged out and still fire up.) Utilizes Client/Server network architecture, with an integrated network management system that reduces network overhead by 90% as compared to 3DS/DOS. The Client can be operated from any Internet node in the world to manage net rendering operations. The new network system is extremely fault-tolerant. You can literally unplug computers and then plug them back in without confusing the network management system. Rendering slave scheduling is available via the network Client, so slaves can be locked out from network use via a time-line scheduler if desired for other activities. Rendering Options Everything is Up Front There is no longer a static list of options buried in an external 3DS.SET file. All parameters affecting the Renderer are available within the scene at any time - you do not have to edit an extra file. Motion Blur Object Motion Blur has been enhanced to allow a higher sampling rate, producing smoother blur effects. Scene Motion Blur has been enhanced to allow 'shutter-speed control' over the sample. Smart Bitmap Management A new (and much more powerful) plug-in interface to Bitmap I/O filters is built into 3D Studio MAX . In addition to the bitmap types traditional to 3D Studio R4, MAX currently supports YUV and AVI (with user-selectable codecs). The Bitmap manager is also much more memory efficient in requiring only the RAM appropriate to bitmap's color depth (3D Studio R4 treated all images as if they were 24-bit, while MAX will only use the RAM necessary the image's color depth). It also allows Plug-Ins to request and process discreet portions of an image rather than having to digest the entire image buffer (something that was a huge RAM cost in 3D Studio R4). G-Buffer Allows Incredible Post Effects The renderer can now output an extensive G- Buffer (G stands for Geometry) of geometry related information that can be used by filtering effects in Video Post. While the A-Buffer outputs an alpha channel of transparency information, and the Z-Buffer outputs the z-depth distance of geometry from the camera, the G-Buffer outputs object position, material, mapping, and face normal information. This previously unavailable information will provide the foundation for powerful post process effects that were simply impossible before. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19348 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.internetMCI.com!darwin.sura.net!news.fsu.edu!nntp.cntfl.com!usenet From: Prem Subrahmanyam Newsgroups: comp.graphics.apps.lightwave Subject: An image I'm particularly proud of Date: Sat, 11 May 1996 02:58:20 -0400 Organization: University Online Lines: 19 Message-ID: <31943A8C.2053@dev.uol.com> NNTP-Posting-Host: pm1-p23.noblestar.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I) I just completed an image in LW that I feel is a pretty nice piece of work (IIDSSM)...it's at http://dev.uol.com/~prem/big08.jpg or http://www.noblestar.net/~prems/big08.jpg Let me know what you think, folks, Thanks, -- Prem --------------------------------------------------------- Prem Subrahmanyam prem@dev.uol.com Home Page: http://dev.uol.com/~prem/index.html Programmer, graphics designer, fossil nut extraordinaire. "Have you seen my trilobites today?" Fossil Page: http://dev.uol.com/~prem/fossil.html Article: 19349 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!usenet From: Afif Heukeshoven Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Real3D questions. Date: Sat, 11 May 1996 17:34:52 -0700 Organization: Creatic Impulse Lines: 48 Message-ID: <3195322C.22F9@dds.nl> References: <4mued5$7fc@sue.cc.uregina.ca> Reply-To: impulse@dds.nl NNTP-Posting-Host: asd09-12.dial.xs4all.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-XS4ALL-Date: Sat, 11 May 1996 11:30:57 MET DST X-Mailer: Mozilla 3.0b3 (Win16; I) CC: impulse@dds.nl Xref: news2.cais.com comp.graphics.misc:10050 comp.graphics.animation:35533 comp.graphics.rendering.raytracing:10607 comp.graphics.apps.lightwave:19349 comp.graphics.packages.3dstudio:16489 Shane Davison wrote: > > Hi, I'd like to get a few opinions about RealSoft's Real3D... > > I'm a hobbiest (and a student) and just like playing > around with all the cool CG effects like explosions, > particles, morphing, etc. I own (or have access to) > the latest versions of Imagine, trueSpace, Lightwave, > and 3D Studio and was wondering if it would be worth > the $495 US to also get Real3D ? > > Does Real3D have a lot of the things 3DS MAX does such > as volumetric lights, particles/smoke/fire/wind, etc ? > > Also, how well does it import/export from/to the other > programs listed above ? (object compatibility, etc) > > Finally, besides the included documentation, how much > other stuff is available on the 'net and elsewhere ? > (eg.s Web pages of tricks/tips/tutorials, books, etc) > > Thanks for any info and please email (or CC) any replies. > > ps. I'm looking for mail-order stores in Canada or the U.S. > that have academic pricing on 3D graphics & animation software. > If you know of any, please email me with the contact info. > I will post a summary if it looks like it'll be useful for > others. Thanks! Hi! Real3D does have a lot of possibilities found normaly only on Silicon Grapfics platforms. The only thing is, the program, and the tutorial that goes with it are not really user friendly. A few features you'll find in Real3D: - physics: gravity, wind, storm (and other user-definible forces), collision detection, and a lot, lot more. - ray-tracing: unlike other program, real3D is a true ray-tracer. That means no reflection mappings (although those are available) and other tricks. - open programming: you can configure the program (almost) any way you want, with the RPL programming language. Not easy, but fascinating. In my view real3D is one of the best ray tracers, in fact you can use the program as a simulator for particules or other natural phenomena. Email to impulse@dds.nl for more info or contact Activa International UK (they are on the web). By, Afif Article: 19350 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!en.com!in-news.erinet.com!inquo!news.seinf.abb.se!erinews.ericsson.se!eua.ericsson.se!news.algonet.se!news From: johan@studio42.se (Johan Steen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: 11 May 1996 10:29:08 GMT Organization: AlgoNet Public Access Node, Stockholm Lines: 41 Message-ID: <1961.6704T951T2517@studio42.se> References: <4m4pv7$ihn@web3.tcd.ie> <705.6694T1328T1581@pixelfx.demon.co.uk> <31914c21.64924023@news.iserv.net> <4mu2m1$o06@madeline.INS.CWRU.Edu> <4mvbs6$m36@storm.cycor.ca> NNTP-Posting-Host: aristotle.algonet.se NNTP-Posting-User: aab2baa1b8cae607f X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* >In article <4mu2m1$o06@madeline.INS.CWRU.Edu> aq722@cleveland.Freenet.Edu >(John Gregor) writes: >> >> Not to mention that for every month that Newtek keeps prolonging the >> Amiga's agony, its another month that those same resources could be better >> spent adding features to the PC version. >> >Hey, wait a minute, I take *grave* exception to that statement. There are >lots of Amiga users still, and the ultimate fate of the Amiga is still far >from determined - either way. >LW is one of the few remaining "mainstream" packages that is availible for >Amigas, and for that very reason, NewTek gets my money. >Did you ever think that maybe the continued loyalty of Amiga users is the >only reason why there is still a PC version to add features to? That the one >thing that NewTek has that the 3D studio people don't is access to the Amiga >market? >Get your head out of your ass. Just because you don't use it, doesn't mean >there's no demand. Couldn't agree more! I gladly spend my money into Newtek for the Amiga version of Lightwave, and I know lot's of other people with me doing the same thing. As a loyal Amiga user I will continue buying upgrades for Lightwave Amiga. +--------------------+-----------------------+-----------------------------+ | __ | | using | | /// 3D Artist | | Amiga4000T/060 - 42mb RAM | |__ /// Special FX | Johan Steen/STUDIO 42 | VLab Motion <-> Toccata | |\\\/// Film/Video | Gothenburg,Sweden | Picasso2 - FastLaneZ3 | | \XX/ Programmer | | RapidFire - 6.6gb HD - CD | | | | Tapestreamer. | +--------------------+-----------------------+-----------------------------+ | http://www.studio42.se <-- Interested in 3D Gfx/Video Editing/SpecialFX? | +--------------------------------------------------------------------------+ Article: 19351 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news3.ottawa.istar.net!istar.net!infoshare!passport.ca!news2.insinc.net!pegasus.odyssee.net!news From: Gordon Cameron Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 11 May 1996 04:07:49 -0400 Organization: SoftImage, Inc. Lines: 48 Message-ID: <31944AD5.16C4@odyssee.net> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <31913eb2.6430666@news.ftech.net> Reply-To: gocam@odyssee.net NNTP-Posting-Host: pool2_6.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) Xref: news2.cais.com comp.graphics.animation:35534 comp.graphics.apps.lightwave:19351 comp.graphics.packages.3dstudio:16491 > A dual processor Pentium Pro (which is available and a good deal) IS faster > than almost any SGI workstation. Perhaps true in raw processor performance - but it really depends what you are doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP (symmetric multi-processing), and, on top of this, they do many things very very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT shipping yet), good realtime texture mapping with large scenes where all textures are not resident in texmem, remarkable memory bandwidth, good flexible processor scheduling etc etc.. A large portion of SGIs revenue is from their MP machines, and not from their graphics w/stations...With their alliance with Cray, we can expect good things in the future at the upper end of the performance spectrum. I see constant reports detailing NT ad being *the* solution as an OS, but in practise I have yet to see anything rival a multi-processor Challenge/Onyx from the point of view of a software development environment, and a realtime high-end raw graphics performance environment. *Of course* this is changing (DEC, 3DLabs, Accelgraphics, DPI, Intergraph, etc are doing incredible stuff in the graphics domain) but hopefully SGI will continue to push the frontiers of what can be done in the realm of realtime graphics. FYI - I am not a UNIX/SGI weeny ! I use both UNIX and NT boxes every day, and each has their strengths *and* weaknesses. > > SGI _CAN'T_ produce machines that are even remotely faster than what's > available in the PC world. They haven't for quite a long time now. This is plain not true... They own MIPS, whose R5000s, for example, perform not badly at all. As far as MP machines go, there is little in the PC world to touch them (for now). This is fact. Chucking multiple P6's together in a box is not the same as building an efficient, high performance architecture... As the literature from the last 10 years of parallel computing gets regurgitated as PCs spawn more and more CPUs, this will become more and more apparent. -G. -- ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day ~ Gordon_Cameron@siggraph.org \ so much is happening - although ~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure ~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........ Article: 19352 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news3.ottawa.istar.net!istar.net!infoshare!passport.ca!news2.insinc.net!pegasus.odyssee.net!news From: Gordon Cameron Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 11 May 1996 04:15:37 -0400 Organization: SoftImage, Inc. Lines: 24 Message-ID: <31944CA9.786F@odyssee.net> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> Reply-To: gocam@odyssee.net NNTP-Posting-Host: pool2_6.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; 68K) Xref: news2.cais.com comp.graphics.animation:35535 comp.graphics.apps.lightwave:19352 comp.graphics.packages.3dstudio:16492 > No one's talking about running SoftImage on a P5 chip > either--you need the P6. Price/performance, almost ANYTHING beats an SGI. You > can get a P6 with SI starting around $15,000 and it will be way faster than > anything even close to that price with an SGI label on it. Agreed. However, SGI are cutting their prices on things like the Extreme range of machines (which are older technology than the Impacts), which makes them viable alternatives, I guess... Despite this, there are some *very* attractive NT machine bundles appearing - unless SGI can come out with something attractive at the mid-price-range, and soon, they're going to be pushed more and more to the ultimate high performance arena, where price-performance becomes less of an issue. The Indy is still such a really really nice machine, but it's just too expensive for what you get...If it were at a competitive price to a similarly spec'd PC machine, I wouldn't hesitate to buy. -G. -- ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day ~ Gordon_Cameron@siggraph.org \ so much is happening - although ~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure ~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........ Article: 19353 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!news.eecs.umich.edu!nntp.neu.edu!grapevine.lcs.mit.edu!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet From: mikeling@nyc.pipeline.com(Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unclean Boolean unions. Date: 11 May 1996 06:21:47 GMT Organization: Pipeline Lines: 21 Message-ID: <4n1blr$cbt@news1.t1.usa.pipeline.com> References: <4n11f1$314@guitar.sound.net> NNTP-Posting-Host: 38.8.150.7 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 Thanks! just tried it. It was better but still left slightly jagged edges and some polygons still dissapear. I think I will just make my human object with fewer parts with metanurbs. Thanks again! On May 11, 1996 03:31:15 in article , 'Brian@newtek.com (Brian Thomas)' wrote: >Try doing an Automatic Merge Points (keyboard shortcut 'M') > > >mikeling@nyc.pipeline.com(Michael C. Ling) wrote: > >>When I joined my chest and abdomen objects together, the seam between the >>joined parts was jagged. Also the seam would not dissappear with smoothing. >>Also with some operations polygons would dissappear. Any suggestions? -- M C L - Article: 19354 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!news.eecs.umich.edu!nntp.neu.edu!grapevine.lcs.mit.edu!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!news.NetVision.net From: Jacky Talpalar Newsgroups: comp.graphics.apps.lightwave Subject: Problems with LWSN Date: Sat, 11 May 1996 12:55:17 -0700 Organization: VooDoo Ltd. Lines: 4 Message-ID: <3194F0A5.7914@netvision.net.il> NNTP-Posting-Host: ts020p9.pop3a.netvision.net.il Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) I just got my LW 5.0 and I tryed installing the ScreamerNet render on my studio's network, but each time I try to run it I get a message like "unable to open file table" or something simmilar. Do You know of this problem? Article: 19355 Path: news2.cais.com!news.cais.net!news.jsums.edu!neonlights.uoregon.edu!news.uoregon.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!news.cyberport.com!news.netzone.com!phx-ip-90.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 10 May 1996 02:21:04 -0700 Organization: Center for Advancing Computer Technologies Lines: 72 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mr7ig$8av@marina.cinenet.net> NNTP-Posting-Host: phx-ip-90.netzone.com Xref: news2.cais.com comp.graphics.animation:35540 comp.graphics.apps.lightwave:19355 comp.graphics.packages.3dstudio:16495 In article <4mr7ig$8av@marina.cinenet.net>, rickmay@cinenet.net (Rick May) wrote: > In article , > jmonahan@netzone.com (Joe Monahan) wrote: > ->Its really quite simple mjm, > ->Your comparing old SGI technology (You mean Indigo2 I assume, since there > ->is no such thing as Iris2) to new PC technology - Apples and Oranges. You > ->know WHY SoftImage has such a good reputation as an animation application? > ->Cause its almost interactive rendering speeds. But thats on an SGI. Get it > ->on a Pentium without 128 MGS RAM and an open GL accelerator and it looses > ->all its advantage. Just another sluggish, cludgy modeling/animating app. > ->Joe > -> > > I dont even know where to begin with this message.. whooaa.. > > > Softimage and almost interactive rendering speeds?? [snip] > The Open GL boards on > these Pentium Pro machines are as fast if not faster than the Indigo 2 > Extremes redraw.. Again, Indigo2's are OLD technology. Compare the Indigoes with the *NEW* R5000 and R10000 Mips chips please! According to Byte Magazine, " SGI is reporting significant performance gains on its latest R5000 based Indy workstation. According to SGI, the new Indy's [these are low end SGI machines] run 3D graphics software about 83 percent faster than existing R4400 [Indigo2] based systems. And because they use early versions of the R5000 that run at 150 to 180 MHz, greater gains lie ahead when the R5000 achieves its target clock speed of 250MHz." BYTE Magazine, May, 1996. page 162 [] indicate my comments. Most animators use Soft because its a fast renderer that provides them with quick feedback of the motion they've animated. Quick feedback allows them to fine-tune the animation more easily. Really! Ask them..... > And as far as 3DMax using the old Studio renderer- your wrong again. It was > totally re-written. And further- getting RenderMan on the PC or NT isnt very > easy- considering it isnt even out for it, or atleast not supported for > anything other than Unix anymore... My understanding is that it was re-written only insofar as it allows the user access to other rendering engines. It desperately needed to be re-written - I hope it actually was. Still needs a $250 plug-in to raytrace though - thats a shame. Your right about RenderMan. Its been available for the Mac for some time. Some of the best rendering available too. I'm glad I've kept my copy since it isn't available for the Mac anymore - just SGI. > > rick > > > > Rick May > Independent CG Animator > http://www.cinenet.net/users/rickmay > > ------------------------------------------------------ > 3D CG Character Animation Mailing List > http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html > ------------------------------------------------------ > (c) copyright 1996. All rights reserved. No reprinting > or quoting outside of this newsgroup or mailing list. > ------------------------------------------------------ Article: 19356 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!miwok!bdt.com!hal.COM!apricot.com!usenet From: Peter Gruhn Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 11 May 1996 01:55:03 -0700 Organization: Apricot Systematic Lines: 4 Message-ID: <319455E7.446B9B3D@nando.net> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> NNTP-Posting-Host: kamidake.apricot.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (X11; I; FreeBSD 2.1.0-RELEASE i386) Xref: news2.cais.com comp.graphics.animation:35542 comp.graphics.apps.lightwave:19356 comp.graphics.packages.3dstudio:16498 > > to NT yet and Studio MAX still has the same sorry renderer that Studio > > has. This is both poorly stated and untrue. Article: 19357 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: NT to Mac ? Message-ID: Date: 10 May 96 18:33:07 PST Organization: Tierra-Miga BBS Lines: 47 #6/7 from: Blaise Fanning on : Thu 9-May-1996 12:18p In article , mad@torment.tmisnet.com says... ----- >> Just so you know, everyone I talked to didn't seem to have a clue about >> ether netting with a Mac. But, it can be done and with ease. I have an >>Alpha >> system and a Power Mac and they both talk pretty darn good. What ended >>up >> being the deal, was that I needed a hub between the two machines. And >> everyone said that that wasn't necessary, but they were wrong!...After >> spending a whole month trying to figure things out, I finally did it. As >>far >> as the to machines talking to each other, NO PROBLEM :) .......If you have >> anymore questions about this, just let me know?.......MD >Mark, maybe I'm the one of the people who don't know what they're talking >about :-), but it is my impression that if you have NT Server (as Ken >originally said), then you can use its "services for Macintosh" to share >drives with the Macs. ----------- This is true, except that you still need a hub for some reason to make things talk. At least at the time when I was getting mine set up. I have heard a rumor that NT has since changed the Services for Macintosh (SFM) to work better and won't need the hub anymore, but I'd believe it when I see it or hear of someone that is using the new patch how it works. ----- >Note that the "services for MAC" are *not* included on the NT >Workstation CD. >I will have to qualify this by saying that I've never tried it, but that I >understand this to be the way that things are *supposed* to work. ----------- This is also true. SFM is only on the NT Server software. >Blaise Fanning >VP Engineering >DeskStation Technology ---------- A side note for those who may care: I ended up using 10BaseT cables from both machines connected to a *LINKSYS 5-port Workgroup Hub* and a *Cogent Ethernet* card. The Mac didn't need a card...........md :) And a good book to read on setting up the NT end of things, would be *Mastering Windows NT Server 3.51* put out by Network Press. Although, it never mentions the set-up I have just described, it does get you set-up with everything else.......hope this helps...... Article: 19358 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: 11 May 1996 14:12:20 GMT Organization: Netcom Lines: 108 Message-ID: <4n2784$mpj@dfw-ixnews3.ix.netcom.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> ---> I think you have a real personal problem >> with MS...Did Bill Gates kill your dog or something? > >I don't have a dog - never did. Mr. Gates has been in court for lots of >reasons. He is, in my opinion, a despicable character - the very >antithesis of what it means to be human. Buying up private art collections >so he can charge royalty fees on their reproduction in books, TV, etc.<--- So? The reason Gates bought the rights to "private" art collections is so he can distribute these works via the internet. Unless he buys the rights to do so, how is he supposed to do that? As for royalty fees, these are PRIVATE collections, meaning that they are owned by some individual. They are not PUBLIC works. - --->Steeling code (QuickTime comes to mind - no he wasn't convicted, but it >was widely understood, just not *provable*.)<---- So if he wasn't convicted, that means there weren't concrete facts to support Apple's assertion. So specualtion wins out than on an absense of facts? ---> Continually using his >monetary/advertising might to stifle entraupanuer's efforts. <---- It's called capitalism and a free market, what this country was built on. > --->For example, just recently, when the Internet advisory board looked like >it was going to grant SGI the rights to develop the official 3D specs for >the internet,<----- So you're saying that some arbitrary "adivisory board" was going to give SGI a monopoly to develope the 3D specs for the internet? Who is this board, and what business do they have making decisions like that? Are they some government agency? A consortium of industry pundits? What right do they have determining who gets to develope an industry standard? ---> MicroSloth came out with a massive white paper detailing >their "plans" and asking for time to develop the idea. But they claimed >they were far along in its development, hired a slew of lawyers, etc. >Thankfully the commision told him to shove off.<---- This commision should shove off. They have no business determining what becomes a standard. > ---->And trying for nearly a decade now to immitate Apple/Macintoshes operating >system - still not getting it right, but using his advertising clout to >mislead the populace - its dangerous when someone gets so powerful in a >consumer market.<---- Mislead the populace? What dangerous road are all we cattle being led down to anyway? > ---->And the new free on-line software that comes with Windows95. As soon as >you start it, it access info from your computer and sends it direct to >MicroSoft - what apps you have, what memory, etc.... Thats just dirty if >you ask me.<--- I'll agree with you on that one. Microsoft has NO business determining what I have running on my system. One reason I won't use win95, or MSN for that matter. > ---->I KNOW he didn't have anything to do with the development of SoftImage. >SoftImage is a quality product - something MicroSoft isn't likely to >develop. He bought it - and is selling it at a loss. The luxury of being a >near monopoly!<---- Microsoft is not a monopoly, at least not in the traditional sense of the word. There is a difference between a coercive and free market monopoly, and Microsoft is clearly on the free market side. Unlike your SGI buddies, who have to reley on some Internet Adivisory Board in an attempt to try and create a coercive one. Article: 19359 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 11 May 1996 14:24:58 GMT Organization: Netcom Lines: 54 Message-ID: <4n27vq$p07@dfw-ixnews2.ix.netcom.com> References: <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> NNTP-Posting-Host: lax-ca18-06.ix.netcom.com X-NETCOM-Date: Sat May 11 9:24:58 AM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35546 comp.graphics.apps.lightwave:19359 comp.graphics.packages.3dstudio:16503 >>> --->>> Max's renderer is the same as 3DS'. It has some new features, but >it's still >>> the same renderer. Just because it can now do things like >volumetric lights >>> doesn't mean it's a new renderer, it means it's got things added to >it. >> >>No it's not, most of it has been redone. check out their web page the >devote a >>section to changes and improvements to the renderer. >> >>Jeff >>-- >>Sr. Programmer 3 >>Advanced Computing Center for the Arts and Design >>Emerging Technology Studio > > >I actually looked at their web page and there is no reference to a new >renderer that I could find. It does say "all new renderer" and then >goes on to list the improvements, such as multiple textures, plug-in >architecture, volume lights, new raytracing, etc. They have made many >additions to it, but as far as I could tell, it's still the same scan >line renderer with a bunch of new goodies piled on top of it. > >GT<--- Alright, that is the same press release I saw on the Kinetixs page, and again, as far as I can tell, it's the same renderer. LightWave for example, has some of those features, either built in to 5.0 or availble through a plug-in. LW's still the same renderer however. The way MAX computes color and the way light behaves in the scene seems to be the same. Yes, you may have more options now, but it's still the same scanline renderer at it's very core. Now if MAX had something like Renderman's micropolygon algorithm, that would be an example of a new way of rendering. Adding features and options to an existing base algorithm however is not a "new renderer". If I'm wrong on this one, point me to where there is onfo on the subject. GT > Article: 19360 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet From: steve@axtell.com (Steve Axtell) Newsgroups: comp.graphics.apps.lightwave Subject: Looking to BUY Perception Date: Sat, 11 May 1996 15:33:37 GMT Organization: Fishnet Internet Services Lines: 7 Message-ID: <4n29d6$fd0@mackrel.fishnet.net> NNTP-Posting-Host: 206.153.230.2 X-Newsreader: Forte Free Agent 1.0.82 I'm hot to buy one of these. If you are selling let me know. Ax Steve Axtell / Axtell Expressions, Inc. (805) 642-7282 steve@axtell.com WEB SITE http://www.axtell.com Article: 19361 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!in1.uu.net!news2.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Speed Question Date: Sat, 11 May 1996 16:07:03 GMT Organization: Express Access Online Communications, USA Lines: 57 Message-ID: <3194b9cc.64475320@news.digex.net> References: <4l9r3g$bj9@news.electrotex.com> <4mafke$1hg6@mule2.mindspring.com> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99e/32.227 koren@hpsrk.fc.hp.com (Steve Koren) wrote: > >Ernie Wright wrote: > >> for the scene substantially exceed the amount of RAM in the machine. >> And under those conditions, the Amiga will either stop altogether, >> making it infinitely slower, or hit the virtual memory provided by a >> third party product, obviating any advantage. > >It is NOT true that using VM has to dramatically hurt render >performance. You can substantially exceed the physical memory size of a >machine in LW and not degrade performance much at all, let alone have it >"stop altogether". > >The important point is that LW's working set size is a small fraction of >its total allocated memory size for a given scene, and there is strong >spatial coherence which acts to restrict the working set even further. > >I have run some benchmarks in which I have rendered a 40 Mb scene on a >16 Mb A4000, and suffered no more than a 5% speed penality compared to >rendering the same scene on machine that had enough ram to do it without >swapping (48 Mb). There was *very* little swapping during rendering - >perhaps one page fault every 30 seconds on average, with a brief period >of about 10 seconds of paging activity at the beginning of the render >during shadow map creation. > >Of course, for extremly short scenes the paging overhead will be a >larger fraction of the total render time, but for most scenes it can be >small. Only if the working set exceeds the amount of physical ram >available need you suffer a severe performance penalty. > > - steve Sorry to have to quote everything, but I think it's all revelant. Everybody seems to think that their method of benchmarking provides the absolute truth. I also did the same kind of benchmarking on both my Amiga, my Intel Pentium, and my DEC Alpha machines and the results are exactly the opposite of what Steve mentions. In every case when scenes caused the computer to use virtual memory, there was a significant increase in rendering time for every frame. The increases varied from 6 to 10 times the rendering time for the same scene rendered with enough memory in the machine to avoid using virtual memory. This is why my Amiga has 64meg of RAM, my Pentium 64meg of RAM, and both of my Alphas have 128meg of RAM. I had a scene for a client which use a lot of shadow maps which would not render at all in 32meg of ram on my Pentium. So adding 32meg meant finishing the job and getting paid. Ernie is absulutely correct. Dave Paige Alfheim Imaging dave@access.digex.net Article: 19362 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: 11 May 1996 16:01:02 GMT Organization: Digital Equipment Corporation Lines: 26 Distribution: world Message-ID: <4n2dju$auv@nntpd.lkg.dec.com> References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <4mp26m$1td@tepe.tezcat.com> |>>So what percent of people do you think troll the "crack" newsgroups |>>looking for cracks. No doubt there are a lot, but how many compared |>>to the total number of people who might consider "bootlegging" LW. |>>Then there is the issue of getting the program code itself. Do you |>>lock your car? |> |> |>is this newsgroup considered a "crack newsgroup"? I've never seen one |>posted. The file size would make it conspicuous enough. |> |> |> |>bianco, No, I would not consider this a "crack" newsgroup, but some here are seem more than willing to send it to people if requested. If someone is using a crack because they feel justified (talking registered users here) well that is a tough call, but if they distribute it then I think it is another issue. I am against the cracks regardless of the reason . I have noticed that some who support the cracks (you know dongle went bad , need to get job done ect) seem to have the same problems with dongles for other programs. Gee some people are so... unlucky;-) -bill Article: 19363 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 11 May 1996 16:15:56 GMT Organization: Digital Equipment Corporation Lines: 70 Distribution: world Message-ID: <4n2efs$auv@nntpd.lkg.dec.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <4mtmp1$oar@nntp Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com Xref: news2.cais.com comp.graphics.animation:35549 comp.graphics.apps.lightwave:19363 comp.graphics.packages.3dstudio:16505 In article , fwtep@earthlink.net writes: |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.com!tbjnws.tbj.dec.com!tkonws.tko.dec.com!news.dec-j!spin-hsd0-tky!spinnews!wnoc-tyo-news!news.nc.u-tokyo.ac.jp!newssinet!daffy!uwvax!uwm.edu!src.honeywell.com!The-Star.honeywell.com!newshub.tc.umn. |>From: fwtep@earthlink.net |>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio |>Subject: Re: MAX or Lightwave? How about some MAX here folks. |>Date: Fri, 10 May 96 07:49:36 GMT |>Organization: Earthlink Network, Inc. |>Lines: 45 |>Message-ID: |>References: |> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> |> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> |> |> <4mtmp1$oar@nntpd.lkg.dec.com> |>NNTP-Posting-Host: max1-so-ca-42.earthlink.net |>X-Newsreader: Quarterdeck Message Center [2.00] |>Xref: nntpd.lkg.dec.com comp.graphics.animation:34469 comp.graphics.apps.lightwave:18325 comp.graphics.packages.3dstudio:15745 |> |>On 5/9/96 2:06PM, in message <4mtmp1$oar@nntpd.lkg.dec.com>, |>leimberger@marbls.enet.dec.com wrote: |> |> |>> |>> |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry |>> needs, |>> |>> another market |>> |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS. |>> |>> |>> |>> -- |>> |>> Ben Cannon. artherd@a.crl.com |>> |>> |>> |> |>> |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS |>> any |>> |>higher. Actually, Bill Gates is probably about the only one who could |>> afford |>> |>to use an SGI. And how evil is SGI? After all, as soon as they bought out |>> |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just |>> because |>> |>they wanted to protect their doomed computer market. |>> |> |>> |>-- |>> |> -=Fred=- |>> |> |>> |> |>> I have to agree with Fred. NT is gaining market share pretty fast. As for it |>> being a toy, next to IRIX/Unix ect, I don't see the logic in that statement. |>> My only problem with NT is that it is resource hungry, and coming from the |>> Amiga that is a.......stuff deleted |>> -bill |> |> |>Bill, one thing to add is that Unix is more of a resource hog than NT. |>-- |> -=Fred=- |> |> Fred, I figured that was a given! Ya know , the biggest problem the Amiga had as an OS was it had no real memory management. In the early years this was a problem, later as applications became mature it was much better. However my first Amiga multitasked in 512k of memory(the old 1000). Sure some apps complained but it was remarkable. The newre OS's support a lot of baggage that the average user could live without. They don't need it, don't want it and often don't use it. NT was developed for the server market so I can see how it is resource intensive. Win95, thata another story. -bill Article: 19364 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.ecn.uoknor.edu!solace!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!telepost.no!hydro.com!n From: erikhans Newsgroups: comp.graphics.apps.lightwave Subject: student version ! Date: 11 May 1996 16:40:35 GMT Organization: Hydro Petrokjemi Lines: 12 Message-ID: <4n2fu3$ppp@vkhdsu01.hda.hydro.com> NNTP-Posting-Host: 136.164.52.146 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 16bit) I am an Norwegian student and I want to know if it is possible for me to order LW 5.0 student version. I am not sure if Newtek has made a student version, but I have heard rumors about it. If it is possible to buy this ,how much does it cost? Where can I get it from? Thanks in advance Oyvind Eriksen erikhans@sn.no Article: 19365 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!netcom.net.uk!dispatch.news.demon.net!demon!crowlee.demon From: Lee Bettridge Newsgroups: comp.graphics.apps.lightwave Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail Date: Sat, 11 May 1996 18:09:24 +0100 Organization: Lee Bettridge Lines: 63 Distribution: world Message-ID: References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com> NNTP-Posting-Host: crowlee.demon.co.uk X-NNTP-Posting-Host: crowlee.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike Version 1.10 In article <4n12km$svt@newsbf02.news.aol.com>, ToastRGuy writes >Thought you all should know...if you get an e-mail with subject line of >"Good Times" DO NOT OPEN IT OR READ IT. I found the attached in the >GENUKI DIGEST that I receive. It will explain. > > >URGENT - READ IMMEDIATELY I received this email message from a >colleague of mine. I have not independently verified the authenticity >of the warning, but I respect his judgment, so I thought it best to send >this along. There is a computer virus that is being sent across the > Internet. If you receive an e-mail message with the subject line "Good > Times", DO NOT read the message, DELETE it immediately. Please >read the messages below. Some miscreant is sending e-mail under the >title "Good Times" nation wide, if you get anything like this, DON'T >DOWN LOAD THE FILE! It has a virus that rewrites your hard drive, >obliterating anything on it. Please be careful and forward this mail to >anyone you care about. The FCC released a warning last Wednesday >concerning a matter of major importance to any regular user of the >Internet. Apparently a >new computer virus has been engineered by a user of AMERICA ON >LINE that is unparalleled in its destructive capability. Other more >well-known viruses such as "Stoned", "Airwolf" and Michaelangelo" >pale in comparison to the prospects of this newest creation by a >warped mentality. What makes this virus so terrifying, said the FCC, >is the fact that no program needs to be exchanged for a new computer >to be infected. It can be spread through the existing e-mail systems of >the Internet. Once a Computer is infected, one of several things can > happen. If the computer contains a hard drive, that will most >likely be destroyed. If the program is not stopped, the computer's >processor will be placed in an nth-complexity infinite binary loop which >can severely damage the processor if left running that way too >long.Unfortunately, most novice computer users will not realize what >is happening until it is far too late. Luckily, there is >one sure means of detecting what is now known as the "Good Times" virus. >It always travels to new computers the same way in a text email message > with the subject line "Good Times". Avoiding infection is easy once >the file has been received not reading it! >The act of loading the file into the mail server's ASCII buffer causes >the "Good Times" mainline program to initialize and execute. The >program is highly intelligent it will send copies of itself to >everyone whose e-mail address is contained in a receive-mail file or a >sent-mail file, if it can find one. It will then proceed to trash the >computer it is running on. The bottom line here is if you receive a >file with the subject line "Good Times", delete it immediately! Do >not read it". Rest assured that whoever's name was on the "From" line >was surely struck by the virus. Warn your friends and local system >users of this newest threat to the Internet! It could save them a lot >of time and money. > > > >________________________________________________________________________ >Don James The Computer Room Colorado's Desktop Video Specialists >2760 S. Havana St. Aurora, CO 80014 (303) 696-8973 An nth complexity infinite binary loop eh, this must be some virus if it can execute something that does not exist. By the way I`ve encoded a virus into this posting that will open up a space-time rift transforming any computer that reads it into an electronic time distorting, energy gobbling machine of ultimate destruction! Article: 19366 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet From: sales@mt-inc.com (MicroTech) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 is shipping (intel)! Date: 11 May 1996 17:58:52 GMT Organization: MCSNet Internet Services Lines: 27 Message-ID: <1120.6705T751T1401@mt-inc.com> References: <4me71o$gu1@www.gatecom.com> <4mu4ma$18m@newsbf02.news.aol.com> <4n0agb$3tu@newshost.convex.com> NNTP-Posting-Host: mtinc.pr.mcs.net X-Newsreader: THOR 2.22 (Amiga;TCP/IP) On 10-May-96 20:55:39, Warren Vosper (warrenv@convex.com) posted: > ToastRGuy (toastrguy@aol.com) wrote: >: We are a dealer in Colorado and have recieved both full and upgrade >: versions of LightWave 5.0, from our regular distributers. > what's the difference (other than price) between the full > and upgrade versions? The full version includes a dongle, and the upgrade version uses your existing dongle. CD, box, and manuals are identical, the only difference is the missing dongle in the upgrade package. Regards, John Crookshank MicroTech -- ______________________________________________________________ / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \ | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer | | Desktop Video Systems Dealer | JVC Professional Video Products | | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer | |------------------------------|---------------------------------| | sales@mt-inc.com http://www.mt-inc.com/ | \______________________________________________________________/ Article: 19367 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet From: sales@mt-inc.com (MicroTech) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga CD ROM? Date: 11 May 1996 17:59:38 GMT Organization: MCSNet Internet Services Lines: 34 Message-ID: <1699.6705T756T2910@mt-inc.com> References: <31860893.14C9@UTK.EDU> NNTP-Posting-Host: mtinc.pr.mcs.net X-Newsreader: THOR 2.22 (Amiga;TCP/IP) On 30-Apr-96 08:33:23, brad prosise (BPROSISE@UTK.EDU) posted: > Well I finally got my toaster 4.1 upgrade more than a year after I > bought it. Several people told me that the cd rom for the amiga could be > a problem. I thought "its just another scsi device, thats no problem". > As it turns out you cant just ad a cd rom to the scsi chain and it work. > Now the dealer who I got 4.1 from say I have to buy ASIM software just > to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems > strange. Have anyone else had this problem and how did you solve it? > thanks for any help or advice. You don't have to buy drivers, Workbench 3.1 includes a very basic CD-ROM driver, and there are shareware drivers on Aminet. The Toaster 4.1 installation includes a very basic CD driver as well. If you intend using the CD-ROM drive for more things other than just software installing, the ASIM software adds a lot of nice capabilities like playing music CD's, PhotoCD access, MAC CD compatibility, etc. Nice to have, but not really necessary just to install a software package with. Regards, John Crookshank MicroTech -- ______________________________________________________________ / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \ | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer | | Desktop Video Systems Dealer | JVC Professional Video Products | | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer | |------------------------------|---------------------------------| | sales@mt-inc.com http://www.mt-inc.com/ | \______________________________________________________________/ Article: 19368 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 11 May 1996 11:12:01 -0700 Organization: Primenet (602)416-7000 Lines: 75 Sender: root@primenet.com Message-ID: <4n2l9h$jcg@nnrp1.news.primenet.com> References: <31944AD5.16C4@odyssee.net> X-Posted-By: steph@usr2.primenet.com Xref: news2.cais.com comp.graphics.animation:35551 comp.graphics.apps.lightwave:19368 comp.graphics.packages.3dstudio:16512 Gordon Cameron wrote: : > A dual processor Pentium Pro (which is available and a good deal) IS faster : > than almost any SGI workstation. : Perhaps true in raw processor performance - but it really depends what you are : doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP : (symmetric multi-processing), and, on top of this, they do many things very : very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT : shipping yet), good realtime texture mapping with large scenes where all : textures are not resident in texmem, remarkable memory bandwidth, good flexible : processor scheduling etc etc.. A large portion of SGIs revenue is from their MP : machines, and not from their graphics w/stations...With their alliance with : Cray, we can expect good things in the future at the upper end of the : performance spectrum. I believe the statement was "almost any SGI *workstation*". The multiprocessor machines don't fall into the workstation class, but rather the lower end supercomputer class. It may be SGI's fate to be left only with it's supercomputer market, which may itself be expanding. : *Of course* this is changing (DEC, 3DLabs, Accelgraphics, DPI, Intergraph, etc : are doing incredible stuff in the graphics domain) but hopefully SGI will : continue to push the frontiers of what can be done in the realm of realtime : graphics. I'm not too certain. In the hotbed of evolution of the PC/Games market, you are getting interesting products like the NVidia based boards, which have subdivision-less patch rendering, and I'm sure more novel and faster hardware is on the way simply because of the number of companies working on it. SGI's realtime market isn't large enough to be chopped up PC style. But as the realtime apps become more attractive common from a business point of view, you'll see some NT based competitors entering the market. : FYI - I am not a UNIX/SGI weeny ! I use both UNIX and NT boxes every day, and : each has their strengths *and* weaknesses. : touch them (for now). This is fact. Chucking multiple P6's together in a box is : not the same as building an efficient, high performance architecture... As the : literature from the last 10 years of parallel computing gets regurgitated as : PCs spawn more and more CPUs, this will become more and more apparent. You can liken the difference between SGI and the coming SMP NT machines (it's inevitable) as the difference between a Ferarri and Supercharged Corvette. They both have the same top speed, but the Ferarri handles better. The Corvette is less finicky, and can be fixed by nearly any corner mechanic. The Corvette is way less expensive, and falls into alot more hands, though Supercharged versions are uncommon. So long as SGI likes making fewer machines and charging higher prices than is absolutely necessary, and so long as the market demand expands to to areas that belonged exclusively to SGI, but only if it can be had at a below SGI price, SGI can expect to be attacked from all sides in the future. Keep in mind that SGI almost completely supplanted Cray as the market for Supercomputer performance expanded, but only if that performance were available at a cheaper price. SGI is the target in everyone's sights, and as targets go, it's a sitting duck. : -- : ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19369 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news2.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail Date: Sat, 11 May 1996 14:20:13 -0400 Organization: Express Access Online Communications, USA Lines: 7 Message-ID: References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: erniew@access4.digex.net In-Reply-To: <4n12km$svt@newsbf02.news.aol.com> The sad thing about the Good Times hoax is that it's designed to make well-intentioned people look foolish. The "virus" is the bogus story itself. - Ernie Article: 19370 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!nwgw.infi.net!news.infi.net!usenet From: Charles Meyer Newsgroups: comp.graphics.apps.lightwave Subject: LW Rendering Rental Date: Sat, 11 May 1996 13:11:38 -0700 Organization: InfiNet Lines: 11 Message-ID: <3194F47A.2FE@PioneerPlanet.infi.net> NNTP-Posting-Host: pa4dsp13.msp.infi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; U) This is a question to all out there who use Lightwave. The company I work for is currently in the process of deciding if they should purchase a Raptor Reflex 400 MHz 21164 Alpha with 128MB Ram for rendering purposes. They wanted to know if there is an interest in renting render time from this machine. Second, they were asking what the current rates are and formats people are use to. Also, the output would be from the PVR at the Digital quality to what ever format of choice. This system would be connected to the network we have with Pentium PC's and Amiga's in house. Send response to: triadcom@pioneerplanet.infi.net Article: 19371 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!vixen.cso.uiuc.edu!newsfeed.ksu.ksu.edu!news.cis.okstate.edu!news.ecn.uoknor.edu!solace!nntp.uio.no!news.kth.se!tybalt.admin.kth.se!celsiustech.se!seunet!news2.swip.net!mn6.swi From: custom.design@mailbox.swipnet.se (custom design reklam & datorservice) Newsgroups: comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.freehand,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,c Subject: Macintosh scannerdriver for PC-computers Wanted Date: 11 May 1996 17:01:57 GMT Organization: - Lines: 10 Message-ID: <4n2h65$nfu@mn5.swip.net> NNTP-Posting-Host: dialup114-3-11.swipnet.se Mime-Version: 1.0 Content-Type: Text/Plain; charset=ISO-8859-1 NNTP-Posting-User: dc520d4dc1a02bfdd2e1f33ac097fcea X-Newsreader: WinVN 0.99.6 Xref: news2.cais.com comp.graphics.api.misc:613 comp.graphics.api.opengl:5109 comp.graphics.api.pexlib:429 comp.graphics.apps.alias:1758 comp.graphics.apps.avs:729 comp.graphics.apps.data-explorer:432 comp.graphics.apps.freehand:824 comp.graphics.apps.gnu Hello! I am searching for some softwaredriver to make a Macscanner work on a PC-computer. If you know anything about it pleace kontact me on my E-mail below. My name is Göran Björklund E-mail to: custom.design@mailbox.swipnet.se Thanks a lot. Göran. Article: 19372 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.cse.psu.edu!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Message-ID: Date: 11 May 96 10:44:23 PST Organization: Tierra-Miga BBS Lines: 26 On Fri 10-May-1996 10:38p, leimberger wrote: l> CRACK KILLS! l> This variation could kill NewTek. Then all those people complaning about l> dongels would not have to worry. I see post on the 3dS list almost every l> day l> looking for the LW crack. I don't think it is because THEY are having l> dongel l> problems, aside from the fact they have none. regardless of the reason, l> if you l> support the spred of the software crack you are contributing to the ill l> healh l> of NewTek. the popularity of the crack on the other list shows the need l> for the l> dongle. Sure it can be argued that the crack is available, but the l> thieves here l> and there that have access are nothing compared to those that don't. l> -bill ------------- What a nut! Nobody ever said that Newtek shouldn't have copy protection for thier software! Wake Up! All anyone has ever said, is that they should use a better, less problematic way of protection. Geshz....what's the deal with this line of thought? Dongles are not the only way of doing things. Just because something has been going on for so long that it seems normal doesn't make it the right way or the only way of doing things.......md Article: 19373 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.cse.psu.edu!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Message-ID: Date: 11 May 96 10:51:51 PST Organization: Tierra-Miga BBS Lines: 38 On Sat 11-May-1996 10:44a, Mark Dunakin wrote: MD> On Fri 10-May-1996 10:38p, leimberger wrote: MD> l> CRACK KILLS! MD> l> This variation could kill NewTek. Then all those people complaning MD> about MD> l> dongels would not have to worry. I see post on the 3dS list almost MD> every MD> l> day MD> l> looking for the LW crack. I don't think it is because THEY are having MD> l> dongel MD> l> problems, aside from the fact they have none. regardless of the MD> reason, MD> l> if you MD> l> support the spred of the software crack you are contributing to the MD> ill MD> l> healh MD> l> of NewTek. the popularity of the crack on the other list shows the MD> need MD> l> for the MD> l> dongle. Sure it can be argued that the crack is available, but the MD> l> thieves here MD> l> and there that have access are nothing compared to those that don't. MD> l> -bill MD> ------------- MD> What a nut! Nobody ever said that Newtek shouldn't have copy protection MD> for thier software! Wake Up! All anyone has ever said, is that they should MD> use a better, less problematic way of protection. Geshz....what's the deal MD> with this line of thought? Dongles are not the only way of doing things. MD> Just because something has been going on for so long that it seems normal MD> doesn't make it the right way or the only way of doing things.......md p.s. I forgot to mention, I never intended to get involved with this discussion, but I was so sick of hearing this speal, that I had to say something. And then, on my first post, I had to go and make some stupid coment about liberals and all I got was replies about that from some people who seem to totally ignore the rest of what I was saying.....Needles to say, I probably won't be making that mistake again......md Article: 19374 Path: news2.cais.com!mcbones From: djmccoy@pacificnet.net (Daniel J. McCoy) Newsgroups: comp.graphics.apps.lightwave Subject: LightWave3D Mailing List Info Date: Sat, 11 May 96 19:23:04 GMT Organization: Capital Area Internet Service, Inc. Lines: 23 Message-ID: <4n2p97$ca0@news2.cais.com> NNTP-Posting-Host: max-4.pacificnet.net X-Newsreader: News Xpress 2.0 Beta #0 Since so many people have posted searching for the mailing list, I figured it would be better to respond with a whole new message. About three weeks ago, the mailing lists was moved to tomahawk.grandi.com thanks to a tremendous effort of Keith Christopher. David Warner was searching for a new home after finding out garcia.com was going out of business. At any rate, the road has been a little bumpy but for the most part, things are working well and my hat's off to Keith and David for pulling it through! To subscribe, send e-mail to majordomo@tomahawk.grandi.com with "subscribe lightwave" or "subscribe lightwave-digest" in the message body. Your message should be processed automatically if all goes well. Your messages can be posted to "lightwave@tomahawk.grandi.com". Incidentally, the Video Toaster and Flyer mailing list was also moved. Substitute "toaster" for "lightwave" in the above paragraph and you'll get to the Toaster list. :) Have fun, Dan -- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com WWW - http://www.pacificnet.net/~djmccoy Article: 19375 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: Speed Question Date: Sat, 11 May 1996 15:12:36 -0400 Organization: Express Access Online Communications, USA Lines: 26 Message-ID: References: <4l9r3g$bj9@news.electrotex.com><4mafke$1hg6@mule2.mindspring.com> Reply-To: Ernie Wright NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: erniew@access4.digex.net In-Reply-To: Steve Koren wrote: > It is NOT true that using VM has to dramatically hurt render > performance. I didn't say it *had* to, but on average, when memory requirements substantially exceed available physical RAM, performance will suffer dramatically, regardless of platform. Nothing controversial about that. > The important point is that LW's working set size is a small fraction > of its total allocated memory size for a given scene, and there is > strong spatial coherence which acts to restrict the working set even > further. Well yeah, but to the extent this is true, it's true on all platforms. Remember that the context of my post was a comparison of Pentium-based PCs and 040-based Amigas. In that context, the *important* point is that the PC will be 5 times faster, more or less, than the Amiga, and that the Amiga will *not* perform relatively better in low memory conditions--it'll hit virtual memory just like the PC does, and if Amiga third party virtual memory software isn't in place, it'll just crash. - Ernie Article: 19376 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 11 May 1996 12:23:03 -0700 Organization: Primenet (602)416-7000 Lines: 78 Sender: root@primenet.com Message-ID: <4n2pen$pc0@nnrp1.news.primenet.com> References: <4mtc6b$am1@nnrp1.news.primenet.com> <4n16sq$7p9@news2.h1.usa.pipeline.com> X-Posted-By: steph@usr2.primenet.com ebarba@usa.pipeline.com wrote: : I don't know many Alias or Lightwave users that have had both packages on : there desk for three plus years. I have, and have been using Alias for a : long time, longer than the software has been marketed to the entertainment : industry. I can say with little predjudice, (unlike Mr. Leonard) that there : are alot of instances where Lightwave is a better choice for the job. I've used LW since '90, though I stopped for awhile because the Amiga was hopelessly slow. I've used Alias for about 1 1/2 years, Prisms before that, Softimage before that in my professional life. There are simply things that are so time consuming in LW, that when they need refinement the incentive not to touch the animation is very high. This is particularly true in character animation, the *only* type of animation that I do. There are other things that LW does just fine. The main argument is whether LW is ultimately capable of *everything* Alias can do, and whether the additional effort continues to make LW a "cost effective" choice. I would prefer to be able to do everything Alias can do in LW or Animation Master, since I'd be able to work at home instead of staying at work late, or even working on my own projects at the same level of quality as I do at work. At this time, I simply cannot. Lee Stranahan and "Fred" claim this is a limitation of the artist. It isn't. LW simply doesn't have the features necessary at this time. If you've used Alias 7's IK, blends, and other features daily, I don't see how you can miss the obvious advantages that make studios pay Alias' and SGI's extortionary prices. : packages. I personally have shown them Alias and Softimage many times. : Lightwaves biggest asset, is its ablity to move quickly compared to the : other guys. So if your mad that you spent so much money on your equipment, : and software (are you listening Bill) and are being beat out at biding I didn't spend a dime on Alias and SGI. I got a job at a place where the company bought them. And if LW is moving so quickly, how come it's 5 years after SI came out with constraint based IK, with a schematic hierarchy lister that makes it vastly easier to cope with incredibly complex animation and the ability to assemble hierarchies completely arbitrarily and LW still can't duplicate the flexibility of this arrangement. You can't even assign specific vertices to bones, and you have to disconnect fingers from hands to keep the bones from affecting neighboring fingers. Yet there's no mechanism like Alias' blends to re-attach the fingers without interpenetration. If Stuart and Allen are so aware of SI and Alias' capabilities, and they can work so darn fast, why are they 5 years behind in character tools? I'll continue to upgrade, but I'm not holding my breath. : time to a Lightwave house, don't bitch and moan, take a honest look and : stop suffering from the mother goose syndrome. I think you will be very : impressed when you realize what me and the other ex-amblin guys are working : on now at DD. We will be doing things for film, and I think there will be : some very surprised individuals out there....... Maybe for spaceships and environments. I'm not surprised that you ex-amblin guys are at DD. Most of my animators are ex-LW people who still have it at home. We're always trying to find ways to do our work on LW, for obvious reasons, but the equivalent tools simply aren't there. And I'm not impressed with Vinton's work, except that it was accomplished in LW at all. : Eric Barba : ericb@d2.com Digital Domain : ebarba@usa.pipeline.com Home -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19377 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 11 May 1996 12:27:02 -0700 Organization: Primenet (602)416-7000 Lines: 22 Sender: root@primenet.com Message-ID: <4n2pm6$pn3@nnrp1.news.primenet.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> X-Posted-By: steph@usr2.primenet.com Jean-Eric Hénault wrote: : I agree with you on one point. LightWave gives you more bang for the buck. : But Alias just gives you more bang, period, regardless of price. Very succinctly put. : LW is designed for those who put budget in front of quality, Alias is : for those who put quality and creativity in front of everything else, : including budget. : Jean-Eric -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19378 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.apps.lightwave Subject: Re: INSTALL PROBLEMS LW 5.0 Date: 11 May 1996 19:36:10 GMT Organization: University of California, Santa Cruz Lines: 9 Message-ID: <4n2q7a$96q@darkstar.UCSC.EDU> References: <3194C0D8.5F31@telepost.no> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) I heard you need to set teh keybord setting to USA/English to avoid teh error..NewTek said they are working on a solution. Enter control panels in Win NT to change it. -- ---------------------------------- Adam Chrystie LightWave 3D Animator Cinema/Video Major, Senior University Of California at Santa Cruz Article: 19379 Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!news.corpcomm.net!news From: "John W. Stetzer III" Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 11 May 1996 19:48:33 GMT Organization: Corporate Communications Lines: 21 Message-ID: <4n2quh$f6d@news.corpcomm.net> References: <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> <4n27vq$p07@dfw-ixnews2.ix.netcom.com> NNTP-Posting-Host: dial10-vermillion.iw.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2PE-D (Windows; U; 16bit) Xref: news2.cais.com comp.graphics.animation:35553 comp.graphics.apps.lightwave:19379 comp.graphics.packages.3dstudio:16515 >Alright, that is the same press release I saw on the Kinetixs page, and >again, as far as I can tell, it's the same renderer. > >If I'm wrong on this one, point me to where there is onfo on the >subject. If by the above you mean it has the same basic look as the previous 3ds renderer and giving it a cursory look, then perhaps I can understand why you'd say this. According to G, 98% of the renderer is new code, the carryover being the antialiasing portion. In the course of experimenting w/scenes I'd done in r4, I can say that the Max renderer does give different results (looks better to me). Yes, it is a scanline renderer and yes they did build on what they learned in previous releases, but (at least based on my informal tests since I got Max a few weeks ago), it is not the same renderer. John Stetzer JWS http://scream.iw.net/~jwsttzr3 Article: 19380 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!news.corpcomm.net!news.gate.net!navajo.gate.net!lewis_a From: Abraham Lewis Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 11 May 1996 15:42:28 -0400 Organization: CyberGate, Inc. Lines: 32 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com><4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> Xref: news2.cais.com comp.graphics.animation:35554 comp.graphics.apps.lightwave:19380 comp.graphics.packages.3dstudio:16516 On Fri, 10 May 1996 fwtep@earthlink.net wrote: > > MAX uses a new renderer. It is nothing like the old one. > > > > Jeff > Max's renderer is the same as 3DS'. It has some new features, but it's still > the same renderer. Just because it can now do things like volumetric lights > doesn't mean it's a new renderer, it means it's got things added to it. > -- > -=Fred=- I probably don't know what I'm talking about but... 1) 3DS R4 had the fastest PC render engine on the market. If Max's *was* the same, that would not be a bad thing. 2) Autodesk & Co. began coding Max shortly after the release of R2. I'm sure they borrowed algorithms and some code from the DOS program, but I'd be extremely surprised if it was the "same" renderer repackaged as an NT DLL. It is still a scanline renderer; it still does not do raytracing; it will still make very photorealistic images in skilled hands. 3) This new/old renderer argument is getting tiresome. What is the point? Do you like what comes out of Max? Do you hate it? Do you care if it coded with the elegance of a Louis XIV armchair or with the ungainliness of a dump truck? Let's get back to work folks. Abraham K. Lewis Jupiter, Florida lewis_a@gate.net Article: 19381 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 11 May 1996 15:46:11 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 30 Sender: root@newsbf02.news.aol.com Message-ID: <4n2qq3$h1t@newsbf02.news.aol.com> References: <3190400B.678A@montreal.com> Reply-To: stranahan@aol.com (Stranahan) First off, there's no such thing as a $100 million budget. Jurassic? Waterworld? Hahhaha That's all marketing bullshit, so you'll go see the movie to see what $100 or $200 million looks like on the screen. It's a lie, however. And there are NO $100 effects budgets, of course. Price counts. Time is money. The budget is important. Period, the end. For the VAST majority of effects jobs, film or not, LW could do the job just as well as Alias, and for less money. Period, again. Further, tell me what an Alias system with the hair option costs? The hair ain't free - what's the software cost? $35,000 total? $50k? How much do you think Fori is making? Or Worley? Or Kreg? Or Blevins? Or Arnie? Or Allen and Stuart for that matter? You think, given a film budget, anyone waving a $100,000 check couldn't get a KILLER LightWave programmer or two for a few months to write those routines? I'm a filmmaker now - I write checks. I having some visual effects films planned, and believe me - I won't be stupid enough to spend my money on a few Alias licenses. I want to make money when I make movies. _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19382 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 11 May 1996 15:46:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 28 Sender: root@newsbf02.news.aol.com Message-ID: <4n2qri$h26@newsbf02.news.aol.com> References: <4n16sq$7p9@news2.h1.usa.pipeline.com> Reply-To: stranahan@aol.com (Stranahan) ----------------------------------------- . I think you will be very impressed when you realize what me and the other ex-amblin guys are working on now at DD. We will be doing things for film, and I think there will be some very surprised individuals out there....... ----------------------------------------- IT'S THE NEW CAMERON TITANIC FILM. Got it, everyone? Enough hinting around, already. Digital Domain is working on the Titantic movie. LightWave is being used to do Titanic stuff. Titanic Titanic Titanic...it'll look really good and it's done on LightWave, but it's not characters so certain people STILL won't be impressed unless you make the ship dance and sing and chew or something....and even THEN they will complain.... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19383 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!news.texas.net!newshost.comco.com!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave crack Date: Sat, 11 May 1996 18:24:50 -0400 Organization: Concentric Internet Services Lines: 22 Message-ID: <319513B2.720D@pilot.msu.edu> References: <4n11qq$pcs@ns1.win.net> NNTP-Posting-Host: cnc045143.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Win95; I) D ARMSTRONG wrote: > > I have also had problems with dongle. I am against piracy but the dongle > is not going to stop it. I have a patch that works great for modeler > but I can't get it to work in layout. Can anyone help me? I don't think you are going to find much help here. I also hate the dongle, it has caused me more problems than any paying customer should be expected to endure. But I will not seek out nor distribute the crack nor help others to do the same, sorry. P.S. What is wrong with NewTek making the CD-ROM part of the copy protection. Just have LW check for the CD-ROM at start-up. It's just as easy to crack that as it is the dongle, and it effectively stops the casual pirate same as the dongle. It's cheaper, easier and more reliable than the dongle. I have yet to hear a *good* arguement against this solution. P.P.S Would you change your answer if your dongle failed tomorrow? -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 19384 Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!torn!kone!news.ccs.queensu.ca!news From: Adrian Pierorazio Newsgroups: comp.graphics.apps.lightwave Subject: AVI problem in Windows Date: Sat, 11 May 1996 15:19:03 -0400 Organization: Queen's University Lines: 9 Message-ID: <3194E827.1FA1@me.queensu.ca> NNTP-Posting-Host: u14.n72.queensu.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) I know its been posted before, but I have no idea where to find archives or FAQs for this newsgroup despite lurking for several weeks. Anyways, the LW4 AVI saver bug finally manifested itself on my machine. I can no longer save my rendered animations and I have a deadline coming up fast. Could some one *please* re-post, e-mail, or otherwise inform me how to get this working again. Thanks in advance. Adrian Pierorazio Research Associate Mechanical Engineering Queen's University Article: 19385 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.oz.net!we.got.net!news From: Ace Miles Newsgroups: comp.graphics.apps.lightwave Subject: Re: BONES: World coordinates question(sort of) Date: Sun, 12 May 1996 03:36:04 -0700 Organization: got net? Lines: 24 Message-ID: <3195BF14.6C87@got.net> References: NNTP-Posting-Host: ace.got.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Pat Borjon wrote: > > One of the first things i do when i add a bone to a scene to make a > alpha char. walk is rot pitch 90 degrees so that it stands upright like > a leg... from this angle tho, 2 of the axis of rot take on same qualities > cuz of(i guess) gimbal lock(as the ref man states it). What i would like > to do is set up the bones in this position, then tell Lightwave that THIS > set of rot angles is 0,0,0 degrees. > > then my old heading could now become my new(needed) bank angle...pitch, of > course, would stay the same. > > any clues...? It helps to bring your model in lying on it's back. Then assemble your bones, when your done pitch the object upright. -Ace -- Ace Miles * Senior Animator * Atari Games/Williams Entertainment ace@agames.com (work) or ace@got.net (home) My opinions are not necessarily those of my employer. Although legally they own everything I come up with. Article: 19386 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!axe.netdoor.com!news From: "Frank D. Cocke" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Advanced Tutorial #6 - Bones Help Date: Sat, 11 May 1996 17:52:34 -0500 Organization: The Lightray Factory Lines: 38 Message-ID: <31951A32.2D25@netdoor.com> References: NNTP-Posting-Host: port27.netdoor.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) To: giorgioa@ix.netcom.com giorgioa@ix.netcom.com wrote: > > In the USER GUIDE Advanced Tutorial #6 "Using Bones" I added a spot light > looking out from the inside the lamp. I Parented the light to the lamp but when > I moved the bones to swing the lamp head around the light would not follow but > stayed still. What do I need to do to get the light to stay attached to the > bones influence so that lamp looks like it's illuminating from the bulb. > I was thinking that maybe I parented the Light to a null object and then > parented the null to the lamp. But I'm not to familiar with using nulls and > what there full functions are. > > Any help would be appreciated. > > giorgioa@ix.netcom.com > > -- > Giorgio E. A. > giorgioa@ix.netcom.com I was dealing with this same problem when trying to animate a cartoon worm to get it's eyes, which were a separate object, to stay attached to the worm. Well there is a great example of how to do this in the Jan. 96 copy of VTU about the M&M comercials. Basicly they had the M&M body with bones with two extra bones for the eyes and they cloned the body and thus the bones too and then replaced the body with the eyes and only activated the bones for the eyes. The bones for the eyes had the same motion as the body so they moved the same. You will have to parent your light to a null or maybe a copy of your light bulb. Hope this helps and if you need any more help with it just mail me. Frank -- Frank D. Cocke The Lightray Factory, 3D animation & Graphics E-mail to frank@netdoor.com HTTP://www2.netdoor.com/~frank Article: 19387 Path: news2.cais.com!news.cais.net!usenet.seri.re.kr!news.dacom.co.kr!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: Sat, 11 May 1996 19:57:10 -0400 Organization: Concentric Internet Services Lines: 148 Message-ID: <31952956.6F12@pilot.msu.edu> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> > > > ---> I think you have a real personal problem > >> with MS...Did Bill Gates kill your dog or something? > > > >I don't have a dog - never did. Mr. Gates has been in court for lots of > >reasons. He is, in my opinion, a despicable character - the very > >antithesis of what it means to be human. Buying up private art > collections > >so he can charge royalty fees on their reproduction in books, TV, > etc.<--- > > So? The reason Gates bought the rights to "private" art collections is > so he can distribute these works via the internet. Unless he buys the > rights to do so, how is he supposed to do that? As for royalty fees, > these are PRIVATE collections, meaning that they are owned by some > individual. They are not PUBLIC works. No problem here. I don't mind Bill owning things. He has the money and he should be allowed to buy anything people are willing to sell. Besides, do you think the original stuffy owners would have let their prized artworks be scanned to be put on the internet for the "common folk" ;) Hell, did they even know what the Internet was? > - > --->Steeling code (QuickTime comes to mind - no he wasn't convicted, > but it > >was widely understood, just not *provable*.)<---- > > So if he wasn't convicted, that means there weren't concrete facts to > support Apple's assertion. So specualtion wins out than on an absense > of facts? Hey, we're all going to be forced to use Windows anyway, at least he's stealing the right ideas from the right people. Win95 is a huge step in the right direction as far as OS interfaces go. When NT and 95 merge, PC users will finally know what using a computer is all about. I'll be happy to give M$ my money then. > ---> Continually using his > >monetary/advertising might to stifle entraupanuer's efforts. <---- > > It's called capitalism and a free market, what this country was built > on. Hmm... Well that's what Standard Oil claimed also. The real injustice was already done when M$ muscled computer dealers into including MS-DOS and Windows pre-loaded into most of their new systems with their "pay-per-computer-sold" plan. Windows is a fait acompli, and nobody can change its dominance. > > > --->For example, just recently, when the Internet advisory board looked > like > >it was going to grant SGI the rights to develop the official 3D specs > for > >the internet,<----- > > So you're saying that some arbitrary "adivisory board" was going to > give SGI a monopoly to develope the 3D specs for the internet? Who is > this board, and what business do they have making decisions like that? > Are they some government agency? A consortium of industry pundits? > What right do they have determining who gets to develope an industry > standard? Is this a reference to VRML? If so I remember clearly what happened, as I was quite involved in VRML research at this time. SGI basically donated their OpenInventor spec to be used as a springboard for VRML 1.0. After several months the VAG (VRML Architecture Group, the people who started the whole thing among them Mark Pesce) started to work on a VRML 2.0 spec that would expand the capabilities of VRML (2D animation, sound, movement, ect.) SGI had always worked closely with the VAG, and continued to do so to develop this new spec, which was basically just VRML (OpenInventor) with JAVA, for scripting abilities. After it appeared that VRML/JAVA was well on its way, MS suddenly pounced with their own independant spec, that was significantly different than what was currently being considered. The spec was already completed, and a MSVRML browser already written and available. Up until this point MS was NOT a presence in the development of VRML, they had simply waited in the wings to see if VRML would take off. Once they saw its popularity grow they secretly developed their own independant spec and flatly presented it as the next standard. It was pretty intimidating, and many people were rather pissed off. Another one of MS's famous "accomplished facts". > ---> MicroSloth came out with a massive white paper detailing > >their "plans" and asking for time to develop the idea. But they > claimed > >they were far along in its development, hired a slew of lawyers, etc. > >Thankfully the commision told him to shove off.<---- > > This commision should shove off. They have no business determining > what becomes a standard. The VAG developed VRML. Anyone can make a competing standard if they like (like Microsoft may still do) > > > ---->And trying for nearly a decade now to immitate Apple/Macintoshes > operating > >system - still not getting it right, but using his advertising clout > to > >mislead the populace - its dangerous when someone gets so powerful in > a > >consumer market.<---- > > Mislead the populace? What dangerous road are all we cattle being led > down to anyway? I agree, no one is being misled. > > > ---->And the new free on-line software that comes with Windows95. As > soon as > >you start it, it access info from your computer and sends it direct to > >MicroSoft - what apps you have, what memory, etc.... Thats just dirty > if > >you ask me.<--- > > I'll agree with you on that one. Microsoft has NO business determining > what I have running on my system. One reason I won't use win95, or MSN > for that matter. I use Win95. It's the best software M$ has ever made. When NT get's the 95 interface then I will switch to NT. NT 4.0 will finally be a PC OS that I wouldn't mind being forced to use. MSN is a joke. I just dragged it into the "recyling bin" (groan, how PC! :p~) after installation. The only one threatened by MSN is AOL, and this is one battle where we hope both parties lose! ;) > > > ---->I KNOW he didn't have anything to do with the development of > SoftImage. > >SoftImage is a quality product - something MicroSoft isn't likely to > >develop. He bought it - and is selling it at a loss. The luxury of > being a > >near monopoly!<---- > > Microsoft is not a monopoly, at least not in the traditional sense of > the word. There is a difference between a coercive and free market > monopoly, and Microsoft is clearly on the free market side. Unlike > your SGI buddies, who have to reley on some Internet Adivisory Board in > an attempt to try and create a coercive one. M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the telephone lines, how long before they realize that M$ owns all the PC operating systems? -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 19388 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!lll-winken.llnl.gov!decwrl!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!news.salford.ac.uk!aber!bath.ac.uk!dcl-cs!strath-cs!info!news From: Elof Subject: Re: Lightwave Crack Content-Type: text/plain; charset=us-ascii Message-ID: <31958624.A86@microsloth.com> Sender: news@exeter.ac.uk (news admin) Content-Transfer-Encoding: 7bit Organization: Microsloth Corporation References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> Mime-Version: 1.0 Date: Sun, 12 May 1996 06:33:08 GMT X-Mailer: Mozilla 2.02 (Win16; I) Lines: 23 Dongles are not crackproof. However, it is much harder than simply writing down a serial number. I have seen many "cracked" copies of Lightwave, on Amiga and PC; most were to one degree or another flawed. It requires programming skill to remove the code, but equally you need to be a proficient lightwave user to test it out. Lightwave and Modeller represent a huge amount of code; do you think the average hacker has the time to test every function? The dongle serves its purpose by limiting the productivity of people using cracked versions. Sure, little Johnny pirate has Lightwave 5.0; what is the chance he ever tried to USE it, beyond rendering the examples and feeling dead clever? A dongle also prevents easy upgrading of the software. Serialised pirate software can often be updated to the latest version with freely available updates; for a dongle-protected program you have to crack each version anew. Piracy is all about being the first to upload a particular program; there is little incentive to crack Lightwave 4.0B, C, D, etc. Dongles are inconvenient for legitimate users; they are more inconvenient to would-be piraters. Newtek need to make money; if unprotected, I am sure Lightwave sales would drop. Just my opinion, of course... Elof. Article: 19389 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!purdue!haven.umd.edu!cville-srv.wam.umd.edu!usenet From: rsrodger@wam.umd.edu (Bob Rodgers) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: Sun, 12 May 1996 01:04:16 GMT Organization: University of Maryland College Park Lines: 18 Message-ID: <4n3a2s$2ru@cville-srv.wam.umd.edu> References: <4mrt2l$5lg@newsbf02.news.aol.com> NNTP-Posting-Host: annex9-62.dial.umd.edu X-Newsreader: Forte Free Agent 1.0.82 stranahan@aol.com (Stranahan) wrote: >Well, the word us that DEC wants to really push Alpha as a desktop >system.... Microprocessor Report estimates the production cost of the 333MHz to 400MHz 21164As as "under $200." Nevertheless, even with the new price cuts, a single Alpha CPU costs a hair shy of $2000 -- as much as a low-end configured 166 or 180MHz Pentium system. It sure would be nice if they'd put the price closer to $1000, which is the magic number for business desktop machines. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - http://www.wam.umd.edu/~rsrodger/home.htm (new & under construction) http://www.wam.umd.edu/~rsrodger/project.htm (project & tutorial !updated!) rsrodger@wam.umd.edu Article: 19390 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!purdue!haven.umd.edu!cville-srv.wam.umd.edu!usenet From: rsrodger@wam.umd.edu (Bob Rodgers) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 12 May 1996 01:18:05 GMT Organization: University of Maryland College Park Lines: 90 Message-ID: <4n3asp$320@cville-srv.wam.umd.edu> References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mqahd$5ot@cville-srv.wam.umd.edu> <4mqmf6$qdg@nnrp1.news.primenet.com> NNTP-Posting-Host: annex9-62.dial.umd.edu X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:35562 comp.graphics.apps.lightwave:19390 comp.graphics.packages.3dstudio:16526 Steph Greenberg wrote: >Bob Rodgers wrote: >: (One thing -- although scanline rendering is reaching a >: price-performance peak, and thus hurting SGI, the next realm -- real >: raytracing & photoreal rendering -- still requires ten to one hundred >: times the time and hardware for the same amount of output. An >There are already people *not* at SGI working on realtime and accelerated >raytracing rendering engines. The time for SGI to have *that* product on >the market is now. Maybe. I just read a review of Lightscape for NT. The UI still looks like junk (esp. -- having to resort to command line??), but it's an interesting alternative (as is radiance, etc.) But for real raytracing, there isn't *anything* that is even *remotely* competitive with scanline rendering in terms of render speed no matter how much you're willing to spend. That's an area that will be able to command high prices (and high profit margins) in the future. SGI doesn't need to have a product out any sooner than anyone else -- and no one else is out there. Someone objected to my claim that scanline rendering had hit a price/performance peak. I'm not sure why, although I'll admit that the real peak was probably a few years ago when SGI was charging the full price for the RE^2 equipped Crimsons. But even today, the prices that you can get for frames/hour scanline are going down, down, down. NT is just making it happen faster. The profit margin is falling out of psuedo-photoreal rendering. >While I agree that Alias is the best designed 3D product on the market, >there's no mystery to its features, and I think everyone will be going >after them. What they do in this market is up to them, and I'll be using >Alias until the little mammals like LW, Animation Master, maybe 3DMax; >evolve some big, sharp teeth. Maybe. Lightwave, at least, is going to need a new renderer that isn't poly based (why convert NURBS to polys?). That's going to be a major change. Animation Master needs massive modeller improvements. 3ds Max might be competitibe, but it's too early to see. I don't see why everyone is assuming that SGI is going to stand still while everyone else improves -- that's like saying that if I swing my fist toward your nose, you're not going to get out of the way. There is no reason to believe that SGI isn't as aware of the marketplace as everyone in this group. (OK, the R5000 Indy is almost awful enough to make .. nevermind.) >NT is the meteor that will cause the eventual demise of software like >Alias if they don't evolve with the market. When NT and the consumer >Windows are merged in about two years, it will be a force not to be >ignored. I don't see how this changes things. NT is _already_ the defacto number 2 OS for 3d professionals. Other than SGI, no platform except the Mac even comes close in terms of support by high-end packages. NT is already a force to be reckoned with. In four years, sure, you'll see NT and Windows merge (Nashville/Cairo are not a merge according to MS's own timetable). What does that mean to 3d? There are plenty of 3d apps that will run on today's consumer machines -- some of them, like truespace, are exceptionally easy to use. Yet they don't sell in big numbers: consumer machines don't have the RAM, the storage, or the CPU for the task, and consumers in general don't have the patience or the inclination to fool with 3d. If Autodesk wanted to, 3ds Mac would run on 95: it doesn't because they don't care -- the Windows 95 low-end market is irrelevant to the 3ds MAx market. > SGI really has to look at a different business model if they >want to remain a force in the overall CGI marketplace. I can agree with that. I've always felt SGI was overrated since Irix 5. The OS is bloated (made NT3.1 look svelte), the UI is cute but based on a fundamentally flawed underpinning (X), and the systems are ridiculously overpriced. But all that said, I think the gloom and doom predictions for SGI are assuming that SGI will still be trying to sell $70,000 Alias dongles in four years. That's not realistic. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - http://www.wam.umd.edu/~rsrodger homepage & gallery http://www.wam.umd.edu/~rsrodger/project.htm rsrodger@wam.umd.edu Article: 19391 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.fibr.net!nntp.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: 11 May 1996 17:56:01 -0700 Organization: Primenet Services for the Internet Lines: 62 Sender: root@primenet.com Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> gregtee@ix.netcom.com(William Teegarden) writes: >---> Continually using his >>monetary/advertising might to stifle entraupanuer's efforts. <---- >It's called capitalism and a free market, what this country was built >on. Hmmm . . . but then when he is beat he offers someone like Intuit (Quicken) a gazillion dollors to buy them out - and keep the principles as highly salaried officers of the company. >> >---->And the new free on-line software that comes with Windows95. As >soon as >>you start it, it access info from your computer and sends it direct to >>MicroSoft - what apps you have, what memory, etc.... Thats just dirty >if >>you ask me.<--- >I'll agree with you on that one. Microsoft has NO business determining >what I have running on my system. One reason I won't use win95, or MSN >for that matter. I woudn't be too quick to agree. That only occurs when you choose to register "online" - and you can always choose not to use the MSN. Besides, last time I heard nobody was able to determine what was actually being sent to Microsoft. That bunch of data was nicely encrypted. >> >---->I KNOW he didn't have anything to do with the development of >SoftImage. >>SoftImage is a quality product - something MicroSoft isn't likely to >>develop. He bought it - and is selling it at a loss. The luxury of >being a >>near monopoly!<---- >Microsoft is not a monopoly, at least not in the traditional sense of >the word. There is a difference between a coercive and free market >monopoly, and Microsoft is clearly on the free market side. Unlike >your SGI buddies, who have to reley on some Internet Adivisory Board in >an attempt to try and create a coercive one. Look around for true monopolies and you will find that the only ones that exist exist BECAUSE of government regulation. Funny how that works. With big size comes inefficient management. Eventually this causes significant weaknesses. Part of Gates "genius" is that he buys what MS can't do well. This doesn't stifle entrepeneurs, it encourages it. How cool to have MS buy out your code. You could retire quite wealthy. Are there more or less companies writing code for "Windows"? Remember, a good standard can save us end users a lot of money and hassle. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19392 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.fibr.net!nntp.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Problems with LWSN Date: 11 May 1996 17:59:01 -0700 Organization: Primenet Services for the Internet Lines: 17 Sender: root@primenet.com Message-ID: References: <3194F0A5.7914@netvision.net.il> X-Posted-By: ip139.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3194F0A5.7914@netvision.net.il> Jacky Talpalar writes: >From: Jacky Talpalar >Subject: Problems with LWSN >Date: Sat, 11 May 1996 12:55:17 -0700 >I just got my LW 5.0 and I tryed installing the ScreamerNet render on my > studio's network, but each time I try to run it I get a message like >"unable to open file table" or something simmilar. >Do You know of this problem? Please describe what you have done so far to set up ScreamerNet. Then I am sure someone here will be happy to point you in the right direction. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19393 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: 11 May 1996 18:06:01 -0700 Organization: Primenet Services for the Internet Lines: 40 Sender: root@primenet.com Message-ID: References: X-Posted-By: ip139.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article mad@torment.tmisnet.com (Mark Dunakin) writes: >From: mad@torment.tmisnet.com (Mark Dunakin) >Subject: Re: Lightwave Crack >Date: 11 May 96 10:44:23 PST >On Fri 10-May-1996 10:38p, leimberger wrote: >l> CRACK KILLS! >l> This variation could kill NewTek. Then all those people complaning about >l> dongels would not have to worry. I see post on the 3dS list almost every >l> day >l> looking for the LW crack. I don't think it is because THEY are having >l> dongel >l> problems, aside from the fact they have none. regardless of the reason, >l> if you >l> support the spred of the software crack you are contributing to the ill >l> healh >l> of NewTek. the popularity of the crack on the other list shows the need >l> for the >l> dongle. Sure it can be argued that the crack is available, but the >l> thieves here >l> and there that have access are nothing compared to those that don't. >l> -bill >------------- >What a nut! Nobody ever said that Newtek shouldn't have copy protection for >thier software! Wake Up! All anyone has ever said, is that they should use a >better, less problematic way of protection. Geshz....what's the deal with this >line of thought? Dongles are not the only way of doing things. Just because >something has been going on for so long that it seems normal doesn't make it >the right way or the only way of doing things.......md Actually, you may not have but others have said - and continue to do so - that the software should not be copy protected. The problem is that most of the methods have significant flaws. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19394 Path: news2.cais.com!news From: B Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: Power_Texture Date: Sat, 11 May 1996 20:56:28 -0400 Organization: Capital Area Internet Service, Inc. Lines: 12 Message-ID: <3195373C.2ED3@pacificnet.net> References: <4n1kph$7rv@newsbf02.news.aol.com> NNTP-Posting-Host: pm4-27.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) To: Freddric Freddric wrote: > > How does this plugin work in lightwave 5.0. What do you do with the text > file it writes. If anyone knows anything please let me know. Thankyou. Fred I was also very confused by this at first. 1.) it wil ONLY load *.BMP files if you try to load any other type it will crash Modeler. 2.) Go to the Layout surfaces panel, selcet the CoustomUV shader Plug-in. This will let you then load the file that you save in modeler. This then becomes the Color of the Object. It' really still kinda' limited but it's a HUGE first step. Brad HAyes http://pacificnet.net/~bjhayes Article: 19395 Path: news2.cais.com!news From: B Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail Date: Sat, 11 May 1996 20:59:22 -0400 Organization: Capital Area Internet Service, Inc. Lines: 9 Message-ID: <319537EA.5359@pacificnet.net> References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com> NNTP-Posting-Host: pm4-27.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) > By the way I`ve encoded a virus into this posting that will transforming any computer that reads it into an > electronic time distorting, energy gobbling machine of ultimate > destruction! You mean I get a free copy of LightWave 5.0! Cool! Haven't slept in days. Brad HAyes http://pacificnet.net/~bjhayes Article: 19396 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 11 May 1996 18:03:58 GMT Organization: Netcom Lines: 24 Message-ID: <4n2kqe$qjp@dfw-ixnews1.ix.netcom.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <4mtmp1$oar@nntpd. NNTP-Posting-Host: lax-ca19-06.ix.netcom.com X-NETCOM-Date: Sat May 11 1:03:58 PM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35565 comp.graphics.apps.lightwave:19396 comp.graphics.packages.3dstudio:16528 In >> I have to agree with Fred. NT is gaining market share pretty fast. As for it >> being a toy, next to IRIX/Unix ect, I don't see the logic in that statement. > > NT vs Unix question: > > foreach i ( *.hrc ) > set n = echo $i | sed -e 's/hrc/als' > soft2alias $i $n > end > >200 models later...... >How would I do this in NT? I'm a Unix/shell/C programmer with no NT experience... > > Paul Models of what? GT Article: 19397 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: Brian@newtek.com (Brian Thomas) Newsgroups: comp.graphics.apps.lightwave Subject: Re: install problems lw 5.0 Date: Sun, 12 May 1996 02:55:28 GMT Organization: NewTek Lines: 26 Message-ID: <4n3jnl$gn0@guitar.sound.net> References: <3194473C.74AF@telepost.no> NNTP-Posting-Host: 199.79.203.150 X-Newsreader: Forte Free Agent v0.55 gr wrote: >I have recently got my Lw5.0 upgrade. But after i installed the software, >the modeler will not run. I get a message like: >" STARTUP FAILURE 213 : MESSAGE FILE MISSING" >Lightwave layout are working 100%. and dongel is ok. >I am working under windows NT 3.51 >I Having reinstalled the program several times with same results. >Is there someone that have a clue. >gery Change your system settings to 'English US' These can be found under the control panel of windows. This is a temporary workaround until NewTek releases a patch dick with International error message files. Article: 19398 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: Brian@newtek.com (Brian Thomas) Newsgroups: comp.graphics.apps.lightwave Subject: Re: install problems lw 5.0 Date: Sun, 12 May 1996 02:57:12 GMT Organization: NewTek Lines: 31 Message-ID: <4n3jqs$gn0@guitar.sound.net> References: <3194473C.74AF@telepost.no> <4n3jnl$gn0@guitar.sound.net> NNTP-Posting-Host: 199.79.203.150 X-Newsreader: Forte Free Agent v0.55 Brian@newtek.com (Brian Thomas) wrote: >gr wrote: >>I have recently got my Lw5.0 upgrade. But after i installed the software, >>the modeler will not run. I get a message like: >>" STARTUP FAILURE 213 : MESSAGE FILE MISSING" >>Lightwave layout are working 100%. and dongel is ok. >>I am working under windows NT 3.51 >>I Having reinstalled the program several times with same results. >>Is there someone that have a clue. >>gery >Change your system settings to 'English US' >These can be found under the control panel of windows. >This is a temporary workaround until NewTek releases a patch dick with >International error message files. Excuse the bad typo :-) I did mean a patch DISK Article: 19399 Path: news2.cais.com!news.cais.net!nntp.coast.net!zombie.ncsc.mil!news.missouri.edu!news From: Chris & Christy Minshall Newsgroups: comp.graphics.apps.lightwave Subject: Re: Power_Texture Date: Sat, 11 May 1996 23:12:02 -0500 Organization: University of Missouri - Columbia Lines: 9 Message-ID: <31956512.596A@mizzou1.missouri.edu> References: <4n1kph$7rv@newsbf02.news.aol.com> NNTP-Posting-Host: mizzou-ts11-01.missouri.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3Gold (Win95; I) Freddric wrote: > > How does this plugin work in lightwave 5.0. What do you do with the text > file it writes. If anyone knows anything please let me know. Thankyou. I believe that it writes out a surface file that can be loaded into the surfaces menu in layout..... Chris Article: 19400 Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 12 May 96 06:12:03 GMT Organization: Earthlink Network, Inc. Lines: 20 Message-ID: References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <4mro1u$9b9@vixen.cso.uiuc.edu> NNTP-Posting-Host: max5-so-ca-26.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35569 comp.graphics.apps.lightwave:19400 comp.graphics.packages.3dstudio:16530 On 5/10/96 2:59AM, in message , Joe Monahan wrote: > > Quick clue Joe. "alot" isn't a word. > [snip] > > [snip] > > No, actually it is. I'm just not anal about it. And - I can usually get my > point across even with misspelled words - something you seem to have a > problem with. > Actually it isn't in the way you used it. What you meant was "a lot" which is two words. "Allot" is a word but it means to grant or reserve, as in "I'm going to allot you only one parking space." -- -=Fred=- Article: 19401 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: eclipse@sd.cybernex.net (Jim Maloney) Subject: G6-strange problem X-Newsreader: Forte Free Agent 1.0.82 X-Nntp-Posting-User: (Unauthenticated) Message-ID: X-Trace: 831875168/13514 X-Nntp-Posting-Host: csd1-224.sd.cybernex.net Date: Sun, 12 May 1996 04:23:57 GMT Lines: 19 Greetings all Our company recently purchaced some Gateway computers for LW animating/rendering. The problem is screen refreshing on the G6 (layout only!), windows NT 3.51, LW4.0C, Matrox 4MB board, 64Meg. We have a P133 with the EXACT same drivers, cards, OS, etc, and it blows the G6 out of the water when it comes to screen updates. I have re-installed the entire system on the G6 twice- no cigar Has anyone encountered this type of problem? Suggestions? Thanks - Jim Eclipse Digital Imaging Article: 19402 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 12 May 96 06:31:55 GMT Organization: Earthlink Network, Inc. Lines: 84 Message-ID: References: <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> <31945794.5DAF@osu.edu> NNTP-Posting-Host: max5-so-ca-26.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35572 comp.graphics.apps.lightwave:19402 comp.graphics.packages.3dstudio:16532 On 5/11/96 2:02AM, in message <31945794.5DAF@osu.edu>, Jeff Jasper wrote: > > I actually looked at their web page and there is no reference to a new > > renderer that I could find. It does say "all new renderer" and then > > goes on to list the improvements, such as multiple textures, plug-in > > architecture, volume lights, new raytracing, etc. They have made many > > additions to it, but as far as I could tell, it's still the same scan > > line renderer with a bunch of new goodies piled on top of it. > > A Discussion of 3D Studio MAX Rendering Improvements > > The topic of Rendering is not limited to just the Rendering dialog box and > its > resulting image. The industry tends to refer to various > rendering aspects as "shaders" (stemming from a Renderman tradition). Shaders > are not limited to the algorithms used in calculating > rendered surfaces (such as Gouraud, Phong, or Metal) but also the material, > mapping, atmospheres, lighting, and camera "shaders" > used to give surface, placement, mood, illumination, and viewing to the > scene. > While 3D Studio MAX 's rendering capabilities have > been extended in all these areas, items of principal note are: > > Architectural Improvements (multi-threaded to take full advantage of > multiple processors) > Animate Anything (animate nearly every parameter by simply pressing the > animate button) > Extensive Material Enhancements (materials can be of infinite diversity > and > depth) > Mapping Improvements (instant feedback, automatic mapping, sticky > mapping) > Atmospheric Advancements (includes Volumetric Lighting/Shadows and > Volumetric Fog) > New Lighting Options (includes Distant lights for accurately simulating > sun > light) > New Camera Options (animate ranges, create dynamic sections with > clipping > planes) > Network Rendering (easier and more flexible than ever, even allows > rendering across the Internet!) > > Architectural Improvements > > Multi-threaded/Multi-processing ~ Ensures the most power for the dollar > > The 3D Studio MAX Renderer queries Windows NT to see how many processors are > installed and then automatically launches a > thread for each processor, giving each thread a scanline to process. This > provides a speed boost of up to 1.9x when using a > second Pentium Pro processor - almost double the speed! (note that multiple > processor improvements are far better with the > Pentium Pro than the Pentium) Dual and quad Pentium Pro systems are easily > the > most cost effective rendering option for our users > since the cost of adding extra processors is far less than adding additional > systems. > > Plug-In Renderers Now Possible ~ MAX's Renderer is just the first > > [SNIP] > Jeff > -- > Sr. Programmer 3 > Advanced Computing Center for the Arts and Design > Emerging Technology Studio As I said, it's still the same renderer with more features. Nothing listed above or in what I snipped says that it's a new renderer. It's got more bells and whistles, that's all. Do you know what a render is? Lightwave has had the same rendering engine since the beginning. When lens flares were added to the program did we go around saying we had a new renderer? When someone writes some cool Renderman shaders is that a new renderer? When Screamernet first appeared on Lightwave, did that make it a new renderer? No, no, and no. --- -=Fred=- Article: 19403 Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sun, 12 May 96 06:40:26 GMT Organization: Earthlink Network, Inc. Lines: 32 Message-ID: References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> NNTP-Posting-Host: max5-so-ca-26.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/7/96 11:32PM, in message <3190400B.678A@montreal.com>, Jean-Eric Hénault wrote: > But when producers get "motion-picture" type budgets, money is no longer a > factor. When you get a $100-million-type budget, you want the best > money can buy, regardless of price, and Alias, or SoftImage for that matter, > fit the bill. LW just doesn't cut it. The rendering quality > although excellent, doesn't even come close to Mental Ray or Pixar in terms > of quality and options. Jean-Eric, this just isn't true any more. Lightwave is being used right now on films with budgets BIGGER than $100 million. > > LW is designed for those who put budget in front of quality, Alias is for > those who put quality and creativity in front of everything else, > including budget. Bull. Alias is for those who don't know any better. I'll put Lightwave's output against Alias' any day of the week. It may not have all the features, but then Alias doesn't have all Lightwave's either. Most of the cool features in Alias are there because they were needed for a specific production. Well now that LW is being used heavily in movies we'll be seeing a lot of those features put into it too. A few years ago, people said Lightwave wasn't good enough for TV but we proved them wrong. Now those same people are saying it's not good enough for features; well, we'll see next summer at the local theaters. -- -=Fred=- Article: 19404 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 12 May 96 06:43:04 GMT Organization: Earthlink Network, Inc. Lines: 15 Message-ID: References: <4mmtbh$o5i@nnrp1.news.primenet.com> <4mobr9$d92@newshost.convex.com> <4mqo99$sqm@nnrp1.news.primenet.com> <4mtgig$740@newshost.convex.com> <4mtt0e$5p6@nnrp1.news.primenet.com> <4n0975$3tu@newshost.convex.com> NNTP-Posting-Host: max5-so-ca-26.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35573 comp.graphics.apps.lightwave:19404 comp.graphics.packages.3dstudio:16533 On 5/10/96 1:33PM, in message <4n0975$3tu@newshost.convex.com>, Warren Vosper wrote: > Um, yes and no. The *chip* is faster, but I'm not sure if any of the Alphas > has a full speed 64 bit bus (PCI is 32 bit) or a true 64 bit OS (fewer clock > cycles) or 64 bit memory. Not that all SGI software takes advantage of all > that, but most of the 3D software does, and you really notice the difference > when interacting with large scenes. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On the Alpha, the chip and memory operate at 256 bits. You are correct about he PCI though, although newer ones will be 64 bit. -- -=Fred=- Article: 19405 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 12 May 96 06:48:37 GMT Organization: Earthlink Network, Inc. Lines: 63 Message-ID: References: <4mqn5l$ra9@nnrp1.news.primenet.com> NNTP-Posting-Host: max5-so-ca-26.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35574 comp.graphics.apps.lightwave:19405 comp.graphics.packages.3dstudio:16534 On 5/8/96 10:55AM, in message <4mqn5l$ra9@nnrp1.news.primenet.com>, Steph Greenberg wrote: > fwtep@earthlink.net wrote: > : On 5/7/96 12:16AM, in message <4mmtbh$o5i@nnrp1.news.primenet.com>, Steph > : Greenberg wrote: > > : > fat trimmed out of its code, since only the fastest and most expensive NT > : > machines would be adaquate. Before SGI acquired them, they wouldn't have > had > : > the resources to split their development team up. > > : Disney had the NT port already before it was cancelled--they might still > have > : it actually. It exists. We just had a rep in last week and we were > discussing > : it. > > Which division of Disney? I'll have to ask around. AFAIK, this is untrue, but > it's > easy enough for me to check out. > > Considering how unbelievably dog-slow Alias 6 was, and SGI already owned them > by then, it would be harder to believe they could get it to run on the NT > machines of 1994, particularly considering the lack of 3D cards at the time. > > : > > : > I mean, on a much simpler program on a much simpler OS, it took a long > time > : > for Newtek to port to the PC for the first time. Softimage was ported to > NT > : > with a craftily hacked IRIX emulator, under a direct mandate from the > parent > : > company. > : > > > : It took about three months or so to get the first beta of NT LW out. > > After they'd already ported significant parts of the render long before that. > > : -- > : -=Fred=- > > > -- > ------------------------------------------------------------------------------ > - > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, > steph@primenet.com Chiropracter, and Podiatrist. > > Copyright 1996. All Rights Reserved. Permission granted for non-commercial > electronic republication only, such as Usenet and Email, and > non-commercial educational purposes such as charge free WWW pages. > Express permission is required for any other use. When in doubt, ask. > ------------------------------------------------------------------------------ > - It might not have been a complete port of Alias--I'm not sure about that. As for LW's renderer being ported already, you are right about that, but if you add that time, it only brings it to about 6 months. -- -=Fred=- Article: 19406 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.corpcomm.net!news From: "John W. Stetzer III" Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 12 May 1996 06:16:25 GMT Organization: Corporate Communications Lines: 13 Message-ID: <4n3vnp$nh3@news.corpcomm.net> References: <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> <31945794.5DAF@osu.edu> NNTP-Posting-Host: dial8-vermillion.iw.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2PE-D (Windows; U; 16bit) Xref: news2.cais.com comp.graphics.animation:35575 comp.graphics.apps.lightwave:19406 comp.graphics.packages.3dstudio:16535 >>As I said, it's still the same renderer with more features. The head of the Yost Group says it's new; the 'new bells and whistles' could not have been done in the old renderer w/out the near complete rewrite (again, the anti-aliasing code being the carryover). If you were to say it's still a scanline renderer and they've built on what they did before, you'd be correct; if you want to say it still looks the same in the images you've seen, I'd allow you your opinion and say that's it's different from my (admittedly limited to a few weeks) experience; as you've stated in the above quote, you're not correct. John Stetzer JWS http://scream.iw.net/~jwsttzr3 Article: 19407 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!cs.utexas.edu!ennfs.eas.asu.edu!news.asu.edu!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: 11 May 1996 23:15:01 -0700 Organization: Primenet (602)416-7000 Lines: 33 Sender: root@primenet.com Message-ID: <4n3vl5$mjv@nnrp1.news.primenet.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> wrote: : M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux : is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the : telephone lines, how long before they realize that M$ owns all the PC operating systems? When they realize JVC owns the VHS system? Telephone lines were a monopoly by government intervention. Gates won on the margins of the legal system of the free market. The situation is not the same, since anyone can invent a competing operating system. So far Windows is destroying them all without government intervention in their favor. Who needs an operating system that either doesn't run the most popular software or runs it slower because of emulation? And I ask again, has any action ever been taken against the VHS monopoly? : -- : Bryant Reif : mailto:reifbrya@pilot.msu.edu : http://www.aiesec.org/~bryant -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19408 Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news2.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 12 May 1996 03:42:23 -0400 Organization: Express Access Online Communications, USA Lines: 22 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <4mtmp1$oar@nntpd. NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: erniew@access4.digex.net In-Reply-To: <31942869.3C35C833@instanet.com> Xref: news2.cais.com comp.graphics.animation:35584 comp.graphics.apps.lightwave:19408 comp.graphics.packages.3dstudio:16539 Paul Bruggeman wrote: > NT vs Unix question: > > foreach i ( *.hrc ) > set n = echo $i | sed -e 's/hrc/als' > soft2alias $i $n > end > > 200 models later...... > How would I do this in NT? I'm a Unix/shell/C programmer with no NT > experience... How about: md converted for %f in (*.hrc) do soft2alias %f converted\%f ren converted\*.hrc *.als - Ernie Article: 19409 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: dmacca@cix.compulink.co.uk ("David Mccandless P") Subject: Re: Advanced Tutorial #6 - Bones Help Message-ID: Organization: Unknown Organization References: Date: Sun, 12 May 1996 09:09:35 GMT X-News-Software: Ameol Lines: 17 > In the USER GUIDE Advanced Tutorial #6 "Using Bones" I added a spot > light looking out from the inside the lamp. I Parented the light to the > lamp but when I moved the bones to swing the lamp head around the light > would not follow but stayed still. What do I need to do to get the > light to stay attached to the bones influence so that lamp looks like > it's illuminating from the bulb. > I was thinking that maybe I parented the Light to a null object and > then parented the null to the lamp. But I'm not to familiar with using > nulls and what there full functions are. I did exactly the same thing. It's easy. Save the lamp bone's motion envelope (via the Numeric panel) and then use it for the spotlight. You might have to tinker with the X,Y,Zs to get the pivot points right. But it should work. David Article: 19410 Path: news2.cais.com!news.cais.net!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: Sun, 12 May 1996 05:33:29 -0400 Organization: Concentric Internet Services Lines: 56 Message-ID: <3195B069.373A@pilot.msu.edu> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> > Bryant Reif wrote: > > : M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux > : is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the > : telephone lines, how long before they realize that M$ owns all the PC operating systems? > > When they realize JVC owns the VHS system? My VCR says RCA on the front. How much control does JVC have? > > Telephone lines were a monopoly by government intervention. Gates won on > the margins of the legal system of the free market. The situation is not > the same, since anyone can invent a competing operating system. So far > Windows is destroying them all without government intervention in their > favor. Who needs an operating system that either doesn't run the most > popular software or runs it slower because of emulation? Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing product could succeed. Standard Oil used "the legal system of the free market" to gain a monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy up their ruined competitors. MS likes to charge store owners a fee for every computer they sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller. Owners may as well pre-load Windows on those machines, they're paying for it. I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's practices weren't illegal when they performed them either. The Anti-competition laws that were passed shortly after were a reaction to their business practices and their resulting monopoly. It is quite possible that what MS can get away with today may be illegal tomorrow. You know the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and everything right, but the monopoly they enjoy is real. > And I ask again, has any action ever been taken against the VHS monopoly? How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No big deal. Now if JVC was the only manufacturer of VCRs.... > -- > ------------------------------------------------------------------------------- > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, > steph@primenet.com Chiropracter, and Podiatrist. > > Copyright 1996. All Rights Reserved. Permission granted for non-commercial > electronic republication only, such as Usenet and Email, and > non-commercial educational purposes such as charge free WWW pages. > Express permission is required for any other use. When in doubt, ask. > ------------------------------------------------------------------------------- -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 19411 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!inquo!news.mira.net.au!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!news.gil.com.au!news From: tedb@gil.com.au Subject: Re: LW vs Alias Sender: news@gil.com.au Message-ID: <319596fe.6970951@news.ipswich.gil.com.au> Date: Sun, 12 May 1996 10:09:32 GMT X-Nntp-Posting-Host: cs11p5.ipswich.gil.com.au References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> Organization: Global Infolinks Internet Server, Ipswich Qld Australia X-Newsreader: Forte Agent .99d/32.182 Lines: 24 >LW doesn't have the speed... and if you get more machines to stack up, >that blurs the whole cost thing. > >Sorry. True, but what if you chuck it on a couple of fast Alpha's running NT instead of 10 or 20 amiga's then i reckon it's quick enough!! Ted..... "*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^* tedb@gil.com.au PGP Public Key available http://www.gil.com.au/~tedb IRC: #sik #teds #bee IRC Nicks: silk, mellon, satire I-Phone:Ted Buchan (mellon) _,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_ Article: 19412 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!inquo!news.mira.net.au!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!news.gil.com.au!news From: tedb@gil.com.au Subject: Re: LW vs Alias Sender: news@gil.com.au Message-ID: <31959771.7086059@news.ipswich.gil.com.au> Date: Sun, 12 May 1996 10:09:34 GMT X-Nntp-Posting-Host: cs11p5.ipswich.gil.com.au References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <4moa3u$kkl@dfw-ixnews10.ix.netcom.com> Organization: Global Infolinks Internet Server, Ipswich Qld Australia X-Newsreader: Forte Agent .99d/32.182 Lines: 28 >>LW doesn't have the speed... and if you get more machines to stack up, >>that blurs the whole cost thing. >> >>Bill Leonard - bill_l@magicnet.net >>cyber.lab g.f.x. >>Orlando, Florida > >Will somebody please tell this guy what a DEC Alpha is, I'm too tired >to bother. I think i just did...... but I don't know if he or even myself can comprehend how fast one is when I only render on a Pentium 166.... very slow compared to those Alpha's Ted..... "*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^* tedb@gil.com.au PGP Public Key available http://www.gil.com.au/~tedb IRC: #sik #teds #bee IRC Nicks: silk, mellon, satire I-Phone:Ted Buchan (mellon) _,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_ Article: 19413 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!usenet.eel.ufl.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!thurgood.demon.co.uk From: Steven@Thurgood.demon.co.uk (Steve) Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: Sun, 12 May 1996 12:03:48 GMT Lines: 29 Message-ID: <831899020.29604.3@thurgood.demon.co.uk> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> said: > Wow, your opinions are going to totally shake up the art community as >we know it. I understand you completely. I mean, those stupid >impressionists just suck, Monet and the whole lot. I can't believe >anybody such as Van Gogh could be so untalented as to not paint >photorealistic stuff. And don't even get me started on Picasso. I mean, >the guy couldn't even get the iris settings on his palette to work---blue >period! Pah! > > So, if one doesn't paint 'photorealism,' then one is not an artist. >If one writes anything other than essays, one is not a writer. > > I can see where photorealism might be something that certain artists >(especially those involved in computer graphics) might strive for. And >that might be your personal preference. But please don't dismiss >everything else as trash. Well, maybe that was too much of a generalisation (all art must be photorealistic). But I much prefer something that bears some relation to reality to something like picasso which I simply cannot stand. And what realy pisses me off is people with NO talent at all sticking a load of bits together, passing it off as art and getting rich from it. Some people just dumped a load of boots in a glass case once, as a test. The art critics who saw it remarked upon how well it was aranged and the quality of the lighting etc. -Steve Article: 19414 Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!netcom.net.uk!netcom.com!jefe From: jefe@netcom.com (Pablo) Subject: Re: ESSAYS FOR FREE!!!!!!! Message-ID: Followup-To: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.g Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <4lshmk$ki5@spark.law.vill.edu> <3181FAD6.43E1@bgnet.bgsu.edu> <4m3bvp$6rg@news.bellglobal.com> <3188C9C5.3072@inetnow.net> Date: Sun, 12 May 1996 03:15:19 GMT Lines: 20 Sender: jefe@netcom.netcom.com Xref: news2.cais.com comp.emacs:32725 comp.emacs.xemacs:11098 comp.emulators.apple2:8057 comp.emulators.cbm:11451 comp.emulators.mac.executor:3129 comp.emulators.misc:8898 comp.emulators.ms-windows.wine:5085 comp.fonts:45131 comp.graphics.algorithms:31963 Tarq3 (tarq3@inetnow.net) wrote: : > : > Where is this evil house of cheat my good man????? : > Allynn Wilkinson wrote: : > : > >HOUSE wrote: : > >> : > >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!! : > >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!! : > >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!! : > >> CHECK IT OUT!!!! : Were's the site with the essays Right next to the dictionary. -- ****************************************************************************** Thoughts by: Pablo (tm) Free Bob Kelly... ****************************************************************************** People tend not to like one who is always right; people truly hate one who really is... .mw Article: 19415 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: 12 May 1996 11:57:01 -0700 Organization: Primenet (602)416-7000 Lines: 91 Sender: root@primenet.com Message-ID: <4n5c9t$im8@nnrp1.news.primenet.com> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> <4n564a$40j@nw003.infi.net> X-Posted-By: steph@usr5.primenet.com Kermit Woodall wrote: : Stranahan (stranahan@aol.com) wrote: : : plenty of possibilites for competing products to succeed. And frankly, I : : don't -care- if other products have a 'fair' shot at Microsoft if that : : fairness comes out of the barrel of a gun. : : : Right up to a point. Microsoft is what some call a "Natural Monopoly". : They dominate because what they offer, in total, is the best. This can be : a sum of features, price, support, marketing and more. : Problems with Microsoft that always bother me. Microsoft has a habit of : buying companies with the agreement that they will keep the products on the : market, that they're NOT buying them to sink them, then Microsoft does : discontinue the bought product. Net result = less competitors. They also While this may be true, there are plenty of software developers out there, the company voluntarily sold their soul to the industry's freely elected, and well known devil; and by the time M$ decides to buy a company that market must be fulfilling some form of potential. I don't see M$ preventing Newtek or any other company from producing 3D software, and it appears that Softimage was purchased to promote NT as a high end operating system. Essentially raising the status of other software running on NT. Now many people have different devils. M$ provides a way for me to have a powerful 3D workstation at home. SGI, OTOH, deliberately keeps their machines and all memory, accessories, discs, etc; at above market prices, firmly keeping SGI out of my home. Which company is gaining the benefits more when it comes to monopolistic behavior. And that doesn't even take into account SGI's ownership of Alias and Wavefront. At least M$ didn't take the SGI version of Softimage off the market. : release, free, products of significant value. Example Internet Explorer. : Released free while Netscape Navigator costs (retail or shareware) about : $50. Same story is true of their "new" HTML editor. Net result = weakened : competitors.Then less competitors. Hmmmm. Free sounds good to me. I couldn't give a shit about their competitors so long as there's no law enforcing M$ supposed monopoly. And extremely few people that I know have paid for Netscape, and the fact that they offer it as shareware could also be looked upon as anti competitive. Mosaic started out as freeware, so a free browser is traditional. What this means is browsers, HTML editors, etc, are conforming to a different business model than regular software. This is a medium we're talking about, one in which advertising is one source of revenue. It's a bloody battle for big money in the future. I don't take sides on this, but if you do, it's a part of the natural market reaction. : However I think the difference in all of this is that Microsoft is not : about trying to be a Monopoly. It's about control. Gates & Co. are more : interested in controlling how things happen, for various reasons I'm sure, : than they are interested in being the only game in town. Also, M$ hasn't been using their de-facto monopoly to raise prices and keep them high, as nearly all monopolies not regulated by the government try to do. They offer a complete, one stop source for goods in a market that is scary and chaotic for many. The M$ brand, while not guaranteeing the highest quality standards, has high enough standards that you can almost trust their reliability. Just as people bought all of their non-food household goods at Sears. When non-proprietary OS/hardware combinations become the standard business model for the computer industry, and M$ becomes as out of touch with the marketplace as Commodore, Atari and perhaps Apple and SGI became, then an alternative will naturally arise just as malls and other alternatives reduced Sears to just another player in the retail game. : As always, IMHO, of course. As always, mine too. : Kermit Woodall : Nova Design, Inc. : http://www.novadesign.com : -- -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19416 Path: news2.cais.com!news.cais.net!bofh.dot!usenet.seri.re.kr!news.kreonet.re.kr!news.dacom.co.kr!nntp.coast.net!harbinger.cc.monash.edu.au!cornoiu From: an48532@anon.penet.fi (Morpheus) Newsgroups: comp.graphics.apps.lightwave Subject: Whats new in LW5.0 Date: Sun, 12 May 96 12:17:47 GMT Organization: Underworld Lines: 4 Message-ID: <4n4o9b$qb3@harbinger.cc.monash.edu.au> NNTP-Posting-Host: mts01-modem18.cc.monash.edu.au X-Newsreader: News Xpress 2.0 Beta #0 What new features does version 5.0 have over version 4.0(c,etc) ? Thanks Andrei cornoiu@silas.cc.monash.edu.au Article: 19417 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Color cycling with image sequencing Message-ID: Date: 12 May 96 09:39:16 PST Organization: Tierra-Miga BBS Lines: 25 On Sat 11-May-1996 4:08a, Steve Cop wrote: SC> Hy, SC> i'm trying to put an image sequence (color cycling) on one of my objects, SC> so SC> when i make a keyframe at 0 and one at 60 the colors change in between SC> them. SC> I tried to load an image sequence but it doesn't show in my images panel. SC> What must i do to have an image sequence that loops perfectely between SC> keyframe 0 and 60 in my object ? SC> Steve SC> Steve Cop SC> SC> scop@innet.be SC> Sonic Solution SC> http://deathstar.netropolis.be/w3ultra/stevecop SC> ----------- From what I understand, frame 0 never actually shows. But if you were to go to frame 1 then render it, there it would be. And the same goes for if you were using it as a background image or a front projection. And in fact I had that problem a while back with the Moving Textures CD, and when I loaded a sequence in I would never see it. But when I went to the first key frame and rendered it, there it was and then I also so it appear now in the images window.... .......md Article: 19418 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Unclean Boolean unions. Message-ID: Date: 12 May 96 10:18:50 PST Organization: Tierra-Miga BBS Lines: 30 On Sat 11-May-1996 6:21a, Michael C. Ling wrote: ML> Thanks! just tried it. It was better but still left slightly jagged edges ML> and some polygons still dissapear. I think I will just make my human ML> object ML> with fewer parts with metanurbs. Thanks again! ML> ML> On May 11, 1996 03:31:15 in article , ML> 'Brian@newtek.com (Brian Thomas)' wrote: ML> ML> ML> >Try doing an Automatic Merge Points (keyboard shortcut 'M') ML> > ML> > ML> >mikeling@nyc.pipeline.com(Michael C. Ling) wrote: ML> > ML> >>When I joined my chest and abdomen objects together, the seam between ML> the ML> >>joined parts was jagged. Also the seam would not dissappear with ML> smoothing. ML> >>Also with some operations polygons would dissappear. Any suggestions? ML> -- ML> M C L - ------------ I had a similar thing happen like this and I couldn't figure out why the seam wouldn't disappear. I did so much as to keep zooming in in the object to see if I could figure out what was going on. Finally, when I went back into Modeler, I found out that what was happening was there was one polygon still in the midel of the object slicing striaght through it. I deleted it and had no more problems........md Article: 19419 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newsreader.sprintlink.net!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet From: John Brandwood Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT to Mac ? Date: Sun, 12 May 1996 11:35:56 -0700 Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 38 Message-ID: <31962F8C.2B3D@mail.rain.org> References: NNTP-Posting-Host: @user26.term2.ventura.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; U) To: Mark Dunakin Mark Dunakin wrote: > This is true, except that you still need a hub for some reason to make things > talk. At least at the time when I was getting mine set up. I have heard a > rumor that NT has since changed the Services for Macintosh (SFM) to work > better and won't need the hub anymore, but I'd believe it when I see it or > hear of someone that is using the new patch how it works. You have been misinformed, and don't get the difference between the EtherNet hardware and software layers. The software side doesn't mind how you physically connect your machines together. No patch to NT (or to the Mac) is going to magically change how the EtherNet hardware works. If we ignore AUI connections as too expensive, then the hardware connections between machines can either be 10base2 (coaxial cable) or 10baseT (twisted-pair). 10base2 requires that each machine be connected together in a long chain. A terminating resistor is attached at both ends. The cable is cheap, and a hub is not required. But if the link becomes broken everything f**ks up. 10baseT requires that each machine be connected to a central hub in a 'star' configuration. Multiple hubs can then be connected together, but thats outside the scope of this message. One advantage is that if a single machine is disconnected, the rest of the network still works. If you only need to connect 2 machines, then you can use a special reversed 10baseT cable to connect the 2 and ignore the hub. This cable cannot then be used to connect to a hub if you expand your network with a hub later. > And a good book to read on setting up the NT end of things, would be > *Mastering Windows NT Server 3.51* put out by Network Press. Although, it > never mentions the set-up I have just described, it does get you set-up with > everything else.......hope this helps...... The online books on the NT CDROM are also pretty informative (but less hand-holding). John. Article: 19420 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!lehi.kuentos.guam.net!saba.kuentos.guam.net!videotees From: videotees@saba.kuentos.guam.net (David Pascarella) Newsgroups: comp.graphics.apps.lightwave Subject: LW OBJECTS WANTED Date: 12 May 1996 14:18:47 GMT Organization: Kuentos Communications Inc. Lines: 8 Message-ID: <4n4s07$h7v@lehi.kuentos.guam.net> NNTP-Posting-Host: saba.kuentos.guam.net X-Newsreader: TIN [version 1.2 PL2] I'm looking for sea related objects ... Main objects needed are Dolphins and a swimming Diver . Any help in locating these objects would be verry helpful. E-Mail to videotees@kuentos.guam.net Article: 19421 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!van-bc!news.rmii.com!usenet From: stack@rmii.com (Steve Tack) Newsgroups: comp.graphics.apps.lightwave Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail Date: 12 May 1996 19:50:04 GMT Organization: Rocky Mountain Internet Inc. Lines: 12 Message-ID: <4n5fdc$ju5@natasha.rmii.com> References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com> NNTP-Posting-Host: slip1184.rmii.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 >If the program is not stopped, the computer's >processor will be placed in an nth-complexity infinite binary loop which >can severely damage the processor if left running that way too >long. That's a good one! Let me guess, the program tells the computer "I am lying", like Spock did in that one Star Trek episode. If he's telling the truth, he's lying, but if he's lying, he's telling the truth. Then your computer starts smoking and sparks come flying out, right? Steve Tack Article: 19422 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.math.psu.edu!news.iag.net!news From: david goerndt Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sun, 12 May 1996 16:38:29 -0400 Organization: stage 22 imaging, inc. Lines: 45 Message-ID: <31964C45.7F1C@iag.net> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <4mo1po$er4@nnrp1.news.primenet.com> NNTP-Posting-Host: pm3-orl21.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; U) Steph Greenberg wrote: > > fwtep@earthlink.net wrote: > : On 5/6/96 9:51AM, in message <4mlalm$s5v@nnrp1.news.primenet.com>, Steph > : Greenberg wrote: > > : > I'm sorry, but while there are jobs that people use Alias for when > : > Lightwave would be adaquate, LW would not be economical for jobs where > : > Alias IK and effects tools are superior and easier to access. > : > > : > And if price was always > : > the object, ILM would be out of business, since they are the most > : > expensive effects company *in* the business. > > : ILM is not turning a regular profit and never has. George needs them though so > : he keeps them in business. > : -- > : -=Fred=- > > If this weren't so ridiculous, it would be funny. Practically the only thing > Lucas has is ILM. And since it's a privatly held company (I think), he doesn't have > to show a profit, and it is to his tax disadvantage to do so. ILM reinvests > much of its income, which reduces paper profits, but they *do* turn a profit. > A company that consistently loses money doesn't stay in business for > over 15 years. > > Now DD also doesn't appear to turn a profit. But that could be a way > of manipulating Cameron's employment relations. Again, a privately held > company, so their numbers are suspicious. > > In any case, when people want uncompromising quality in their effects, > they always turn to ILM first. > > -- > ------------------------------------------------------------------------------- > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, > steph@primenet.com Chiropracter, and Podiatrist. > > Copyright 1996. All Rights Reserved. Permission granted for non-commercial > electronic republication only, such as Usenet and Email, and > non-commercial educational purposes such as charge free WWW pages. > Express permission is required for any other use. When in doubt, ask. > ------------------------------------------------------------------------------- I think you might be surprised by how much George Lucas "has" ILM is a part of his holdings but far from the only thing he owns. Article: 19423 Path: news2.cais.com!news.cais.net!bofh.dot!misery.millcomm.com!usenet From: ejd@millcomm.com (Eric Donaldson) Newsgroups: comp.graphics.apps.lightwave Subject: For Sale: DPS PAR for Amiga with 1.6G Drive Date: 12 May 1996 19:50:32 GMT Organization: Waka Naka Beachside Lines: 13 Message-ID: <4n5fe8$ik2@misery.millcomm.com> NNTP-Posting-Host: dial-21.roch.millcomm.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 For Sale: DPS PAR card for the Amiga. Includes 1.6GB AV hard drive. Play back Amiga animations in 24 bit color at 30 fps - looks great! Price: $1200 or best offer. Send email to ejd@millcomm.com if interested. Check out the DPS Web site at http://www.dps.com/ for more info. Article: 19424 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: 12 May 1996 12:15:03 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 21 Sender: root@newsbf02.news.aol.com Message-ID: <4n52q7$7be@newsbf02.news.aol.com> References: <3195B069.373A@pilot.msu.edu> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ---------------------------------------- Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing product could succeed. --------------------------------------- Steph hit the correct issue - the difference between the nature of a goverment enforced monopoly and a 'monopoly' that occurs because people choose to buy a product. As long as there is no force involved, there is plenty of possibilites for competing products to succeed. And frankly, I don't -care- if other products have a 'fair' shot at Microsoft if that fairness comes out of the barrel of a gun. _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19425 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news.rmii.com!usenet From: stack@rmii.com (Steve Tack) Newsgroups: comp.graphics.apps.lightwave Subject: Re: explosions Date: 12 May 1996 19:36:34 GMT Organization: Rocky Mountain Internet Inc. Lines: 13 Message-ID: <4n5ek2$ju5@natasha.rmii.com> References: <3193735D.5D8A@interport.net> NNTP-Posting-Host: slip1184.rmii.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 >I think I read somewhere that there is a plugin available that >will take the first object in a scene file and explode it. Can >someone tell me what it is? The one I got recently is "exploder.bmc" - you can find it at ftp.dimensional.com in the /users/vvisions/BML-RT directory. You also need the BML Runtime plug-in, if you don't have it already. I haven't played with it a whole lot yet, but it does work and you have some control over chunk size, gravity, etc. You can't beat the price, anyway. Steve Tack Article: 19426 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nwgw.infi.net!not-for-mail From: kermit@infi.net (Kermit Woodall) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: 12 May 1996 17:11:38 GMT Organization: InfiNet Lines: 38 Message-ID: <4n564a$40j@nw003.infi.net> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> NNTP-Posting-Host: larry.infi.net X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Stranahan (stranahan@aol.com) wrote: : ---------------------------------------- : Exactly why MS's monopoly in OS's will continue. It is highly unlikely : that a competing product could succeed. : --------------------------------------- : : Steph hit the correct issue - the difference between the nature of a : goverment enforced monopoly and a 'monopoly' that occurs because people : choose to buy a product. As long as there is no force involved, there is : plenty of possibilites for competing products to succeed. And frankly, I : don't -care- if other products have a 'fair' shot at Microsoft if that : fairness comes out of the barrel of a gun. : Right up to a point. Microsoft is what some call a "Natural Monopoly". They dominate because what they offer, in total, is the best. This can be a sum of features, price, support, marketing and more. Problems with Microsoft that always bother me. Microsoft has a habit of buying companies with the agreement that they will keep the products on the market, that they're NOT buying them to sink them, then Microsoft does discontinue the bought product. Net result = less competitors. They also release, free, products of significant value. Example Internet Explorer. Released free while Netscape Navigator costs (retail or shareware) about $50. Same story is true of their "new" HTML editor. Net result = weakened competitors.Then less competitors. However I think the difference in all of this is that Microsoft is not about trying to be a Monopoly. It's about control. Gates & Co. are more interested in controlling how things happen, for various reasons I'm sure, than they are interested in being the only game in town. As always, IMHO, of course. Kermit Woodall Nova Design, Inc. http://www.novadesign.com -- Article: 19427 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: 12 May 1996 11:35:02 -0700 Organization: Primenet (602)416-7000 Lines: 97 Sender: root@primenet.com Message-ID: <4n5b0m$h5b@nnrp1.news.primenet.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> wrote: : Steph Greenberg wrote: : > : > : M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux : > : is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the : > : telephone lines, how long before they realize that M$ owns all the PC operating systems? : > : > When they realize JVC owns the VHS system? : My VCR says RCA on the front. How much control does JVC have? VHS is a registered trademark of JVC, and since Matsushita owns them, Matsushita (distributed in the US as Panasonic or Technics). They control the specifications and all licensing. Why do you think S-VHS has not come down in price despite the fact that it's been out for 10 years? The patent on standard VHS has probably run out, but not S-VHS, hence the lack of cheap, superior, S-VHS machines. : > the same, since anyone can invent a competing operating system. So far : > Windows is destroying them all without government intervention in their : > favor. Who needs an operating system that either doesn't run the most : > popular software or runs it slower because of emulation? : Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing : product could succeed. Standard Oil used "the legal system of the free market" to gain a : monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy The use of the term monopoly is a loaded one, and there are specific legal tests to determine if a company is a monopoly. Nearly everyone who disses M$ does so because their favorite, superior, OS failed against it. The fact that OS/2 lost appears to be most lamented, but I must say it is promoted by a company that held a near monopoly at various times in its history. And while you can lament M$, the were the very first company to promote an operating system not tied to a particular company's hardware. You can buy an infinitude of computer brands that run the M$ OS. OS/2 was an attempted monopoly, designed to run *only* on IBM machines originally to give that company a competitive advantage over the clones, it just didn't work that way in the marketplace. The same thing with Next. : up their ruined competitors. MS likes to charge store owners a fee for every computer they : sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller. : Owners may as well pre-load Windows on those machines, they're paying for it. So? Just how many PCs do you think will ever run something other than an M$ OS? I know I won't, and I'm more savvy than most computer owners. Most people would scream bloody murder if they had 60 megs of their hard disc taken up by a useless OS like OS/2, which holds zero advantage over Win95 unless the software you run is OS/2 native. : I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's : practices weren't illegal when they performed them either. The Anti-competition laws that were : passed shortly after were a reaction to their business practices and their resulting monopoly. : It is quite possible that what MS can get away with today may be illegal tomorrow. You know : the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and : everything right, but the monopoly they enjoy is real. M$ has done what no other OS manufacturer before them ever did: present the OS and Hardware as independent entities. Without them, computers would still be too expensive, and every time a household wanted a computer, they'd have to find out far more about the OS than they wanted to know. : > And I ask again, has any action ever been taken against the VHS monopoly? : How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No : big deal. Now if JVC was the only manufacturer of VCRs.... In the early days, a lot. Though less than Sony, which is another reason they were successful. I don't find the M$ OS to be too expensive, and I used to pay more for upgrades on my Amiga by far than I did when I first bought Windows. I'm not a big fan of M$, I just like the open platform policy. Ask people who use SGI and wonder why they need a $35,000 dongle when a faster Dec Alpha system could be assembled for either the same or less. That's why NT is becomming so popular and invading SGI's turf. You don't like it, you can use a Mac, OS/2, Linux, Unix, Solaris or when it becomes available, BeBox. : Bryant Reif : mailto:reifbrya@pilot.msu.edu : http://www.aiesec.org/~bryant -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19428 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.texas.net!news1.best.com!nntp1.best.com!shellx!scotta From: scotta@shellx.best.com (Scott Adams) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Whats new in LW5.0 Date: 12 May 1996 11:40:55 -0700 Organization: Best Internet Communications Lines: 259 Message-ID: References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> NNTP-Posting-Host: shellx.best.com X-Newsreader: NN version 6.5.0 #6 (NOV) an48532@anon.penet.fi (Morpheus) writes: >What new features does version 5.0 have over version 4.0(c,etc) ? >Thanks >Andrei >cornoiu@silas.cc.monash.edu.au Here's something that was recently posted: Source : Grue, a NewTek employee who hangs on IRC #lightwave ------------------------------------------------------------ What's new in LightWave 3D 5.0 There have been many additions to LightWave 3D. In fact there have been nearly 200 new features added! Here is a quick glance at some of the highlights. Modeler * Open GL support for real time shaded views. Acknowledges surface attributes such as Diffusion, Specularity, Luminosity, and Smoothing * METANURBS Modeling Tool. This new tool combines the ease and flexibility of polygonal modeling with the power and organic feel of NURBS modeling. * Metaballs Modeling Plug In. Powerful Organic modeling! * Metaform2 Plug In. Enhancment to the orginal metaform which allows you to metaform polygons with more than four points. *New Spline Modeling Tools * Surface editing in Modeler. * Tablet Support. Allows absolute versus relative input devices. * Randomization for Bevel and Array tools. * Data sharing between Layout and Modeler. Import and Export are Back! *Enhanced True Type Support * Massive Redraw Speed Enhancements. * Lasso Style Zoom Layout * Open GL support for real time shaded views. Includes support for up to 8 interactive lights (Distant, Point, or Spot). Acknowledges surface attributes such as Diffusion, Specularity, Luminosity, Outline Only, and Smoothing *** Infinite Surface Layering! *** * Alpha channels allowed on image mapping. * New Cel Animation Features for Cel edges and Cel rendering. Make 3D look hand drawn! * MetaMation: A new organic animation plug-in that automatically smoothes an object with Metaform before each frames' render. * Bone Enhancements including, Joint Compensation, and Muscle Flexing. * Inverse Kinematics improvements including active goals and goal strengths. * Multiple Target Object Morphing from one envelope. * New Lens Flare modes including, central ring color and size modifications, and star filter enhancements. * Many User Interface Enhancements * Color Swatches in RGB fields * Interactive Camera Zoom Level * Interactive Light Cone Angle * Front Face View of objects for faster redraw and cleaner interface * Color BKG images * Render Sample Cube. * Copy surfaces from rendered samples. * New Plug In classes including Pixel Filter and Special Buffers for new rendering and shader effects. * Project images through spot lights. * User definable Texture Map anti-aliasing. * AutoKey Create mode for ultra-fast keyframe set up. * Open GL Previews. * Tiling and Alpha Channel options for Texture Maps. * Dolly, Truck, and Pan capability allowing movement along any item's axis. * Effector: Allows a null object to interactively deform a mesh. Plug In features included with LightWave 5.0 Equation Lwpanels Globsave Effector: The Motion plug-in Effector InheritRotation JitterMotion MathMotion ParentBone ParentCamera ParentLight ObjList ObjectSequence Effector: Displacement Map Plug-in LazyPoints Metamation Blotch CelShader Checker ColorCube HSLColorCube NormalColor SurfBlurShader SurfFuzzShader Weave ZOR (Plug-in file: Zor.p) BlurFilter Convolve Emboss Gamma Negative NightVision NTSC_Legalize PAL_Legalize PENNELLO Sepia SpecialBuffer SurfBlurFilter SurfFuzzFilter VidNoise Vignette Watermark AVI Savers Image Loaders/Savers The formats HIIPSave.p allows you to load and save in Layout are: Alias(.als), BMP(.bmp), Cineon(.cin), IFF(.iff), JPEG(.jpg), PCX(.pcx), Pict(.pic), Pixar(.pxr), QRT(.qrt), Rendition(.6rn), SGI(.rgb), Sun(.sun), TIFF(.tif), Targa32(.tga), Toaster(.vti), Wavefront(.rla), XWIndows(.xwd), YUV(.yuv) Storybrd.p FilmExpand 4XStoryboard ImageList MotionDump AllBGLayers Arn_Calculate BoundingBox Cage Calculate Center Center1D CenterScale CenterStretch CutCurves Envelopes Gear ImpSurf3D Julienne LightSwarm LoadFonts MathMotion NextEmptyLayer PathToMotion Platonic Plot1D Plot2D PointCenter PolyEdgeShaper New Primitives Donut Wedge Spline Cage Random Points Gear RandPricks RotateAnyAxis RotateHPB SceneToVRML Stipple SuperQuadric Symmetrize TextCompose TextCurve Throw Toroid Translator3DOptions VRMLAutoSave VRMLSave Wedge Add-Metaball AutoPatcher AutoPatcherMK BGConform Converge_Points Fast-Triple-Fan Fast-Triple-Traverse Make_DoubleSided MakeSpikey Metaballs MetaFormPlus Points2Polys Power-Texture PowerView RandPoints Reduce-Polygons Rest-On-Ground Rotate-About-Normal Rotate-Arbitrary-Axis Rotate-To-Ground Rotate-To-Object Spherize Squarize Translator3D-Export TriangleFan TriangleStrip Adam Chrystie adamchry@cats.ucsc.edu -- ---------------------------------- Adam Chrystie LightWave 3D Animator Cinema/Video Major, Senior University Of California at Santa Cruz -- -------------------------------+--------------------------------------------- Scott Adams - scotta@best.com | Check out http://www.best.com/~scotta Life is too short to be bored. | for climbing info, humor, and more. -------------------------------+--------------------------------------------- Article: 19429 Path: news2.cais.com!news.cais.net!bofh.dot!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 12 May 1996 12:09:01 -0700 Organization: Primenet (602)416-7000 Lines: 47 Sender: root@primenet.com Message-ID: <4n5d0d$jgs@nnrp1.news.primenet.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <319596fe.6970951@news.ipswich.gil.com.au> X-Posted-By: steph@usr5.primenet.com tedb@gil.com.au wrote: : >LW doesn't have the speed... and if you get more machines to stack up, : >that blurs the whole cost thing. : > : >Sorry. : True, but what if you chuck it on a couple of fast Alpha's running NT : instead of 10 or 20 amiga's then i reckon it's quick enough!! I read some analysis that showed a 300MHZ Alpha to do a raytraced scene faster than 47 Amigas with 40MHZ/68040 processors on LW. And there are those of us who would like to assemble racks of NT servers to render elaborate 2-5 million polygon scenes in Alias, but of course for obvious reasons we can't. The only way Alias beats LW's price/performance is when features are called into action that either require lots of hand tweaking in LW to match, or workarounds that ultimately slow down the production flow. At that point other business considerations like schedule, salaries, quality of results, ability to change things without requiring more hand work, all get called into play. The actual cost of the platform and software alone is only one consideration in the price/performance sliding scale. For an individual spending their own money on a cottage industry, cost of the platform is a significant issue due to lack of capital, and perhaps the client base in some geographical areas can't support more expensive systems, which is LW's market niche. In larger companies, there are larger issues to be considered, and even then LW can fit into their production mix for certain types of CGI. In places like DD that are starting to use LW, it can only do good. The competition between the traditional SGI people and the NT people will expose LW users to features they didn't even know that they wanted, and communication between them and Newtek should sharpen LW up quite a bit. -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19430 Path: news2.cais.com!news.cais.net!bofh.dot!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!info.ucla.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.ecn.uoknor.edu!solace!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no! From: Geir Otto Molstad Newsgroups: comp.graphics.apps.lightwave Subject: Re: INSTALL PROBLEMS LW 5.0 Date: Sun, 12 May 1996 22:36:44 +0200 Organization: FAMO as Lines: 12 Message-ID: <31964BDC.B8@famo.no> References: <3194C0D8.5F31@telepost.no> <4n2q7a$96q@darkstar.UCSC.EDU> NNTP-Posting-Host: fp5-3.ppp.sn.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) To: Adam Ives Chrystie Adam Ives Chrystie wrote: > > I heard you need to set teh keybord setting to USA/English to avoid teh > error..NewTek said they are working on a solution. Enter control panels > in Win NT to change it. > -- > ---------------------------------- > Adam Chrystie LightWave 3D Animator > Cinema/Video Major, Senior > University Of California at Santa Cruz Not exactly, you have to change localize (regiional) settings to US. Article: 19431 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!van-bc!news.rmii.com!usenet From: stack@rmii.com (Steve Tack) Newsgroups: comp.graphics.apps.lightwave Subject: Re: An image I'm particularly proud of Date: 12 May 1996 19:55:32 GMT Organization: Rocky Mountain Internet Inc. Lines: 14 Message-ID: <4n5fnk$ju5@natasha.rmii.com> References: <31943A8C.2053@dev.uol.com> NNTP-Posting-Host: slip1184.rmii.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article <31943A8C.2053@dev.uol.com>, prem@dev.uol.com says... >I just completed an image in LW that I feel is a pretty nice piece >of work (IIDSSM) >Let me know what you think, folks, >Thanks, >-- Prem Very nice! I'm new to LW, so I have no idea how you did that. But it looks like a hand-drawn illustration to me. The plants look particularly realistic. Are they simply 3D objects, or are there other tricks going on? Steve Tack Article: 19432 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: Gameboy@ix.netcom.com (William Longworth) Newsgroups: comp.graphics.apps.lightwave Subject: 3DS MAX's big flaws... Date: Sat, 11 May 1996 10:31:11 GMT Organization: Netcom Lines: 60 Message-ID: <4n4pkb$715@dfw-ixnews4.ix.netcom.com> NNTP-Posting-Host: lax-ca23-21.ix.netcom.com X-NETCOM-Date: Sun May 12 8:38:19 AM CDT 1996 X-Newsreader: Forte Free Agent 1.0.82 Having now seen 3DS MAX, I must say that I am both impressed and disappointed. The designers seem to have included a ton of extras, only to exclude some important funtionality. This kind of design strategy is generally referred to as "plug-in," but I simply call it screwing you, the customer, over. What do I mean? Let's take a look... 1.)Most important, there is no provision for even basic skeletal deformation. Any "bones" type work must be done through a plug-in, i.e. Character Studio (a very impressive "step" driven animation tool...that costs $1500...YIKES!!!) or Bones Pro (which I haven't seen yet in its MAX incarnation). This is a vital animation tool present in packages costing 1/7 what MAX does . 2.)Close behind is the render engine. Is it better than the old 3DS? Yes. Is it up to Lightwave's level? No. But this gives you the freedom to buy a new render engine and dole out a paltry $500+ when the urge strikes you. 3.)No lens Flare. It's overused, but still a nice tool for creating interesting and vibrant lighting effects. Yet another $500 out the window. 4.)Particle systems? Yup. Powerful? Nope. Crank out another $500+ smackers. There are nice tools, i.e. the volumetric lighting, the warp fx, the integrated interface (I'm not getting into that debate, so don't start), and the interactive modelling tools (change object complexity, do boolens, bend, twist, shear, etc, in real time). However, with a little sweat, you can duplicate most in the basic Lightwave package, and than do a lot more. Is MAX better than Lightwave? In some ways yes, and with the right plug-ins, definitely, but only if cost is not an issue. Also, you might do some math and notice that after all the plug-ins, MAX is dangerously close to being as expensive as SoftImage NT, a more powerful program for the most part. With Microsoft backing SoftImage, expect a bit of competition should MAX/SoftImage cut into each other's sales (i.e. multi-platform release, cost cuts, and so on). As for Lightwave, though I have a softspot for it, I am very troubled by its lumbering progress. The interface is getting old, the shift to a "plug-in" architecture seems a good idea implemented for the wrong reasons (to reduce internal development), and overlooked programs like Imagine are coming out with more features for less money (lens flares, bones, meta balls, particles, several animation systems (cycles, for instance), motion blur, depth of field, IK, powerful procedural texture mapping, and so on ...) for much less than Lightwave ($500, I think). The stuff I am reading about Tim Jenison makes me think that Newtek is steaming through Amiga Country on a course for Atariville. What is the deal here kids? Bill L. Past user of Imagine (up to 3.0) and Lightwave (up to 3.5), and current user of 3DS 4.0 (for work) and Real 3D 3.1 (at home). Future user of 3DS MAX, and with a little luck, Alias Power Animator (both for work). Article: 19433 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!) Date: 12 May 1996 17:29:32 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 68 Sender: root@newsbf02.news.aol.com Message-ID: <4n5l7s$d7o@newsbf02.news.aol.com> References: <4mpan0$agc@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Oh dear, what do I appear to have started??? Let me reply to the comments made by Mr South regading the posting I made.... >>Woah! Maybe you'd like to continue this conversation outside, buddy?!? Hmmm... What a very interesting and structured start to a discussion..... Maybe you took a little bit too much of the old Prune Juice eh?? >[funny phone call dialogue deleted] Ah! So you DID see that there WAS humour in the posting.... >Ahh, now you almost had a point there but you blew it at the last minute >by venting your spleen. I know about the big wide world, and for the >record I also know the date, the time, that Santa Claus is in fact an out >of work actor and which hemisphere of the Earth I live in. I'm not >responsible for my fellow reviewers, but I would have to say that's the >most pathetic kneejerk generalisation I've ever read on Usenet. I think >the really great writers we have on the staff of Computer Shopper, PCW, >PC Plus, and PC Pro would take issue with the accusation that all British >computer reporting is bland. So all US reviewers pay for everything they >review eh? Nah, I don't think so. As I have pointed out elsewhere I *do* >buy a lot of the software I review to allow me just the kind of >perspective you suggest I lack. As this is a 3D forum, in which we discuss 3D related topics, my comment about BLAND BRITISH REPORTING stands as far as I'm concerened. Are you honestly trying to tell me that the 3D related material in the UK press is better than articles published in LIGHTWAVE PRO, 3D ARTIST and COMPUTER GRAPHICS WORLD for example? >I don't write for computer magazines just to get free stuff, I'm not >*that* juvenile and I acutely resent the implication that I am. But at least you do admit that at times you DO expect freebies!! ;-)) >I am foolish enough to believe I'm doing a good job, I have no illusions about >my stature in society either, as you intimated with your amusing skit on >my call to NewTek. I don't expect (or have ever recieved) preferential >treatment from NewTek or any other company. If that is the case, why did you write the following; >I've reviewed LightWave in three of four mags in the UK, and will continue to >include it in round-ups of 3D software, even though the market is getting a little crowded. >But it still bugs the f**k out of me that I don't feel that NewTek know or care what I do" >So, down to brass tacks, bucko. I dislike the tone of your post. Where do >you get off making all these sweeping generalisations about me, and in >fact all my British colleages, and based on what? Are you just taking >potshots at me because you feel like it? Or do you have something to back >this up? Or are you perhaps Jerry Pournelle hiding under an AOL Screen >Name? Now there's a guy that tests a lot of software. Well, I did not like the tone of YOUR post and that is why I decided to toss in my tuppence worth. Like you, I am entitled to have an opinion on matters, particularly as I subscribe to the UK magazines that you mentioned, and therfore contribute towards the cost of your wages! ;-))) >And by the way, only my friends call me snouty. Oh! Bummer..... I shall remember that in future postings Mr South. Article: 19434 From: Linden4@msn.com (Theodore Terranova) Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 12 May 96 21:07:45 -0700 References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmnmh$4pj@dfw-ixnews8.ix.netcom.com> <318FC3ED.2AC1@osu.edu> <31922A86.6E2F@hooked.net> Message-ID: <0000940a+00002733@msn.com> Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.sprintlink.net!news.msn.com!msn.com Newsgroups: comp.graphics.apps.lightwave Organization: The Microsoft Network (msn.com) Lines: 26 "Not to be a fuddy-duddy, but it strikes me that no matter what the hardware/software package is, or how much it costs, it's the animator that makes the program attractive, not the other way around. I feel reasonably sure that there are some people out there doing great animation on very low-end hardware with low-end software. No software has ever (or likely will ever) be able to do everything that it's competitors do. There never will be a hardware platform that performs like everyone wants it to for the cost everyone wants to pay. What matters is the results an animator can produce with whatever tools he/she has at their disposal. Ken Robertson" Right on brother! Ted Article: 19435 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!) Date: 12 May 1996 17:38:25 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4n5loh$dcm@newsbf02.news.aol.com> References: <4mpan0$agc@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader >Actually gkeenan818@aol.com is from Glasgow, Scotland. I checked. Is this classed as investigative journalism?? ;-)) Maybe you should have checked out my location before attacking the good people of the USA! >In fact the Scots invented most British humour anyway. And TV. Maybe I could teach you something then ;-)) >Am I getting off topic? I believe so, and why waste valuable band width on this section which SHOULD be the place for LightWave related discussions. Maybe all of us who have been posting here recently griping and moaning about everything, should take the time to start USING LightWave as we all appear to have too much time on our hands!!!! Article: 19436 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: Sun, 12 May 1996 18:06:04 -0400 Organization: Concentric Internet Services Lines: 104 Message-ID: <319660CC.7165@pilot.msu.edu> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> VHS is a registered trademark of JVC, and since Matsushita owns them, > Matsushita (distributed in the US as Panasonic or Technics). They control > the specifications and all licensing. Why do you think S-VHS has not come > down in price despite the fact that it's been out for 10 years? > > The patent on standard VHS has probably run out, but not S-VHS, hence the > lack of cheap, superior, S-VHS machines. Who cares. S-VHS sucks. Let's go digital! > : > the same, since anyone can invent a competing operating system. So far > : > Windows is destroying them all without government intervention in their > : > favor. Who needs an operating system that either doesn't run the most > : > popular software or runs it slower because of emulation? > > : Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing > : product could succeed. Standard Oil used "the legal system of the free market" to gain a > : monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy > > The use of the term monopoly is a loaded one, and there are specific > legal tests to determine if a company is a monopoly. Nearly everyone who > disses M$ does so because their favorite, superior, OS failed against it. > The fact that OS/2 lost appears to be most lamented, but I must say it is > promoted by a company that held a near monopoly at various times in its > history. uh... ok. > And while you can lament M$, the were the very first company to promote > an operating system not tied to a particular company's hardware. You can > buy an infinitude of computer brands that run the M$ OS. OS/2 was an > attempted monopoly, designed to run *only* on IBM machines originally to > give that company a competitive advantage over the clones, it just didn't > work that way in the marketplace. > > The same thing with Next. umm... Sounds like you had this discussion before with someone else, and you are confusing things they said with things I said. I never said Windows was bad. I never said MS was bad. Are you reading my posts? > : up their ruined competitors. MS likes to charge store owners a fee for every computer they > : sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller. > : Owners may as well pre-load Windows on those machines, they're paying for it. > > So? Just how many PCs do you think will ever run something other than an > M$ OS? I know I won't, and I'm more savvy than most computer owners. Most > people would scream bloody murder if they had 60 megs of their hard disc > taken up by a useless OS like OS/2, which holds zero advantage over Win95 > unless the software you run is OS/2 native. uh... I agree. > : I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's > : practices weren't illegal when they performed them either. The Anti-competition laws that were > : passed shortly after were a reaction to their business practices and their resulting monopoly. > : It is quite possible that what MS can get away with today may be illegal tomorrow. You know > : the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and > : everything right, but the monopoly they enjoy is real. > > M$ has done what no other OS manufacturer before them ever did: present > the OS and Hardware as independent entities. Without them, computers > would still be too expensive, and every time a household wanted a > computer, they'd have to find out far more about the OS than they wanted > to know. Boy this other person must have really disliked MS. > : > And I ask again, has any action ever been taken against the VHS monopoly? > > : How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No > : big deal. Now if JVC was the only manufacturer of VCRs.... > > In the early days, a lot. Though less than Sony, which is another reason > they were successful. I don't find the M$ OS to be too expensive, and I > used to pay more for upgrades on my Amiga by far than I did when I first > bought Windows. I'm not a big fan of M$, I just like the open platform > policy. Ask people who use SGI and wonder why they need a $35,000 dongle > when a faster Dec Alpha system could be assembled for either the same or > less. That's why NT is becomming so popular and invading SGI's turf. Sure. > You don't like it, you can use a Mac, OS/2, Linux, Unix, Solaris or when > it becomes available, BeBox. Yikes! Looks like I stepped in the crossfire of your arguement with someone else. From the looks of your posts I would guess an OS/2 fan. All I said was that there are very few choices in OS's for PC users, and only one logical choice. Also that MS, though not doing anything bad or illegal, could find itself in legal trouble in the future. Now what did all your previous posts have to do with that? > : Bryant Reif > : mailto:reifbrya@pilot.msu.edu > : http://www.aiesec.org/~bryant -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 19437 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: Sun, 12 May 1996 18:09:59 -0400 Organization: Concentric Internet Services Lines: 22 Message-ID: <319661B7.1DAE@pilot.msu.edu> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> Well, maybe that was too much of a generalisation (all art must be > photorealistic). But I much prefer something that bears some relation to reality > to something like picasso which I simply cannot stand. And what realy pisses me > off is people with NO talent at all sticking a load of bits together, passing it > off as art and getting rich from it. Some people just dumped a load of boots in How often does THAT happen? > a glass case once, as a test. The art critics who saw it remarked upon how well > it was aranged and the quality of the lighting etc. And revealed their stupidity. Good for them! :) > -Steve -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 19438 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sun, 12 May 1996 18:23:09 -0400 Organization: Concentric Internet Services Lines: 26 Message-ID: <319664CD.144A@pilot.msu.edu> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <319596fe.6970951@news.ipswich.gil.com.au> <4n5d0d$jgs@nnrp1.news.primenet.com> NNTP-Posting-Host: cnc045149.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Win95; I) Steph Greenberg wrote: > In places like DD that are starting to use LW, it can only do good. The > competition between the traditional SGI people and the NT people will > expose LW users to features they didn't even know that they wanted, and > communication between them and Newtek should sharpen LW up quite a bit. Um.. What makes you think that LW users are oblivious to other programs' features? You make it sound like LightWave users live in their own little world and don't know of or use anything else. Is that true of Alias users? > -- > ------------------------------------------------------------------------------- > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, > steph@primenet.com Chiropracter, and Podiatrist. > > Copyright 1996. All Rights Reserved. Permission granted for non-commercial > electronic republication only, such as Usenet and Email, and > non-commercial educational purposes such as charge free WWW pages. > Express permission is required for any other use. When in doubt, ask. > ------------------------------------------------------------------------------- -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 19439 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: Sun, 12 May 1996 18:38:49 -0400 Organization: Concentric Internet Services Lines: 41 Message-ID: <31966879.18BF@pilot.msu.edu> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> NNTP-Posting-Host: cnc045149.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Win95; I) Stranahan wrote: > > ---------------------------------------- > Exactly why MS's monopoly in OS's will continue. It is highly unlikely > that a competing product could succeed. > --------------------------------------- > > Steph hit the correct issue - the difference between the nature of a > goverment enforced monopoly and a 'monopoly' that occurs because people Steph missunderstood my point. I didn't mean to say that MS enjoy's the legal definition of a monopoly, but a "monopoly" in which most rational PC owners have little choice but to buy their OS's. I also never equated MS's "monopoly" with bad. > choose to buy a product. As long as there is no force involved, there is > plenty of possibilites for competing products to succeed. And frankly, I Not in the near future. But you are right, the new will overtake the old. We may not even be using OS's in 5-10 yrs. > don't -care- if other products have a 'fair' shot at Microsoft if that > fairness comes out of the barrel of a gun. Far be it from me to stand in the way of the free market, or promote government regulation. > _____________________________________________ > Lee Stranahan > > "I shot a half hour, 35mm movie with professional quality visual effects > for around $5000 - and I can show you how to do it, too." > Access DeniedURL - http://users.aol.com/stranahan/access.htm > > Lee's Home Page URL - http://users.aol.com/stranahan/main.htm -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 19440 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news3.ottawa.istar.net!istar.net!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!news1.io.org!news From: mjmackin@io.org (Matt. ) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 12 May 1996 22:40:52 GMT Organization: Internex Online (io.org), Toronto, Ontario, Canada Lines: 15 Message-ID: <4n5pd4$l0k@news1.io.org> References: <31944AD5.16C4@odyssee.net> <4n2l9h$jcg@nnrp1.news.primenet.com> NNTP-Posting-Host: sticky.net5c.io.org X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:35599 comp.graphics.apps.lightwave:19440 comp.graphics.packages.3dstudio:16561 >Gordon Cameron wrote: >: > A dual processor Pentium Pro (which is available and a good deal) IS faster >: > than almost any SGI workstation. >: Perhaps true in raw processor performance - but it really depends what you are >: doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP >: (symmetric multi-processing), and, on top of this, they do many things very >: very well - e.g. D1 realtime video boards *today* But they do you need to have real time D1 output if you can get close with the Perception. Its D1 output (but you have to render to it's hard drive.) It costs a small fraction of the SGI. Article: 19441 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: skellener@aol.com (Skellener) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here Date: 12 May 1996 18:47:59 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <4n5pqv$eou@newsbf02.news.aol.com> References: <4n2l9h$jcg@nnrp1.news.primenet.com> Reply-To: skellener@aol.com (Skellener) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:35600 comp.graphics.apps.lightwave:19441 comp.graphics.packages.3dstudio:16562 >So long as SGI likes making fewer machines and charging higher prices than >is absolutely necessary, and so long as the market demand expands to >to areas that belonged exclusively to SGI, but only if it can be had at a >below SGI price, SGI can expect to be attacked from all sides in the future. Yes! STEVE K. Article: 19442 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet From: nbenami@uiuc.edu (Noam Ben-Ami) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 12 May 1996 23:11:05 GMT Organization: University of Illinois at Urbana Lines: 16 Message-ID: <4n5r69$8k@vixen.cso.uiuc.edu> References: <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> <31945794.5DAF@osu.edu> Reply-To: nbenami@uiuc.edu (Noam Ben-Ami) NNTP-Posting-Host: ux4.cso.uiuc.edu Xref: news2.cais.com comp.graphics.animation:35601 comp.graphics.apps.lightwave:19442 comp.graphics.packages.3dstudio:16564 Sorry to disagree with you Fred, but as a programmer, I'd be willing to consider the new changes as a qualifier for the title of "completely new." Heck, multithreaded operation alone is worth that title! The improvements to be gotten from threads are pretty terrific. As for the rest, they are much more than simple lensflares. I haven't seen any Max output, and IMHO, the old 3DStudio renderer was kind of shitty unless you were willing to put a lot of work into making everything look just right. -- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon, Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio... Article: 19443 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!unixg.ubc.ca!info.ucla.edu!agate!howland.reston.ans.net!newsfeed.internetmci.com!news.corpcomm.net!news From: "John W. Stetzer III" Newsgroups: comp.graphics.apps.lightwave Subject: Re: 3DS MAX's big flaws... Date: 12 May 1996 23:44:01 GMT Organization: Corporate Communications Lines: 10 Message-ID: <4n5t41$6mr@news.corpcomm.net> References: <4n4pkb$715@dfw-ixnews4.ix.netcom.com> NNTP-Posting-Host: dial3-vermillion.iw.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2PE-D (Windows; U; 16bit) >1.)Most important, there is no provision for even basic skeletal >deformation. You can do basic skeletal deformation in Max using linked xform, but it is very basic. Pricing on C.S. hasn't been set yet, at least in my checking. John Stetzer JWS http://scream.iw.net/~jwsttzr3 Article: 19444 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet From: fake@net.com (lurker) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: Sun, 12 May 1996 23:54:27 GMT Organization: imagenet Lines: 9 Message-ID: <319679ee.4643597@news.alt.net> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> wrote: >> When they realize JVC owns the VHS system? > >My VCR says RCA on the front. How much control does JVC have? Actually, if you check it out JVC is very strict with the VHS licenses. Some may say heavy handed, sorta like the Japanese games companies restricting their licenses. Article: 19445 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.consultix.com!newsstand.cit.cornell.edu!ub!dsinc!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 12 May 1996 22:18:24 GMT Organization: Netcom Lines: 35 Message-ID: <4n5o3g$ju3@dfw-ixnews3.ix.netcom.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <319596fe.6970951@news.ipswich.gil.com.au> <4n5d0d$jgs@nnrp1.news.primenet.com> NNTP-Posting-Host: lax-ca21-20.ix.netcom.com X-NETCOM-Date: Sun May 12 5:18:24 PM CDT 1996 > --->In places like DD that are starting to use LW, it can only do good. The >competition between the traditional SGI people and the NT people will >expose LW users to features they didn't even know that they wanted, and >communication between them and Newtek should sharpen LW up quite a bit. > >-- >---------------------------------------------------------------------- -------- >Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, >steph@primenet.com Chiropracter, and Podiatrist.<---- It's actually proved to be a great cross pollenization for all concerned. Many of the UNIX artists have come over to our little room and been quite amazed at how quickly we work. Because we come from faced paced TV production environments, we tend to get about 90% of the work done in tiny fraction of the time. What we then in turn learn from the UNIX guys is how to push the image quality that extra 10%, which is the difference between what you see on TV for free and what you pay $7.00 to see in a theater. It's really been a great expereince thus far, and we've all learned a lot working there, and LW as a tool will reflect this as well in future releases. GT Article: 19446 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.consultix.com!newsstand.cit.cornell.edu!ub!dsinc!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 12 May 1996 22:24:04 GMT Organization: Netcom Lines: 20 Message-ID: <4n5oe4$g1i@dfw-ixnews5.ix.netcom.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <4mo1po$er4@nnrp1.news.primenet.com> <31964C45.7F1C@iag.net> NNTP-Posting-Host: lax-ca21-20.ix.netcom.com X-NETCOM-Date: Sun May 12 5:24:04 PM CDT 1996 >> ----------------------------------------------------------------------- ------- >I think you might be surprised by how much George Lucas "has" ILM is a >part of his holdings but far from the only thing he owns. According to an article in Forbes, LucasFilm LTD is worth an approximate 5 billion dollars. A good portion of this income comes from royalties on merchandising of the Star Wars Trilogy and the Indiana Jones series. ILM is not one of George's big money makers. It makes money, but not like the rest of his franchise. Most of the money ILM makes goes right back into the company. GT Article: 19447 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: KM Newsgroups: comp.graphics.apps.lightwave Subject: Graphics Job Offer Date: Sun, 12 May 1996 15:36:43 -0700 Organization: Advanced Network Solutions Lines: 24 Message-ID: <319667FB.34BD@adnetsol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Make MONEY $$$$ with your Computer at Home 3RD Dimension Technologies, Inc. is a Hollywood Computer Special FX corporation searching the globe for computer users to contract with for the assistance in the "Virtual World Project (TM) All participants must have the following: 486 DX-2 66mhz or better CPU SVA Color Monitor Running Any Windows Environment NT or 95 a plus and the ambition to learn!!!! For more information contact Robin or Tracy toll free at 800-455-3558 Outside of United States call 818/865-6940 Article: 19448 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: KM Newsgroups: comp.graphics.apps.lightwave Subject: Graphics Job Offer Date: Sun, 12 May 1996 15:37:03 -0700 Organization: Advanced Network Solutions Lines: 24 Message-ID: <3196680F.1BC6@adnetsol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Make MONEY $$$$ with your Computer at Home 3RD Dimension Technologies, Inc. is a Hollywood Computer Special FX corporation searching the globe for computer users to contract with for the assistance in the "Virtual World Project (TM) All participants must have the following: 486 DX-2 66mhz or better CPU SVA Color Monitor Running Any Windows Environment NT or 95 a plus and the ambition to learn!!!! For more information contact Robin or Tracy toll free at 800-455-3558 Outside of United States call 818/865-6940 Article: 19449 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!buck.intelli-net.com!usenet From: "Rolan Business Machine Co. Inc." Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 11 May 1996 18:25:38 -0700 Organization: Intelli-Net Lines: 17 Message-ID: <31953E12.3162@intelli-net.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <3190454D.5966@montreal.com> NNTP-Posting-Host: 206.153.28.203 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) Xref: news2.cais.com comp.graphics.animation:35607 comp.graphics.apps.lightwave:19449 comp.graphics.packages.3dstudio:16569 > Obviously, you don't know what you are talking about. Have you at least ever tried to use FLINT or FLAME before ? If you had you would know > what I am talking about. Just try to make a simple cube turn in circle. Now how about a real-looking character that dances and run on > command... Those are the kinds of things SoftImage does best. Not even Alias, WaveFront, or Flame for that matter even comes close. Although > some of the most realistic looking characters ever done in 3D were modelled with Alias, most were animated and rendered with SI and MentalRay. > > IRIX has some neat features, but NT brings a lot more developpment a lot faster to market. You want the latest technology? It will be > availlable on NT first. NT also gives you the choice of hardware. Want a Dec Alpha, a MIPs, a PowerPC or a simple Pentium or Pentium Pro? It > runs them all. NT also has a lot more applications availlable than IRIX. Although IRIX still has exclusivity on some of the best apps > (Alias/Wavefront) in the market, it's only a matter of time before even those venerable packages get ported to NT. > Finally, a person who seems to know what they are talking about. NT is great, espcially when running REAL 3D on an Alpha. I would like to see any program that can come close. You can make a car, turn on the motor, set it down on a surface and it takes off. If it starts up a hill, it slows down and speeds up when going down the other side. Article: 19450 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: terry.hill@zetnet.co.uk (Terry Hill) Newsgroups: comp.graphics.apps.lightwave Subject: FREE SOFTWARE! Date: Mon, 13 May 1996 02:23:54 +0100 Lines: 32 Message-ID: <4n64f0$i5t@roch.zetnet.co.uk> NNTP-Posting-Host: piccadilly.zetnet.co.uk Hi all, I was looking through some old stuff the other day, and I came across a program I wrote a couple of years ago that took a path made in Vista (or makepath), and converts it to a lightwave camera motion. It allows scaling factors & motion offsets, and will either create a key for every frame in the Vista path, or allow the user to specify a key every x frames. You can use it to merge frames rendered in vista to be used as fg/bg`s, although merging the two focal lengths is a bit of a turdwad. I used it for a while to create paths for lw rendered landscape/flight anims, as makepath does make the job easy, just so you dont have to squint through side on wireframes of landscapes (loads of polys...). Anyway, I am thinking of posting this up in the alt.binaries.misc section, and thought that other people out there might have written similar progs, that might be of use to the community as a whole. SO - if anyone wants this proggy, and also have some of their own work, can they post a description for all to see. If we leave this open for a couple of weeks, and agree on a date, i`ll post mine first as an act of good faith. BTW, i`ll post my amos source & a binary (for the amiga). (I`m not suggesting that everyone posts source though..) Cheers, -- Tel terry.hill@zetnet.co.uk PS - Just remembered - it will load PC vista files without moaning too... Article: 19451 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet From: jcable@scires.com (Jim Cable) Newsgroups: comp.graphics.apps.lightwave Subject: Re: And Here's Another new web page! Date: 13 May 1996 02:13:48 GMT Organization: MindSpring Enterprises Lines: 24 Message-ID: <4n65ss$2gjo@mule2.mindspring.com> References: <4lcimp$j0m@news.corpcomm.net> <31815932.1461@tir.com> NNTP-Posting-Host: user-168-121-94-233.dialup.mindspring.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (beta 2) In article <31815932.1461@tir.com>, dscott@tir.com says... > >I want some more hits on my already established site, just cuz I do. >So stop on in and make that 'visitometer' (patent pending... he he he) >fly! > > >----------------------------------------------- >Dean A. Scott, SILICON MAGIC, "Your Key To 3D!" >----------------------------------------------- > http://users.aol.com/dscott5663/simagic.htm > Home of "Power Tips Pro for LightWave" Howdy Dean! Great home page. I like the the animated icons. Adds a really nice touch. By the way your B5 models are fantastic. I remember finding the first one on the Obstacle Illusion BBS a few years back and about had a cow. You have provided some much needed motivation and inspiration. Please check out my home page and offer some constructive criticism. Thanks, Jim Cable jcable@scires.com http://www.mindspring.com/~bigger/lucid.htm Article: 19452 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom From: George Maestri Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Mon, 13 May 1996 17:03:42 -0700 Organization: Netcom Lines: 23 Message-ID: <3197CDDE.E6C@ix.netcom.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <4mtmp1$oar@nntpd. NNTP-Posting-Host: lax-ca13-09.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sun May 12 7:08:29 PM CDT 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35609 comp.graphics.apps.lightwave:19452 comp.graphics.packages.3dstudio:16573 Ernie Wright wrote: > > Paul Bruggeman wrote: > > > NT vs Unix question: > > > > foreach i ( *.hrc ) > > set n = echo $i | sed -e 's/hrc/als' > > soft2alias $i $n > > end > > > > 200 models later...... > > How would I do this in NT? I'm a Unix/shell/C programmer with no NT > > experience... You could also just get a PD C shell that runs under NT. The Hamilton C-Shell is feature packed and runs on all flavors of NT. (x86, Alpha, MIPS, PPC) Check www.shareware.com for cshx86.zip (the intel version -- other flavors are there, too.) George. Article: 19453 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!news.mindlink.net!uniserve!oronet!news.netzone.com!phx-ip-57.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 12 May 1996 15:21:19 -0700 Organization: Center for Advancing Computer Technologies Lines: 24 Message-ID: References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mqahd$5ot@cville-srv.wam.umd.edu> <4mqmf6$qdg@nnrp1.news.primenet.com> <4n3asp$320@cville-srv.wam.umd.edu> NNTP-Posting-Host: phx-ip-57.netzone.com Xref: news2.cais.com comp.graphics.animation:35610 comp.graphics.apps.lightwave:19453 comp.graphics.packages.3dstudio:16574 The new Indy's with R5000 Mips chips and ready for full 64 bit operating systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop, Illustrator, Kai's AND ALIAS Animator are available for $17,000. Doesn't that head them in the right direction? Joe Monahan In article <4n3asp$320@cville-srv.wam.umd.edu>, rsrodger@wam.umd.edu (Bob Rodgers) wrote: > > I can agree with that. I've always felt SGI was overrated since Irix > 5. The OS is bloated (made NT3.1 look svelte), the UI is cute but > based on a fundamentally flawed underpinning (X), and the systems are > ridiculously overpriced. But all that said, I think the gloom and > doom predictions for SGI are assuming that SGI will still be trying to > sell $70,000 Alias dongles in four years. That's not realistic. > > > > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - > http://www.wam.umd.edu/~rsrodger homepage & gallery > http://www.wam.umd.edu/~rsrodger/project.htm rsrodger@wam.umd.edu Article: 19454 Path: news2.cais.com!news.cais.net!bofh.dot!misery.millcomm.com!usenet From: ejd@millcomm.com (Eric Donaldson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: For Sale: DPS PAR for Amiga with 1.6G Drive Date: 13 May 1996 02:42:19 GMT Organization: Waka Naka Beachside Lines: 96 Message-ID: <4n67ib$l6l@misery.millcomm.com> References: <4n5fe8$ik2@misery.millcomm.com> NNTP-Posting-Host: dial-36.roch.millcomm.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 I put together some more info on the Amiga PAR for sale. Check out the **Deal Sweetener** at the end of this article. I've used the PAR with a Video Toaster. The PAR has a genlock input, so it can be synced to the sync source you use in a Toaster system. The PAR has the ability to work with GPI trigger signals from the Toaster, but I don't have any experience with this feature. I've only used the PAR in an A2000 with an '030 accelerator, but from what I understand an accelerator is not required and it should work fine in a plain jane A2000. The PAR card itself has the processing power to play back the animation, and the AV hard drive is connected directly to the PAR, so it does not rely on the Amiga for horsepower to play back an animation. Just an Amiga, PAR card and hard drive are required to play back a 24 bit Amiga animation at 30fps. There is no need for any other equipment like a TBC. Of course you will need to use a video cable to connect the PAR to a video monitor or a tape deck to record the output. The PAR has a BNC connector for regular composite video out and a standard S-connector for S-video output. It also has BNC connectors with Component Analog Video (CAV) output for connection to betacam or MII type equipment (Y, R-Y, and B-Y). While not required, it is recommended to have an accelerator card for rendering pictures using 3D programs like Lightwave or Imagine. I've got a GVP 68030 card with 4MB that I would be interested in selling for... geez I don't know what those things go for, how about $300. (Ouch, I spent a bundle on that thing a few years ago! :) DPS sells another card, the Personal TBC IV, that is used as a TBC for a second video source and for capturing live video to the PAR system. But the Personal TBC IV is not required for playing back animations. The software that comes with the PAR is pretty slick. It has windows for you to create directories on the PAR disk and manage animation projects. There are a couple of ways to create an animation. 1. Tell the PAR software to convert a bunch of IFF frames into a PAR animation. That's easy enough, but you might not have enough regular drive space to store all of those uncompressed frames. 2. With the PAR software running in the background, tell your rendering software (Lightwave, ADPro, or whatever) to write to the DDR: device. With this method the PAR just builds the animation as the frames come in. This is the method I typically use. Both methods work with IFF images or Toaster framestores. (an aside - you can use a program like ADPro to convert other image formats (jpeg, pcx, bmp, etc.) to IFF and make 30fps animations on the PAR.) The PAR software has VCR-like controls for playing back your animations. It can also work like a framestore and display a single 24 bit picture. I've been using the PAR on an '030 Amiga with 8MB RAM and 1MB Chip RAM. I've been running Amiga OS v2.0 for so long I couldn't tell you whether the PAR would run under the old 1.3 OS. I've been using Toaster system 2.0 but that shouldn't make a difference to the PAR. The PAR has nice output. I would like to hang onto it but I need the money. I saw another PAR with 1.7GB drive advertised for $1800 in the Lightwave newsgroup, so I think I have it priced to move. Let me know if you would like to make an offer. ** Deal Sweetener ** I've got some other old Amiga goodies I could throw in to sweeten the deal: Pixel 3D Pro in shrink wrapped box. Tese were handed out in lieu of pay at Axiom Software, long story... I've got five of these things if anybody else is interested. AREXX Cookbook and companion disk. Amiga books: Amiga Basic, Amiga DOS, Amiga Graphics, ROM kernal manuals, etc. Original disks and manuals for DPaint4, Anim Workshop, WaveMaker, more... Looking forward to hearing from you and finding a nice home for my PAR. - Eric Donaldson Please send email to ejd@millcomm.com if interested. Article: 19455 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!galileo.cris.com!Golchert From: Golchert@cris.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail Date: 13 May 1996 02:37:26 GMT Organization: Concentric Internet Services Lines: 10 Distribution: world Message-ID: <4n6796$a6u@tribune.concentric.net> References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com> NNTP-Posting-Host: galileo.cris.com X-Newsreader: TIN [version 1.2 PL2] Lee Bettridge (crowlee@crowlee.demon.co.uk) wrote: : By the way I`ve encoded a virus into this posting that will open up a : space-time rift transforming any computer that reads it into an : electronic time distorting, energy gobbling machine of ultimate : destruction! I thought Intel came out with those a few years ago, then they knocked down power consumption a few volts and took care of it. Article: 19456 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.consultix.com!newsstand.cit.cornell.edu!ub!dsinc!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: George Maestri Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: MAX or Lightwave? Pick one and shut up.... Date: Mon, 13 May 1996 17:56:55 -0700 Organization: Netcom Lines: 21 Message-ID: <3197DA57.546C@ix.netcom.com> References: <4mqn5l$ra9@nnrp1.news.primenet.com> NNTP-Posting-Host: lax-ca13-09.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sun May 12 8:01:40 PM CDT 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35611 comp.graphics.apps.lightwave:19456 comp.graphics.packages.3dstudio:16575 Jeez.... This is getting out of hand. Both packages can produce quality images. This "mine is better than yours" debate is starting to sound like a broken record. Scanline vs Raytrace? Big deal. 'Toy Story' wasn't raytraced and it looks good. Splines vs. Polygons? Who cares. Both can produce quality results in the right hands. Interface? That's always been too subjective to judge, so why argue? Both packages are good, and both have the potential to produce great things -- in the right hands, of course. I'm just happy both run on NT.... Shut up and get back to animating. George. Article: 19457 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: Sun, 12 May 1996 21:04:30 -0400 Organization: Laurell Creative Services Lines: 21 Message-ID: <31968A9E.71D3@ix.netcom.com> References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> > On Sun, 12 May 1996 05:33:29 -0400, Bryant Reif > wrote: > >> When they realize JVC owns the VHS system? > > > >My VCR says RCA on the front. How much control does JVC have? > > Actually, if you check it out JVC is very strict with the VHS > licenses. Some may say heavy handed, sorta like the Japanese games > companies restricting their licenses. Not only strict, but acting as a true monopoly in areas outside the US. They kept Korean VHS VCRs off the market for many years. The claim was that the quality wasn't there. They keep strict control over tape production, also. -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 19458 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aq722 From: aq722@cleveland.Freenet.Edu (John Gregor) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: 13 May 1996 03:27:57 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 20 Message-ID: <4n6a7t$31t@madeline.INS.CWRU.Edu> References: <4m4pv7$ihn@web3.tcd.ie> <705.6694T1328T1581@pixelfx.demon.co.uk> <31914c21.64924023@news.iserv.net> <4mu2m1$o06@madeline.INS.CWRU.Edu> <4mvbs6$m36@storm.cycor.ca> Reply-To: aq722@cleveland.Freenet.Edu (John Gregor) NNTP-Posting-Host: kanga.ins.cwru.edu In a previous article, dgrant@peinet.pe.ca (Dennis Grant) says: >lots of Amiga users still, and the ultimate fate of the Amiga is still far >from determined - either way. The fate of the Amiga was determined about 5 years ago. >Did you ever think that maybe the continued loyalty of Amiga users is the >only reason why there is still a PC version to add features to? That the one You have a unique sense of humor. >thing that NewTek has that the 3D studio people don't is access to the Amiga >market? It has been said that LW sold more PC copies in the first week than it sold for the Amiga *ever*, and continued to do that over time. Somehow I don't think the 3D Studio people will be eager to enter the Amiga, umm, market. Article: 19459 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!swrinde!hookup!news.nstn.ca!news.inforamp.net!news1.istar.ca!news From: crs2093@inforamp.net (crs2093) Newsgroups: comp.graphics.apps.lightwave Subject: LW 5.0 for the Amiha Date: 13 May 1996 03:10:42 GMT Organization: iSTAR internet inc. Lines: 14 Message-ID: <354.6706T1330T2660@inforamp.net> NNTP-Posting-Host: ts21-07.tor.istar.ca X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* Hi All! I have some questions: 1. Is LW v5.0 available for the Amiga now (if not, when)? 2. Would I upgrade through NewTek or a dealer? 3. Other than OpenGL and Penello, what features are missing in the Amiga version? Thanks in advance! -Dave david.wyand@canrem.com Article: 19460 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!news.mindlink.net!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!guitar.sound.net!news From: format@guitar.sound.net (Dinosaur) Newsgroups: comp.graphics.apps.lightwave Subject: Re: INSTALL PROBLEMS LW 5.0 Date: Mon, 13 May 1996 04:06:09 GMT Organization: Hyper Images Lines: 21 Message-ID: <4n6c7s$a9u@guitar.sound.net> References: <3194C0D8.5F31@telepost.no> NNTP-Posting-Host: 199.79.203.150 X-Newsreader: Forte Free Agent v0.55 gr wrote: >I have recently got my Lw5.0 upgrade. but, >after i installed the software, >the modeler will not run. I get a message like > " STARTUP FAILURE 213 : MESSAGE FILE MISSING" Lightwave layout are working 100%. and dongel is ok. >I am working under windows NT 3.51 is there someone that have a clue. >gery Change your system settings to 'English US' These can be found under the control panel of windows. This is a temporary workaround until NewTek releases a patch disk with all the International Error Message Files. Article: 19461 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!guitar.sound.net!news From: format@guitar.sound.net (Dinosaur) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Whats new in LW5.0 Date: Mon, 13 May 1996 04:26:01 GMT Organization: Hyper Images Lines: 30 Message-ID: <4n6dd4$b5k@guitar.sound.net> References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> NNTP-Posting-Host: 199.79.203.150 X-Newsreader: Forte Free Agent v0.55 an48532@anon.penet.fi (Morpheus) wrote: >What new features does version 5.0 have over version 4.0(c,etc) ? >Thanks >Andrei >cornoiu@silas.cc.monash.edu.au not a complete list but: Modeler: Real Time Open GL. Faster object and BG Image redraw. Set Surface parameters in Modeler. Import/Export (So layout and Modeler share data) Modeler also has tons of new plugins including one for polygon reduction. Layout: Open Gl for up to 8 Lights. Infinite texture layering. Copy/Paste surfaces for texture tweaking. Bone Joint Compensation/Muscle Flexing. Project Images through lights. Texture Alpha surface imaging. Flic Saving. Layout also has tons of new plugins: My favorite is 'Effector' which basically lets you animate deformation of any objects (example: a ball going down a tube.) There is also a plugin called 'CelShade' which was written by LightWave programmer Allen Hastings, it converts your surfaces into a 2D cartoonish cel style. Oh yeah and of course Modeler now has Nurbs Modeling. Way cool for creating organic or human models. LW 5.0 is the best bang for the buck package out there. --All opinions are my own and not meant to start another silly thread- Article: 19462 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: bman2@ix.netcom.com(Brenden Mecleary ) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: 13 May 1996 05:49:45 GMT Organization: Netcom Lines: 35 Message-ID: <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> References: <3197DA57.546C@ix.netcom.com> NNTP-Posting-Host: esc-ca6-01.ix.netcom.com X-NETCOM-Date: Mon May 13 12:49:45 AM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35618 comp.graphics.apps.lightwave:19462 comp.graphics.packages.3dstudio:16582 Well put! Enough with all this competition! Haven't you got better things to do with your time? Brenden Mecleary bman2@ix.netcom.com http://www.geocities.com/CapitolHill/1979/ In <3197DA57.546C@ix.netcom.com> George Maestri writes: > >Jeez.... > >This is getting out of hand. > >Both packages can produce quality images. This "mine >is better than yours" debate is starting to sound like >a broken record. Scanline vs Raytrace? Big deal. >'Toy Story' wasn't raytraced and it looks good. >Splines vs. Polygons? Who cares. Both can produce >quality results in the right hands. Interface? >That's always been too subjective to judge, so >why argue? > >Both packages are good, and both have the potential to >produce great things -- in the right hands, of course. >I'm just happy both run on NT.... > > >Shut up and get back to animating. > >George. Article: 19463 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.. Date: 13 May 1996 02:08:15 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <4n6jkf$p4g@newsbf02.news.aol.com> References: <3197DA57.546C@ix.netcom.com> Reply-To: instntguts@aol.com (InstntGuts) Xref: news2.cais.com comp.graphics.animation:35619 comp.graphics.apps.lightwave:19463 comp.graphics.packages.3dstudio:16583 Ditto. A voice of sanity. Thanks, George. -- Jon Article: 19464 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: instntguts@aol.com (InstntGuts) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: 13 May 1996 02:14:26 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4n6k02$pbd@newsbf02.news.aol.com> References: <4n564a$40j@nw003.infi.net> Reply-To: instntguts@aol.com (InstntGuts) Although I'm not one of the "Microsoft is the Antichrist" crowd, an example of the above was Microsoft's buyout of Altamira. Altamira Composer was a very cool image editing program, created by some Autodesk alumni. Microsoft bought out the company's technology and the founders, supported the product for about a year, then dropped it and absorbed the founders into their giant CGI maw. (To use a slightly tired "Star Trek" reference, it was kinda like the Borg--we will assimilate you.) -- Jon Article: 19465 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Mon, 13 May 96 07:42:59 GMT Organization: Earthlink Network, Inc. Lines: 63 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> NNTP-Posting-Host: max3-so-ca-34.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35620 comp.graphics.apps.lightwave:19465 comp.graphics.packages.3dstudio:16584 On 5/10/96 2:44AM, in message , Joe Monahan wrote: > In article <319118A8.6389@osu.edu>, jasper.7@osu.edu wrote: > > > > Your comparing old SGI technology (You mean Indigo2 I assume, since there > > > is no such thing as Iris2) to new PC technology - Apples and Oranges. You > > > know WHY SoftImage has such a good reputation as an animation > [snip] > > > to NT yet and Studio MAX still has the same sorry renderer that Studio > > > has. So go out and price out LightWorks or Pixar's rendering engine, then > > > see how your price comparisons work out - You guys buy ever line that > > > those liers at Microsoft shove at you..... > > > > SI actually runs faster on NT machines than it does on the SGI. > > No it doesn't. Maybe *OLD* SGIs, but not the new ones - and certainly not > the new ones about to be released! Yes it does. Have you run it side by side? I have. Live with it. As for the yet-to-be-released SGI's, they are certainly faster than the current SGI's but they're still slower than the fastest Alphas, and way slower than the equally-yet-to-be-released Alphas. > > > The advantage > > is that SI NT is cheaper and faster than SI IRIX. > > No it isn't. Compare a comparabley equipped NT workstation with sufficient > RAM and Microsoft approved Open GL card with the *NEW* Indy's and Indigoes > with R5000 and R10000 Mips chips and see where you end up. > I have compared. In fact, pretty much everyone that does compare walks away with a shiny new Alpha. > BUT! Before you do, ask Microsoft WHEN the SoftImage rendering engine will > be ported! (Not the cheap one that comes with SoftNT, but the real one > that comes with SoftSGI. On second thought, don't ask Microsoft - they'll > lie. The port of MentalRay (did you even know that's what it's called) is finished. > > >It is far from cludgy. The > > Extreme NT version is already shipping or VERY close to being shipped. SI > is > > better known for it's character animation abilities anyway. MAX uses a new > > renderer. It is nothing like the old one. SGI software is outragously > expensive > > which also gives an advantage to NT. > > Not anymore. Wait for the new product announcements. > OK, but what about NT product announcements? Do you think the NT market is just going to sit there? I know SGI has something up their sleeve, but there are a lot of sleeves and a lot of things up them in computer land... -- -=Fred=- Article: 19466 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!hunter.premier.net!bofh.dot!news.nl.innet.net!INnl.net!news.be.innet.net!bofh.dot!INbe.net!plug.news.pipex.net!pipex!tank.news.pipex.net!pipex!howland.reston.ans.net!newsfeed.internetmci.com!i From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: FAT or NTFS? Date: Mon, 13 May 96 07:58:40 GMT Organization: Earthlink Network, Inc. Lines: 17 Message-ID: References: <4mrv32$6cq@newsbf02.news.aol.com> NNTP-Posting-Host: max3-so-ca-34.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/8/96 10:16PM, in message <4mrv32$6cq@newsbf02.news.aol.com>, THX1138871 wrote: > Is one file system preferable to the other for LW? > > Thanks > As far as LW itself is concerned, either one will do. What NTFS offers over FAT is that it has more security features, like you can prevent another logged on user from accessing certain files or folders. If you are using this at home then even that might not matter to you. One thing to keep in mind though is that while NT can use FAT, Windows95 or 3.1 or DOS can't use NTFS. -- -=Fred=- Article: 19467 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!dimensional.com!news.wizard.com!crusher.ici.net!usenet From: carlos@ici.net (Carlos Rego) Newsgroups: comp.graphics.apps.lightwave Subject: Re: book for LightWave Date: 13 May 1996 02:04:08 GMT Organization: The Internet Connection Lines: 30 Message-ID: <952.6706T1146T2234@ici.net> References: <4lpfrg$dju@infolink1.infolink.net> NNTP-Posting-Host: pmfr2ip25 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) On 26-Apr-96 03:27:44, Antony Wong Said This About book for LightWave >Hi, anybody >I am looking a book for LightWave, does anybody know have a book > for this LightWave ? >if yes, please tell me what is the book name or other information, >Thanks a lot !!! >Antony Wong >antonyw@asiaonline.net Yes, get "Exploring Lightwave 3D" from New Era Press... it's a great book, they can be reached at "23120 W Lyons Ave #143, Santa Clarita, CA 91321", sorry i don't know the phone number, i have the book it costs around 60$ USD and it's great Amiga 4000 / 2.5 GB HD / 16+2 MB Ram / PAR + 1.25 GB / 17" DIGITAL / 1080 / Cybervision 64 4MB / 2X CD-Rom / Toaster 4.1 / LightWave 4.0 / Imagine 4.0 .. Shapeshifter 3.4 / System 7.5.1 / 500 MB HD / 14 Mb Ram Carlos Rego . Computer Artist . E-Mail: carlos@ici.net . #Undernet:Carlos_R . HTTP://www.ici.net/cust_pages/carlos/carlos.html Amiga Rulez (But I trade mine for an ONYX anytime) Article: 19468 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!dimensional.com!news.wizard.com!crusher.ici.net!usenet From: carlos@ici.net (Carlos Rego) Newsgroups: comp.graphics.apps.lightwave Subject: Suggestions Date: 13 May 1996 02:04:13 GMT Organization: The Internet Connection Lines: 21 Message-ID: <1010.6706T1328T2744@ici.net> NNTP-Posting-Host: pmfr2ip25 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Hello all I''m a prod user of an Amiga (dexfibed below), but with the time, i realise that i need a PC, so i can use other programs i also need, and also to boost LW renderings, so my problem now is if i should get an Inpel Pentium 166Mhz, or an Cyrix 6x86 166Mhz, can anybody help me with this ?, i also getting 40 Mb ram, Matrox Millenium 4MB, SoundBLaster AWE 23 Pnp, 3 Gb HD's, 8X cd-rom, and others, but my bodget is not very bog, so i can't afford to go to a P6 200 Mhz now..., so should i get the cyrix or the intel ?, some people told me the cyrix was faster, and i also going to use win 95. Amiga 4000 / 2.5 GB HD / 16+2 MB Ram / PAR + 1.25 GB / 17" DIGITAL / 1080 / Cybervision 64 4MB / 2X CD-Rom / Toaster 4.1 / LightWave 4.0 / Imagine 4.0 .. Shapeshifter 3.4 / System 7.5.1 / 500 MB HD / 14 Mb Ram Carlos Rego . Computer Artist . E-Mail: carlos@ici.net . #Undernet:Carlos_R . HTTP://www.ici.net/cust_pages/carlos/carlos.html Amiga Rulez (But I trade mine for an ONYX anytime) Article: 19469 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet From: ebarba@usa.pipeline.com() Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 13 May 1996 04:24:58 GMT Organization: Pipeline USA Lines: 40 Message-ID: <4n6diq$b4j@news2.h1.usa.pipeline.com> References: <4n2pen$pc0@nnrp1.news.primenet.com> NNTP-Posting-Host: 38.8.231.2 X-PipeUser: ebarba X-PipeHub: usa.pipeline.com X-PipeGCOS: () Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. wrote: ::There are other things that LW does just fine. The main argument is ::whether LW is ultimately capable of *everything* Alias can do, and ::whether the additional effort continues to make LW a "cost effective" ::choice. The main "argument" is not whether LW is capable of "everything" Alias can do. That's absurd. Where did that come from? First of all, if we turn that around, Alias in not capable of doing everything LW is. Does that make Alias cost effective? I am curious, what package do you render in? I understand that you do only character animation, fine, that doesn't mean you use, or need any of the other capabilities of either program. Yes, LW is not the equal of Alias in character animation, yet. It has not been the major priority for us, or NewTek. When NewTek decides it is a priority, then it will become an excellent alternative. There are many things LW is good at that Alias is not. I personally have requested things be added to Alias (back when Amblin was being wooed by Alias) and did not seem them put in. (one of those took two and a half years! And when it was put in, it did not work correctly!) I am curious, as to what package you are rendering in though. This forum is not about Alias and a war of words between the two. This forum is about Lightwave, and a comparission and information exchange. The average guy who is looking at purchasing LW, is probably not also comtemplating buying Alias. If he is, then the simple reply is... buy both. LW is dirt cheap compared to Alias, and it will do 90% of the work. It will allow you to learn 3D and maybe, just maybe, get a job in the Industry without selling all your worldly possesions just to own an SGI with a hobbled Alias seat. -- Eric Barba ericb@d2.com Digital Domain ebarba@usa.pipeline.com Home Article: 19470 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: REVIEW: The Best of LightWavePro Date: 13 May 1996 04:07:44 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 75 Sender: root@newsbf02.news.aol.com Message-ID: <4n6qkg$r5o@newsbf02.news.aol.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com In the eternal quest for LightWave resources I regularly embark upon, I obtained a copy of The Best of LightWavePro from AMG Media, publishers of Video Toaster User, and, of course, LightWavePro. For those of you who are unfamiliar with LightWavePro, it’s a monthly "journal" for LightWave Animators, meaning it’s a mini-magazine filled with reviews, tutorials and columns that you just aren’t going to find anywhere else. Everything from basic modeling for beginners to advanced IK usage gets covered, with an additional disk subscription available so you can even get the actual tutorial scenes, objects and images. But what sets LWP above almost all LightWave print coverage, is the quality of writers who contribute. Just about anyone who’s anyone with LightWave has written for LightWavePro, too many to list, with John Gross, formerly of Amblin Imaging, now one of the principals in Digital Muse, as the editor. Now, I know you’re saying at this point, "My gosh, what a fool I am for not subscribing earlier!" (The rest of you are saying, "Like I trust you as unbiased; you do the website." BTW--I liked the magazine enough to *volunteer* to do the website. So, this isn’t a paid testimonial.) Yes, maybe some of us missed the first boat, for whatever reasons, but luckily we’ve been given a second chance outside of hunting down out of print back issues: The Best of LightWavePro. The Best of LightWavePro is selected articles from LightWavePro, covering October 93 (the first issue) to December 95, with a CD-ROM of 600MBs of supplemental material. The first you’ll notice is the spiral binding, which I have to appreciate as the owner of multiple disintegrating books from bending the spines flat during use with the computer. It’s nice to have something I can lay out and refer to with ease. It’s arranged in chronological order, which I think has more to do with simplicity of sending negative to the printer than anything else, but is about as good a method as any to cover such a diverse range of LightWave-related topics, from basic boolean operation, to movie set etiquette. On a similar note, it’s a little insulting to read that "Blank pages" were "inserted for user notes" when it’s obvious the blank areas were from pulling the other articles out of negative sheets, and not doing a new layout for the book. It’s insulting because the content is there, and that’s what matters. I wouldn’t care if there was a blank page between every column, because the information in the 99 articles reprinted is better than anything I’ve read in print yet. You want to learn about front projection mapping, lighting effects, explosions, all manner of space animation, cinematography, wheel movement, and morphing; why not learn from the people that are using it in the best TV, movies, and game animations out there? You’ll learn from the people that give us some of the most spectacular visual effects from Space: Above and Beyond, Babylon 5, Hercules, SeaQuest, Sliders, the Trek shows, Hypernauts, and more. In addition, you receive oodles of scenes, objects, images, demos and text files on the CD-ROM. While the organization is a little haphazard for my tastes, the amount of material, especially files to go with the tutorial articles is a great bonus for the LightWave student. You wont find this information anywhere else, unless you already own the issues, or hunted down back issues, many of which are out of print. Let’s face it, The Best of LightWavePro is about as close as we’ll get to an internship with the masters of LightWave. I’ll go over it again and again, even when I think I’ve actually taken it to heart and learned every technique. I’d heartily recommend The Best of LightWavePro to anyone who wants to get the most out of LightWave 3D. The Best of LightWavePro is available from AMG Media, Inc. 800-322-2843 --Brian ====== http://members.aol.com/virtualbri/ ====== == Home of the rather large and mostly complete == ===== LightWave 3D Internet Resource Lists ===== Article: 19471 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW 5.0 Docs ? Message-ID: Date: 12 May 96 23:00:55 PST Organization: Tierra-Miga BBS Lines: 21 On Fri 10-May-1996 6:09p, Brian Thomas wrote: BT> In the root of the 5.0 CD goto the 'DOCS' folder then goto the BT> 'DEVELOP' folder. You will see all the 5.0 SDK's and readme files. --------- I sort of looked at those, but they didn't seem to make much sense to me. I don't know, but am I missing something? ........md? BT> mad@torment.tmisnet.com (Mark Dunakin) wrote: BT> >I was trying to find the plug-in docs on the CD of LW 5.0 but was unable BT> to BT> >find them. I guess I'll try looking for them again. I found some stuff, BT> but I BT> >wanted to find some docs explaining how each of the different plug-ins BT> work. BT> >I was going to print them out and put `em in a folder so as to make for BT> easy BT> >refferencing......If someone finds out where to look, i'd sure be BT> happy.... BT> >thanx.........md Article: 19472 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Message-ID: Date: 12 May 96 23:08:32 PST Organization: Tierra-Miga BBS Lines: 50 On Sun 12-May-1996 6:40a, fwtep wrote: f> On 5/7/96 11:32PM, in message <3190400B.678A@montreal.com>, Jean-Eric f> Hénault f> wrote: f> > But when producers get "motion-picture" type budgets, money is no longer f> a f> > factor. When you get a $100-million-type budget, you want the best f> > money can buy, regardless of price, and Alias, or SoftImage for that f> matter, f> > fit the bill. LW just doesn't cut it. The rendering quality f> > although excellent, doesn't even come close to Mental Ray or Pixar in f> terms f> > of quality and options. f> Jean-Eric, this just isn't true any more. Lightwave is being used right f> now on f> films with budgets BIGGER than $100 million. ----------- I've been seeing these kind of responses, but have yet to see for what? I'm not up on everything, so I for one wouldn't mind seeing an example, Fred? Could you let me and others know, cuz I would sure like to see what LW is used in this way.....thanx.....md :) --------- f> > f> > LW is designed for those who put budget in front of quality, Alias is f> for f> > those who put quality and creativity in front of everything else, f> > including budget. f> Bull. Alias is for those who don't know any better. I'll put Lightwave's f> output against Alias' any day of the week. It may not have all the f> features, f> but then Alias doesn't have all Lightwave's either. Most of the cool f> features f> in Alias are there because they were needed for a specific production. f> Well f> now that LW is being used heavily in movies we'll be seeing a lot of those f> features put into it too. f> A few years ago, people said Lightwave wasn't good enough for TV but we f> proved them wrong. Now those same people are saying it's not good enough f> for f> features; well, we'll see next summer at the local theaters. f> -- f> -=Fred=- Article: 19473 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!swrinde!sdd.hp.com!hp-pcd!hplabs!hplntx!hplb!hpwin055.uksr!news.sweden!isonews.bbn.hp.com!news From: Philippe Trabut Newsgroups: comp.graphics.apps.lightwave Subject: Re: FREE SOFTWARE! Date: Mon, 13 May 1996 10:45:39 +0200 Organization: Hewlett Packard GmbH Germany Lines: 51 Message-ID: <3196F6B3.58CE@gplstc.grenoble.hp.com> References: <4n64f0$i5t@roch.zetnet.co.uk> NNTP-Posting-Host: cmncot2.grenoble.hp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) To: Terry Hill Terry Hill wrote: > > Hi all, > I was looking through some old stuff the other day, and I came > across a program I wrote a couple of years ago that took a path made in > Vista (or makepath), and converts it to a lightwave camera motion. > > It allows scaling factors & motion offsets, and will either create a key > for every frame in the Vista path, or allow the user to specify a key every > x frames. > > You can use it to merge frames rendered in vista to be used as fg/bg`s, > although merging the two focal lengths is a bit of a turdwad. I used it > for a while to create paths for lw rendered landscape/flight anims, as > makepath does make the job easy, just so you dont have to squint through > side on wireframes of landscapes (loads of polys...). > > Anyway, I am thinking of posting this up in the alt.binaries.misc section, > and thought that other people out there might have written similar progs, > that might be of use to the community as a whole. SO - if anyone wants > this proggy, and also have some of their own work, can they post a > description for all to see. If we leave this open for a couple of weeks, > and agree on a date, i`ll post mine first as an act of good faith. > > BTW, i`ll post my amos source & a binary (for the amiga). (I`m not suggesting > that everyone posts source though..) > > Cheers, > -- > Tel > terry.hill@zetnet.co.uk > > PS - Just remembered - it will load PC vista files without moaning too... Sounds good to me... If it works with the latest version of both Vista & LW, I'll try it, no problem ! - Phil --------------------------------------------------------- NANO-K 4, Place Jean-Achard 38000 Grenoble France InfoPlastik Research Group --------------------------------------------------------- Article: 19474 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!newsfeed.internetmci.com!buck.intelli-net.com!usenet From: "Rolan Business Machine Co. Inc." Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Real3D questions. Date: Sun, 12 May 1996 22:42:46 -0400 Organization: Intelli-Net Lines: 25 Message-ID: <3196A1A6.26DE@intelli-net.com> References: <4mued5$7fc@sue.cc.uregina.ca> <3195322C.22F9@dds.nl> NNTP-Posting-Host: 206.153.28.156 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) Xref: news2.cais.com comp.graphics.misc:10109 comp.graphics.animation:35622 comp.graphics.rendering.raytracing:10656 comp.graphics.apps.lightwave:19474 comp.graphics.packages.3dstudio:16590 Afif Heukeshoven wrote: > Real3D does have a lot of possibilities found normaly only on Silicon > Grapfics platforms. The only thing is, the program, and the tutorial that > goes with it are not really user friendly. A few features you'll find in > Real3D: > - physics: gravity, wind, storm (and other user-definible forces), > collision detection, and a lot, lot more. > - ray-tracing: unlike other program, real3D is a true ray-tracer. That > means no reflection mappings (although those are available) and other > tricks. > - open programming: you can configure the program (almost) any way you > want, with the RPL programming language. Not easy, but fascinating. > > In my view real3D is one of the best ray tracers, in fact you can use the > program as a simulator for particules or other natural phenomena. Email > to impulse@dds.nl for more info or contact Activa International UK (they > are on the web). > > By, Afif It does take some time to learn Real 3D but once you know it, it is awsome. It was designed to complement 3D Studio. It will open a 3ds file directly and save to a 3ds format. As for the extras, you can't beat the user-definible forces, the collission detection, and the friction. Article: 19475 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 13 May 1996 08:22:12 GMT Organization: Netcom Lines: 24 Message-ID: <4n6rfk$hst@dfw-ixnews2.ix.netcom.com> References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mqahd$5ot@cville-srv.wam.umd.edu> <4mqmf6$qdg@nnrp1.news.primenet.com> <4n3asp$320@cville-srv.wam.umd.edu> NNTP-Posting-Host: lax-ca18-05.ix.netcom.com X-NETCOM-Date: Mon May 13 3:22:12 AM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35623 comp.graphics.apps.lightwave:19475 comp.graphics.packages.3dstudio:16595 --->In jmonahan@netzone.com (Joe Monahan) writes: > >The new Indy's with R5000 Mips chips and ready for full 64 bit operating >systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop, Illustrator, >Kai's AND ALIAS Animator are available for $17,000. > >Doesn't that head them in the right direction? > >Joe Monahan<--- It's a good start, but why not dump all the software and sell the just the hardware for around $10,000? That would be more competitive hardware wise with the Alphas, because I don't care what software comes bundled with it, since Alias Animator is a dumbed down version. GT > Article: 19476 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!unixg.ubc.ca!news.bc.net!arclight.uoregon.edu!usenet.eel.ufl.edu!bofh.dot!warwick!bradford.ac.uk!bpsmith From: B.P.Smith@bradford.ac.uk (Stormfront) Newsgroups: comp.graphics.apps.lightwave Subject: Bluescreening with Premeire Date: 13 May 1996 10:02:42 GMT Organization: the University of Bradford Lines: 18 Message-ID: <4n71c2$qo3@columbia.acc.brad.ac.uk> NNTP-Posting-Host: kite.acc.brad.ac.uk X-Newsreader: TIN [version 1.2 PL2] Sorry to bother you lightwave users with this, but I'm SURE I saw it here a while back. Someone was discussing the posibilities of doing bluescreen and compositing in lightwave, and someoner else pointed out that it was possible to do some very good comp's with Premiere and Photoshop and that there was a tutorial to show you how. I would really like to read this tutorial as I have just hold of a demo fo premiere and would like to play with the keyer to see if I can get good quality bluescreens for video works. So if anyone has it or can tell me where to get it - please email me. Thanks in advance. _____________________________________________________________________________ Benjamin Smith University of Bradford, "Strike me down and I shall become more England powerful than you can possibly imagine" ----------------------------------------------------------Obi-Wan-Kenobi----- Article: 19477 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.uio.no!news.global-one.no!news1.transpac.net!news.pi.se!usenet From: Matts.Henning@abc.se (Matts Henning) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave dealers in Sweden? Date: Mon, 13 May 1996 12:54:30 GMT Organization: Promate Lines: 8 Message-ID: <4n7bdk$rnt@news.pi.se> NNTP-Posting-Host: d1112.sth.pi.se Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Forte Agent .99c/32.126 Hi, I was wondering if anybody knew if there is any company in Sweden that sells Lightwave? Thanks ín advance, Matts Article: 19478 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!howland.reston.ans.net!swrinde!hookup!news.nstn.ca!bignews.cycor.ca!usenet From: dgrant@peinet.pe.ca (Dennis Grant) Newsgroups: comp.graphics.apps.lightwave Subject: LW vs Imagine [REVIEW] Date: 13 May 1996 13:22:46 GMT Organization: Private Internet Connection Lines: 50 Message-ID: <4n7d36$iq1@storm.cycor.ca> NNTP-Posting-Host: dgrant.peinet.pe.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsReader: Interworks_GRn 3.0 January 12, 1996 A very long time ago, I had a bare-bones Amiga 2000, and a pirated version of Sculpt4D. I was churning out glass tori and chrome balls floating over red checkerboard ground planes as fast as 1Mb and an 8Mhz 68000 would let me. Then I went to a computer trade show in Montreal, and saw someone demo-ing Imagine 1.0, and I was hooked. Bought it there at the show. Since then, I have upgraded right along to Imagine 4.0. I am, I suppose, an Imagine guru of some sort, and was doing, IMHO, some pretty nice work with it. Then a friend of mine put an, uhh, "evaluation" version of LW into me grubby little hands, and a week later, I bought a legit version. I haven't touched Imagine since. My reasons for switching may help illuminate some of the various arguments in the ongoing platform wars. Firstly, pound for pound, feature for feature, Imagine beats all holy hell out of LW. (with one exception, I'll get to that later) With Imagine, you get tons of procedural textures, easier surfacing, much better image map handling (interactive placement and scaling of maps) state tracking, better font handling, object grouping, much better object previewing yadda, yadda, yadda. So then, why did I switch, if Imagine is so great? The bottom line was that LW, although it has less features, does the ones it has *so well* that it's far easier and faster to get results. I can do in an hour with LW what would have taken me a whole day with Imagine - and time is money. A perfect example is boolean operations. Stuff that would drive Imagine's Slice command bonkers is a 3 second wait in LW. The ability to do fast boolean operations *alone* sold me on LW. Even better, LW's layout editor is *so* much more intuitive and faster to use than Imagine's, that I literally save hours of work. Not to mention faster rendering speed... So, to sum up, it's not enough to compare feature lists. You actually have to work with a given program to see how well it fits into your way of working, and all this "Max vs LW" stuff, most of it based solely on comparing brochures, is a bunch of hooey. -- -------------------------- Dennis Grant dgrant@cycor.ca http://www.cycor.ca/TCave/ Article: 19479 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: NT to Mac ? Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Reply-To: 174, Michael, Drive, Syosset, NY, 11791 Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <31972D16.F5@ademco.com> References: <31962F8C.2B3D@mail.rain.org> X-Mailer: Mozilla 3.0b3Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 831991115/24732 X-Nntp-Posting-Host: wsn37.ademco.com Date: Mon, 13 May 1996 12:37:42 GMT Lines: 46 John Brandwood wrote: > > Mark Dunakin wrote: > > > This is true, except that you still need a hub for some reason to make things > > talk. At least at the time when I was getting mine set up. I have heard a > > rumor that NT has since changed the Services for Macintosh (SFM) to work > > better and won't need the hub anymore, but I'd believe it when I see it or > > hear of someone that is using the new patch how it works. > > You have been misinformed, and don't get the difference between the EtherNet > hardware and software layers. The software side doesn't mind how you physically > connect your machines together. No patch to NT (or to the Mac) is going to > magically change how the EtherNet hardware works. > > If we ignore AUI connections as too expensive, then the hardware connections > between machines can either be 10base2 (coaxial cable) or 10baseT (twisted-pair). > > 10base2 requires that each machine be connected together in a long chain. A > terminating resistor is attached at both ends. The cable is cheap, and a hub > is not required. But if the link becomes broken everything f**ks up. > > 10baseT requires that each machine be connected to a central hub in a 'star' > configuration. Multiple hubs can then be connected together, but thats outside > the scope of this message. One advantage is that if a single machine is > disconnected, the rest of the network still works. > > If you only need to connect 2 machines, then you can use a special reversed > 10baseT cable to connect the 2 and ignore the hub. This cable cannot then be > used to connect to a hub if you expand your network with a hub later. > > > And a good book to read on setting up the NT end of things, would be > > *Mastering Windows NT Server 3.51* put out by Network Press. Although, it > > never mentions the set-up I have just described, it does get you set-up with > > everything else.......hope this helps...... > > The online books on the NT CDROM are also pretty informative (but less > hand-holding). > > John. ----------------- O.K. , let's go further, if you have a hub, does the server control what goes in/out of the hub or is it similar electrically to a direct connection between cpu's? Thanks. Article: 19480 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet From: roadie@voicenet.com Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave Subject: Re: Crosstalk on Flyer?!? Date: Mon, 13 May 1996 13:24:46 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 90 Message-ID: <4n7cvv$fog@goodnews.voicenet.com> References: <3190F0B9.151C@airmail.net> <3191177A.4271@ux1.cso.uiuc.edu> <31916337.3A6A@airmail.net> <4mrpg8$7ol@peru.it.earthlink.net> <31937F78.7C27@ux1.cso.uiuc.edu> NNTP-Posting-Host: philly241.voicenet.com X-Newsreader: Forte Agent .99b.112 Xref: news2.cais.com rec.video.production:42817 rec.video.desktop:20438 comp.graphics.apps.lightwave:19480 On Fri, 10 May 1996 10:40:08 -0700, zike@ux1.cso.uiuc.edu wrote: >rpowers@earthlink.net wrote: >> >> Lance Gray wrote: >> >> >zike@ux1.cso.uiuc.edu wrote: >> >> > I first noticed it when using the IFFtoClip arexx routine from the >> >editor folder. >> >> > Interesting...I've used the IFF2Clip script numerous times! I'd >> >hate to think that this is where my problem started! >> >______________________________________________________________________ >> >> more often when I was just editing clips and fading to black. NewTek tried to tell me it was my 23 to 15 pin adaptor I was using with >my >> >Multisync monitor, so I hooked up a 1084S. WRONG >> >> New-Tek!!! They then told me that it was the center frequency adjustment, so they faxed me the >> >> instructions and I went through all the steps. Wrong New-Tek!!! I have autohued and Flyer >> >> calibrated 20 times and still get some faint image of the preview buffer bleeding through the >> >> program output. We need HELP!!! >> >> > Unfortunantly, Lee Stranahan's insight on Toaster things is >> >probably very correct! There's something we're not being told! >> >> > I've had the Flyer since .9 and used the toaster for 2 years >> >prior to the Flyer with this problem only once with the YC+ board....but >> >I KNOW for a fact this is only something that has just started >> >happening. Reason being, I've used the fade at the end of numerous >> >projects so it will do an AUTOMATIC fade to black---I've NEVER seen this >> >until a couple of days ago! I mean...it's real obvious...not just a >> >minor bleed through! On top of the fact that absolutely nothing has >> >changed in my setup...and I have been using the 1084S the entire time! >> >But of course, from what it sounds like...NewTek will be of no help! >> >> >I've checked all the cables, etc. unplugged & re-plugged and have yet >> >to find the real reason! Again, I'm open to suggestions---I really >> >thought the original problem would be solved with the infamous "just >> >autohue again" but NOPE! This hacks me!?! >> >> >>_______________________________________________________________________ >> >Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped** >> >> > "If you are insulted because of the name of CHRIST, you are blessed, >> > for the spirit of GOD rests on you." 1 Peter 14 >> >>________________________________________________________________________ >> >> I think this is a problem that is inherent in the YC+ board. I have >> had this problem since adding the YC+ to my system. I think it is >> only really noticable with black. I called the tech at YC+ and he >> told me it was normal to have this with the YC+ board. > > >I would totally agree with the Y/C+ board being the problem except I am >not using any Y/C board on my system. Using the Kitchen Sync, Toaster >4000, Flyer and that is it. I didn't start noticing it until about a >month ago....Greg Zike Hi Guys, Being a bit of a video engineer and a toaster owner, I have not seen this in my own suite, I have seen it at other suites though and noticed one thing. If I disconnected everything and looked at only program to a monitor that was ground lifted, the problem was gone ?!? Yes, connecting the rest of the studio returned the bug and I'm not sure that any one piece of gear did it. My guess is that its a ground loop of sorts that exagerrates the crosstalk. Obviously this doesn't exist in every installation or Newtek would be unabombed.... Therefore either the Toasters are slightly out of spec or a mash of cables and some interconnecting grounds are at fault. PLUS some panasonic monitors exhibit sync crosstalk at their A/B switches. Look closely at your facility. Also Prevue technologies has a few text articles examining ground differentials in the DV buffers. Good Luck! John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 19482 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bluescreening with Premeire Date: Mon, 13 May 1996 09:04:46 -0500 Organization: CyberOptics Corp. Lines: 27 Message-ID: <3197417E.5486@cyberoptics.com> References: <4n71c2$qo3@columbia.acc.brad.ac.uk> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Stormfront wrote: > > Sorry to bother you lightwave users with this, but I'm SURE I saw it here > a while back. Someone was discussing the posibilities of doing > bluescreen and compositing in lightwave, and someoner else pointed out > that it was possible to do some very good comp's with Premiere and > Photoshop and that there was a tutorial to show you how. > > I would really like to read this tutorial as I have just hold of a demo > fo premiere and would like to play with the keyer to see if I can get > good quality bluescreens for video works. So if anyone has it or can > tell me where to get it - please email me. > > Thanks in advance. Hi Benjamin, I'm the one who wrote the tutorial. I've got copies of it uploaded to CompuServe under both the LightWave User's Group forum (GO GUGRPA) and the Premiere/PC forum (GO ADOBEAPP). Unfortunately, there's not a way to post it here in this newsgroup or else I'd do so.... But yes, you can get very professional compositing results with the Adobe Photoshop/Premiere combination. For people on a budget, I highly recommend them both. Nate Article: 19483 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!mars.cnct.com!usenet From: Millennium Newsgroups: alt.3d.studio,alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland-delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker Subject: Re: Millennium Graphics web site, finally ! Date: 13 May 1996 14:15:41 GMT Organization: The Internet Connection (http://cnct.com) Lines: 76 Message-ID: <01bb40cd.5157c300$0f02000a@BlackOval.cnct.com> NNTP-Posting-Host: terra.cnct.com X-Newsreader: Microsoft Internet News Xref: news2.cais.com alt.3d.studio:11219 alt.binaries.pictures.leek:21388 alt.binaries.warez.ibm-pc:38332 alt.comp.lang.borland-delphi:9592 alt.design.graphics:2378 alt.lang.delphi:5758 comp.graphics.animation:35632 comp.graphics.apps.alias:1774 comp.grap We are sorry if we didnt make it clear before, we are not asking to hold copyrights or to make anything out of this page for ourselves. We totally assure everyone that this page has no scams, catches or anything of that sort. This site is for the Millennium Graphics Company, we are simply trying to contribute to the world of graphics professionals by making a web site where all can be seen, and they hold the copyrights to their work. We do not resell,(unless the person asks us to do so) nor do we own that work. Very simply put, if you would like to show some of your work to the rest of the world, and have them be able to contact you, This is the site for you. Millennium Graphics offers services that range from photo editing to video production and 3D Animation. This site has been put up to give people an idea about our company's objective. By this we encourage all who are into our line of profession to communicate and progress. We are mostly a bunch of graphics proffesionals who know how it is to have such great work with few visiting our personal web sites just because their personal and hard to find. With the Millennium Graphics web site, we hope to solve that problem for everyone as much as we can. If we can be of further help, please feel free to give us a note Sincerely, Millennium Graphics On Mon, 13 May 1996, Joe Monahan wrote: > (A copy of this message has also been posted to the following newsgroups: > alt.3d.studio, > alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland -delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.g raphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemak er,comp.g) > > Who owns the images once they are sent to you? > Do you re-sell them? Who keeps copyright? > > Joe > > In article <01bb3e7a.c16b7d80$3f76fea5@Millennium.cnct.com>, Millennium > wrote: > > > Millennium Graphics > > ----------------------------- > > > > For all graphics & design professionals, this web site is what you all > > have been waiting for. Know what's going on in your profession, learn new > > techniques, download the latest tools and much more. > > > > And you can also post your work creative art, tricks, and even videos. > > Each month, an award will be given to the graphics professional of the > > month, and you will be there ! > > > > Hurry and be one of the pioneers who post their creative ways and be > > distinguished. > > If you though the sky was the limit, with us it no longer is. > > > > > Millennium Graphics > > http://www.cnct.com/millennium > Article: 19484 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!rcogate.rco.qc.ca!news.interlink.net!Rezonet.net!Vir.com!usenet From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: LIGHTWAVE 5.0 Date: Sun, 12 May 1996 14:07:29 -0400 Organization: Video S.E.P. Lines: 22 Message-ID: <319628E1.3B01@montreal.com> References: <19960508.798A5B8.F5F8@bbs.newtek.com> <31933fc9.68278829@netnews.voicenet.com> NNTP-Posting-Host: ipdyne66.vir.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Win95; I) To: marlon@3dsim.com Marlon Beltz wrote: > > On Wed, 8 May 96 17:22:08, chuck@bbs.newtek.com (Chuck Baker) wrote: > > > > > > >What did the H look like in Modeler 5.0? Was the extra polygon actually > >present there? If not, you may simply be seeing a problem with OpenGL display > >of objects which contain convex polygons, which is frequently the case with > >objects made from TrueType fonts. The OpenGL display will be faulty, but the > >final rendered image will not show the artifact, if this is the case. > > Nope, they are really there and have to be edited out. I've had the > same problem. I haven't received the 5.0 upgrade yet, but I have found a temporary way around this in 4.0 and this may apply in 5.0. When you have an object you would like to view in Modeler using Fiori PowerView, simply copy all the object to an empty layer, triple the polygons, and activate the PowerView plug-in. Voila... Jean-Eric Article: 19485 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.ner.bbnplanet.net!www.netlabs.net!news.cybercom.net!news.netzone.com!phx-ip-116.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: alt.3d.studio,alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland-delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp Subject: Re: Millennium Graphics web site, finally ! Date: Mon, 13 May 1996 02:03:10 -0700 Organization: Center for Advancing Computer Technologies Lines: 26 Message-ID: References: <01bb3e7a.c16b7d80$3f76fea5@Millennium.cnct.com> NNTP-Posting-Host: phx-ip-116.netzone.com Xref: news2.cais.com alt.3d.studio:11220 alt.binaries.pictures.leek:21392 alt.binaries.warez.ibm-pc:38348 alt.comp.lang.borland-delphi:9594 alt.design.graphics:2379 alt.lang.delphi:5760 comp.graphics.animation:35633 comp.graphics.apps.alias:1775 comp.grap Who owns the images once they are sent to you? Do you re-sell them? Who keeps copyright? Joe In article <01bb3e7a.c16b7d80$3f76fea5@Millennium.cnct.com>, Millennium wrote: > Millennium Graphics > ----------------------------- > > For all graphics & design professionals, this web site is what you all > have been waiting for. Know what's going on in your profession, learn new > techniques, download the latest tools and much more. > > And you can also post your work creative art, tricks, and even videos. > Each month, an award will be given to the graphics professional of the > month, and you will be there ! > > Hurry and be one of the pioneers who post their creative ways and be > distinguished. > If you though the sky was the limit, with us it no longer is. > > Millennium Graphics > http://www.cnct.com/millennium Article: 19486 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!uunet!in2.uu.net!in-news.erinet.com!usenet From: Andrew Hofman Newsgroups: comp.graphics.apps.lightwave Subject: FS: Amiga PAR and TBC-IV Date: Mon, 13 May 1996 11:27:21 -0400 Organization: LumaQuest Productions, Dayton, OH Lines: 22 Message-ID: <319754D8.643A@erinet.com> NNTP-Posting-Host: dlp196.center.eri.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (Win95; I) I have the following two items for sale: PAR for Amiga; 1 year old; hard drive not included; true component (Beta/MII) output; with original box and manual --- $1000 plus shipping. TBC-IV; also 1 year old; can be used in PC or Amiga; also works as full-motion capture card with PAR if desired; special effects include freeze, variable strobe and B&W; SVHS and composite input; with original box and manual --- $600 plus shipping. Both units are in excellent condition. I am selling the PAR because I purchased a PVR a few months back -- so the PAR has less than 6 months actual use on it. And since I no longer shoot and edit video, I have no use for the TBC-IV either. It's an extremely well-engineered product and I'll hate to see it go, but one must be practical about these things. Also, the recent purchase of a diamond engagement ring for my girlfriend has further motivated me to sell! -- Andrew Hofman LumaQuest Productions andyh@erinet.com 513-643-7333 Article: 19487 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom. From: achan@ix.netcom.com(Alan Chan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 13 May 1996 14:28:26 GMT Organization: Netcom Lines: 22 Message-ID: <4n7gua$li0@dfw-ixnews3.ix.netcom.com> References: NNTP-Posting-Host: whx-ca3-23.ix.netcom.com X-NETCOM-Date: Mon May 13 9:28:26 AM CDT 1996 In mad@torment.tmisnet.com (Mark Dunakin) writes: > >f> Jean-Eric, this just isn't true any more. Lightwave is being used right >f> now on >f> films with budgets BIGGER than $100 million. >----------- >I've been seeing these kind of responses, but have yet to see for what? >I'm not up on everything, so I for one wouldn't mind seeing an example, Fred? >Could you let me and others know, cuz I would sure like to see what LW is used >in this way.....thanx.....md :) >--------- The features Fred mentions are still under wraps - they wish they could show you, but they can't yet.. AC Article: 19488 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!swrinde!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news From: koren@hpsrk.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Speed Question Date: 13 May 1996 09:11:33 -0600 Organization: HP Fort Collins Site Lines: 17 Sender: koren@hpsrk.fc.hp.com Message-ID: NNTP-Posting-Host: hpsrk.fc.hp.com In-reply-to: Ernie Wright's message of Sat, 11 May 1996 15:12:36 -0400 X-Newsreader: Gnus v5.0.9 Ernie Wright wrote: > PCs and 040-based Amigas. In that context, the *important* point is > that the PC will be 5 times faster, more or less, than the Amiga, and > that the Amiga will *not* perform relatively better in low memory > conditions--it'll hit virtual memory just like the PC does, and if Yep, I agree about that. You're definately better off (on both platforms) not hitting VM. Mostly I was just trying to point out (since many folks don't realize it) that you *can* render using VM without it slowing your render by a factor of 1000 :-). Its certainly not optimal, but can be a decent poor-man's solution. - steve Article: 19489 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!swrinde!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news From: koren@hpsrk.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Speed Question Date: 13 May 1996 09:14:28 -0600 Organization: HP Fort Collins Site Lines: 17 Sender: koren@hpsrk.fc.hp.com Message-ID: References: <4l9r3g$bj9@news.electrotex.com> <4mafke$1hg6@mule2.mindspring.com> <3194b9cc.64475320@news.digex.net> NNTP-Posting-Host: hpsrk.fc.hp.com In-reply-to: davep@access.digex.net's message of Sat, 11 May 1996 16:07:03 GMT X-Newsreader: Gnus v5.0.9 davep@access.digex.net (Dave Paige) wrote: > >It is NOT true that using VM has to dramatically hurt render > >performance. You can substantially exceed the physical memory size of a > the absolute truth. I also did the same kind of benchmarking on both > my Amiga, my Intel Pentium, and my DEC Alpha machines and the results > are exactly the opposite of what Steve mentions. In every case when Yep, you're right, that can be true too. It can go either way. I often see though that folks think if you use VM, it *must* be significantly slower, which isn't the case. It may be that way, as you point out, but it is not necessary, just possible. It depends on the specific case. - steve Article: 19490 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!swrinde!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news From: koren@hpsrk.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Whats new in LW5.0 Date: 13 May 1996 09:20:03 -0600 Organization: HP Fort Collins Site Lines: 15 Sender: koren@hpsrk.fc.hp.com Message-ID: References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> NNTP-Posting-Host: hpsrk.fc.hp.com In-reply-to: scotta@shellx.best.com's message of 12 May 1996 11:40:55 -0700 X-Newsreader: Gnus v5.0.9 > * Data sharing between Layout and Modeler. Import and Export are Back! Back? Back from where? I'm using import and export just fine in 4.0, and it was there in 3.5 too. Before that I dunno. > * Massive Redraw Speed Enhancements. That's great :). This is my biggest beef with Layout right now. > *** Infinite Surface Layering! *** That's great too - probably almost worth the upgrade by itself. - steve Article: 19491 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news From: koren@hpsrk.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Imagine [REVIEW] Date: 13 May 1996 09:24:39 -0600 Organization: HP Fort Collins Site Lines: 16 Sender: koren@hpsrk.fc.hp.com Message-ID: References: <4n7d36$iq1@storm.cycor.ca> NNTP-Posting-Host: hpsrk.fc.hp.com In-reply-to: dgrant@peinet.pe.ca's message of 13 May 1996 13:22:46 GMT X-Newsreader: Gnus v5.0.9 dgrant@peinet.pe.ca (Dennis Grant) wrote: > Firstly, pound for pound, feature for feature, Imagine beats all holy hell > out of LW. > So then, why did I switch, if Imagine is so great? > > The bottom line was that LW, although it has less features, does the ones it > has *so well* that it's far easier and faster to get results. I can do in an Yep, I concur exactly. Further, you can make this same comparison with many other 3D systems as well (Aladdin 4D, etc). LW just does what it does well. - steve Article: 19492 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!winternet.com!news1.ottawa.istar.net!news.ottawa.istar.net!uniserve!oronet!news.netzone.com!phx-ip-116.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: Mon, 13 May 1996 01:24:29 -0700 Organization: Center for Advancing Computer Technologies Lines: 21 Message-ID: References: <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <319118A8.6389@osu.edu> In article , wturber@primenet.com > (Walter (Jay) Turberville (III)) wrote: > > How cool to > > have MS buy out your code. You could retire quite wealthy. Or just another pauper - if they stole it! > Remember, a good standard > can save > > us end users a lot of money and hassle. Like dos! > > > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > > Studio 522 Productions |http://www.primenet.com/~wturber > > http://www.studio522.com |ftp.primenet.com/users/w/wturber Joe Monahan Article: 19493 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: format@guitar.sound.net (Dinosaur) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Whats new in LW5.0 Date: Mon, 13 May 1996 16:08:00 GMT Organization: Hyper Images Lines: 17 Message-ID: <4n7mh6$gdc@guitar.sound.net> References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> NNTP-Posting-Host: 199.79.203.150 X-Newsreader: Forte Free Agent v0.55 koren@hpsrk.fc.hp.com (Steve Koren) wrote: >> * Data sharing between Layout and Modeler. Import and Export are Back! >Back? Back from where? I'm using import and export just fine in 4.0, >and it was there in 3.5 too. Before that I dunno. Import/Export on the Amiga LightWave uses the RAM disk (one of the benefits of the Amiga OS.) Of course, there is no true Ram disk on WINNT or Win 95 so Layout and Modeler didn't have import/export for 4.0 For 5.0, LightWave uses a DDE routine (Thanx to Ernie Wright) that basically allows Modeler and Layout to 'talk to each other' and share data. Article: 19494 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred From: Gwynne Reddick Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Real3D questions. Date: Mon, 13 May 1996 15:56:05 +0100 Organization: AGOG Lines: 34 Distribution: world Message-ID: References: <4mued5$7fc@sue.cc.uregina.ca> <3195322C.22F9@dds.nl> <3196A1A6.26DE@intelli-net.com> NNTP-Posting-Host: agog.demon.co.uk X-NNTP-Posting-Host: agog.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike Version 1.12 Xref: news2.cais.com comp.graphics.misc:10129 comp.graphics.animation:35640 comp.graphics.rendering.raytracing:10665 comp.graphics.apps.lightwave:19494 comp.graphics.packages.3dstudio:16613 In article <3196A1A6.26DE@intelli-net.com>, "Rolan Business Machine Co. Inc." writes >Afif Heukeshoven wrote: > > >It was designed to complement 3D Studio. I believe you're mistaken there. 3D studio has never been available on the Amiga. I started out with Real3d classic on an A500, it's only been available on intel for about 2 years. >It will open a 3ds file directly and >save >to a 3ds format. So do an awfull lot of other 3d programs, it doesn't mean that they were written to compliment 3d studio though. >As for the extras, you can't beat the user-definible forces, >the >collission detection, and the friction. Animated shrink wrapping, blending textures and by far the best booleans I've come across. Gwynne. *********************************************************************** * Gwynne Reddick -=AGOG=- * * London, UK * * Tel: 0171 582 2299 A Vision For All Reasons * * Email: gred@agog.demon.co.uk * *********************************************************************** Article: 19495 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!EU.net!usenet2.news.uk.psi.net!usenet1.news.uk.psi.net!uknet!pavilion!usenet From: jshimmin@pavilion.co.uk (Lemmin) Newsgroups: comp.graphics.apps.lightwave Subject: A newbie question.... Date: 11 May 1996 12:04:17 GMT Organization: Pavilion Internet plc Lines: 22 Message-ID: <4n1vo1$9j@s02.pavilion.co.uk> NNTP-Posting-Host: poolc18.pavilion.co.uk Mime-Version: 1.0 X-Newsreader: WinVN 0.93.14 Does lightwave 4.0 run properly in Win95? It loads alright, but it won't save an avi and this is starting to annoy me. What am I missing? What should I have done? I've gone through the config file and set up directories and such, but it will not save. The only thing that I can think it is is the HIIP plugin that doesn't support Win95. I have to use the 16 bit version. HELP! Thanks in advance for any suggestions... Ken Article: 19496 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!sgigate.sgi.com!enews.sgi.com!su-news-feed4.bbnplanet.com!news1.slip.net!news From: Erik Flom Newsgroups: comp.graphics.apps.lightwave Subject: Re: book for LightWave Date: Mon, 13 May 1996 10:33:47 -0700 Organization: ELFWorks 3D Construction Co. Lines: 19 Message-ID: <3197727B.4C1E@slip.net> References: <4lpfrg$dju@infolink1.infolink.net> <952.6706T1146T2234@ici.net> Reply-To: elfwork@aol.com NNTP-Posting-Host: eb-pm2-6-195.dialup.slip.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3Gold (Win95; I) Carlos Rego wrote: > On 26-Apr-96 03:27:44, Antony Wong Said This About book for LightWave > >I am looking a book for LightWave, does anybody know have a book > >antonyw@asiaonline.net > Yes, get "Exploring Lightwave 3D" from New Era Press... it's a great book, WHAT?!?! Gak! Sputter! PLEASE go to my home page, and read the review of 'Exploring LightWave 3D' before you consider spending money on this tripe! 'Exploring LightWave 3D' is a BAD book. It's full of errors, and novice users will learn BAD modeling techniques! P.S. Only two more days until the new Dr. Who movie on Fox!!! (Visit my VRML TARDIS for more info! :^) -- Erik Flom - ELFWorks - 3D Construction Co. e-mail: ELFWork@aol.com URL: http://www.aboveweb.com/ELFWorks Article: 19497 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: terry.hill@zetnet.co.uk (Terry Hill) Newsgroups: comp.graphics.apps.lightwave Subject: Re: FREE SOFTWARE! Date: Mon, 13 May 1996 18:36:21 +0100 Lines: 27 Message-ID: <4n8364$2pe@roch.zetnet.co.uk> References: <4n64f0$i5t@roch.zetnet.co.uk> <3196F6B3.58CE@gplstc.grenoble.hp.com> NNTP-Posting-Host: piccadilly.zetnet.co.uk In message <3196F6B3.58CE@gplstc.grenoble.hp.com> Philippe Trabut writes: Hi Phil. > If it works with the latest version of both Vista & LW, > I'll try it, no problem ! I couldnt tell you if it does or not, as i hardly use vista any more. There`s no special interface either - it just loads up to a black screen, and asks for responses parrot fashion. It has got file requesters (of the disghusting amos sort). But, it does work. I`d better let you in on the secret - I am not a `real` programmer, but i do find myself writing the occasional `work around`. These are the sort of programs I was thinking of when i posted yesterday. I dont want to steal someone elses programming masterpiece. BTW - if you`re thinking of posting something up, could you tell us all what it is to get the ball rolling? Cheers, -- Tel terry.hill@zetnet.co.uk Article: 19498 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: DPS Capture Card For Sale Date: 13 May 1996 16:10:11 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4n84v3$80c@newsbf02.news.aol.com> References: <4mqo8n$d2s@news.net1.net> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Anyone looking for a capture card for use with their Amiga or PC PAR card? We have one available which is as new, fully boxed etc... Offers! Article: 19499 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!sgigate.sgi.com!nntp-hub2.barrnet.net!pacbell.com!amdahl.com!netcomsv!uu4news.netcom.com!void.agames.com!usenet From: Barry Focha Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing Subject: Re: Atlanta Area Artists Needed Date: 13 May 1996 18:35:27 GMT Organization: The Old Atari Lines: 18 Message-ID: <4n7vdf$1dr@void.agames.com> References: <4mmb2k$dgk@mule2.mindspring.com> NNTP-Posting-Host: hoop3.agames.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) To: magicode@alt.mindspring.com(Jim,G) Xref: news2.cais.com comp.graphics.apps.lightwave:19499 comp.graphics.apps.photoshop:16107 comp.graphics.apps.wavefront:4076 comp.graphics.misc:10135 comp.graphics.packages.3dstudio:16624 comp.graphics.rendering.misc:2484 comp.graphics.rendering.raytracin Jim, Greetings, my name is Barry Focha and i have been working for Atari games/Time Warner Interactive(now Williams/Midway) for about two and a half years as a 3d modeler/animator. I am a little anxious to get out of california and my girlfriend has this love of Atlanta so we have been talking of moving there later in the year. My current project(Primal Rage 2) will be finished Oct 1 and i was thinking of moving closer to November. I have been using studio for over four years now and consider myself very competent at it. This last month i moved to Alias and i love it, but i hear Max is quite good and should be getting it for my pc soon. So i was wondering if you might need anyone around that time frame. Also, i am disillusioned with coin-op and am looking foward to getting into games on home hardware. I was hoping you could reply and let me know a little about kind of games Magicode has and is currently developing. I am very excited about moving to your side of the country and it is a great relief to find that there are software companies in Georgia. I look foward to hearing from you. Barry Article: 19500 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!sgigate.sgi.com!nntp-hub2.barrnet.net!pacbell.com!amdahl.com!netcomsv!uu4news.netcom.com!void.agames.com!usenet From: Barry Focha Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing Subject: Re: Atlanta Area Artists Needed Date: 13 May 1996 18:34:48 GMT Organization: The Old Atari Lines: 18 Message-ID: <4n7vc8$1dr@void.agames.com> References: <4mmb2k$dgk@mule2.mindspring.com> NNTP-Posting-Host: hoop3.agames.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) To: jimg Xref: news2.cais.com comp.graphics.apps.lightwave:19500 comp.graphics.apps.photoshop:16109 comp.graphics.apps.wavefront:4077 comp.graphics.misc:10136 comp.graphics.packages.3dstudio:16626 comp.graphics.rendering.misc:2485 comp.graphics.rendering.raytracin Jim, Greetings, my name is Barry Focha and i have been working for Atari games/Time Warner Interactive(now Williams/Midway) for about two and a half years as a 3d modeler/animator. I am a little anxious to get out of california and my girlfriend has this love of Atlanta so we have been talking of moving there later in the year. My current project(Primal Rage 2) will be finished Oct 1 and i was thinking of moving closer to November. I have been using studio for over four years now and consider myself very competent at it. This last month i moved to Alias and i love it, but i hear Max is quite good and should be getting it for my pc soon. So i was wondering if you might need anyone around that time frame. Also, i am disillusioned with coin-op and am looking foward to getting into games on home hardware. I was hoping you could reply and let me know a little about kind of games Magicode has and is currently developing. I am very excited about moving to your side of the country and it is a great relief to find that there are software companies in Georgia. I look foward to hearing from you. Barry